minecraft-src/net/minecraft/world/entity/monster/AbstractSkeleton.java
2025-07-04 03:45:38 +03:00

239 lines
8.7 KiB
Java

package net.minecraft.world.entity.monster;
import java.time.LocalDate;
import java.time.temporal.ChronoField;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.tags.ItemTags;
import net.minecraft.tags.TagKey;
import net.minecraft.util.RandomSource;
import net.minecraft.world.Difficulty;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.PathfinderMob;
import net.minecraft.world.entity.SpawnGroupData;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder;
import net.minecraft.world.entity.ai.goal.AvoidEntityGoal;
import net.minecraft.world.entity.ai.goal.FleeSunGoal;
import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal;
import net.minecraft.world.entity.ai.goal.MeleeAttackGoal;
import net.minecraft.world.entity.ai.goal.RandomLookAroundGoal;
import net.minecraft.world.entity.ai.goal.RangedBowAttackGoal;
import net.minecraft.world.entity.ai.goal.RestrictSunGoal;
import net.minecraft.world.entity.ai.goal.WaterAvoidingRandomStrollGoal;
import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal;
import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
import net.minecraft.world.entity.animal.IronGolem;
import net.minecraft.world.entity.animal.Turtle;
import net.minecraft.world.entity.animal.wolf.Wolf;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.entity.projectile.ProjectileUtil;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.ProjectileWeaponItem;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import org.jetbrains.annotations.Nullable;
public abstract class AbstractSkeleton extends Monster implements RangedAttackMob {
private static final int HARD_ATTACK_INTERVAL = 20;
private static final int NORMAL_ATTACK_INTERVAL = 40;
private final RangedBowAttackGoal<AbstractSkeleton> bowGoal = new RangedBowAttackGoal<>(this, 1.0, 20, 15.0F);
private final MeleeAttackGoal meleeGoal = new MeleeAttackGoal(this, 1.2, false) {
@Override
public void stop() {
super.stop();
AbstractSkeleton.this.setAggressive(false);
}
@Override
public void start() {
super.start();
AbstractSkeleton.this.setAggressive(true);
}
};
protected AbstractSkeleton(EntityType<? extends AbstractSkeleton> entityType, Level level) {
super(entityType, level);
this.reassessWeaponGoal();
}
@Override
protected void registerGoals() {
this.goalSelector.addGoal(2, new RestrictSunGoal(this));
this.goalSelector.addGoal(3, new FleeSunGoal(this, 1.0));
this.goalSelector.addGoal(3, new AvoidEntityGoal(this, Wolf.class, 6.0F, 1.0, 1.2));
this.goalSelector.addGoal(5, new WaterAvoidingRandomStrollGoal(this, 1.0));
this.goalSelector.addGoal(6, new LookAtPlayerGoal(this, Player.class, 8.0F));
this.goalSelector.addGoal(6, new RandomLookAroundGoal(this));
this.targetSelector.addGoal(1, new HurtByTargetGoal(this));
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, Player.class, true));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, IronGolem.class, true));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));
}
public static Builder createAttributes() {
return Monster.createMonsterAttributes().add(Attributes.MOVEMENT_SPEED, 0.25);
}
@Override
protected void playStepSound(BlockPos pos, BlockState state) {
this.playSound(this.getStepSound(), 0.15F, 1.0F);
}
abstract SoundEvent getStepSound();
@Override
public void aiStep() {
boolean bl = this.isSunBurnTick();
if (bl) {
ItemStack itemStack = this.getItemBySlot(EquipmentSlot.HEAD);
if (!itemStack.isEmpty()) {
if (itemStack.isDamageableItem()) {
Item item = itemStack.getItem();
itemStack.setDamageValue(itemStack.getDamageValue() + this.random.nextInt(2));
if (itemStack.getDamageValue() >= itemStack.getMaxDamage()) {
