minecraft-src/net/minecraft/world/entity/monster/Drowned.java
2025-07-04 03:45:38 +03:00

516 lines