this.onEquippedItemBroken(item, EquipmentSlot.HEAD);
this.setItemSlot(EquipmentSlot.HEAD, ItemStack.EMPTY);
}
}
bl = false;
}
if (bl) {
this.igniteForSeconds(8.0F);
}
}
super.aiStep();
}
@Override
public void rideTick() {
super.rideTick();
if (this.getControlledVehicle() instanceof PathfinderMob pathfinderMob) {
this.yBodyRot = pathfinderMob.yBodyRot;
}
}
@Override
protected void populateDefaultEquipmentSlots(RandomSource random, DifficultyInstance difficulty) {
super.populateDefaultEquipmentSlots(random, difficulty);
this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
}
@Nullable
@Override
public SpawnGroupData finalizeSpawn(
ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData spawnGroupData
) {
spawnGroupData = super.finalizeSpawn(level, difficulty, spawnReason, spawnGroupData);
RandomSource randomSource = level.getRandom();
this.populateDefaultEquipmentSlots(randomSource, difficulty);
this.populateDefaultEquipmentEnchantments(level, randomSource, difficulty);
this.reassessWeaponGoal();
this.setCanPickUpLoot(randomSource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
LocalDate localDate = LocalDate.now();
int i = localDate.get(ChronoField.DAY_OF_MONTH);
int j = localDate.get(ChronoField.MONTH_OF_YEAR);
if (j == 10 && i == 31 && randomSource.nextFloat() < 0.25F) {
this.setItemSlot(EquipmentSlot.HEAD, new ItemStack(randomSource.nextFloat() < 0.1F ? Blocks.JACK_O_LANTERN : Blocks.CARVED_PUMPKIN));
this.setDropChance(EquipmentSlot.HEAD, 0.0F);
}
}
return spawnGroupData;
}
/**
* Sets this entity's combat AI.
*/
public void reassessWeaponGoal() {
if (this.level() != null && !this.level().isClientSide) {
this.goalSelector.removeGoal(this.meleeGoal);
this.goalSelector.removeGoal(this.bowGoal);
ItemStack itemStack = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
if (itemStack.is(Items.BOW)) {
int i = this.getHardAttackInterval();
if (this.level().getDifficulty() != Difficulty.HARD) {
i = this.getAttackInterval();
}
this.bowGoal.setMinAttackInterval(i);
this.goalSelector.addGoal(4, this.bowGoal);
} else {
this.goalSelector.addGoal(4, this.meleeGoal);
}
}
}
protected int getHardAttackInterval() {
return 20;
}
protected int getAttackInterval() {
return 40;
}
@Override
public void performRangedAttack(LivingEntity target, float velocity) {
ItemStack itemStack = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
ItemStack itemStack2 = this.getProjectile(itemStack);
AbstractArrow abstractArrow = this.getArrow(itemStack2, velocity, itemStack);
double d = target.getX() - this.getX();
double e = target.getY(0.3333333333333333) - abstractArrow.getY();
double f = target.getZ() - this.getZ();
double g = Math.sqrt(d * d + f * f);
if (this.level() instanceof ServerLevel serverLevel) {
Projectile.spawnProjectileUsingShoot(abstractArrow, serverLevel, itemStack2, d, e + g * 0.2F, f, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4);
}
this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
}
protected AbstractArrow getArrow(ItemStack arrow, float velocity, @Nullable ItemStack weapon) {
return ProjectileUtil.getMobArrow(this, arrow, velocity, weapon);
}
@Override
public boolean canFireProjectileWeapon(ProjectileWeaponItem projectileWeapon) {
return projectileWeapon == Items.BOW;
}
@Override
public TagKey<Item> getPreferredWeaponType() {
return ItemTags.SKELETON_PREFERRED_WEAPONS;
}
@Override
public void readAdditionalSaveData(CompoundTag tag) {
super.readAdditionalSaveData(tag);
this.reassessWeaponGoal();
}
@Override
public void onEquipItem(EquipmentSlot slot, ItemStack oldItem, ItemStack newItem) {
super.onEquipItem(slot, oldItem, newItem);
if (!this.level().isClientSide) {
this.reassessWeaponGoal();
}
}
public boolean isShaking() {
return this.isFullyFrozen();
}
}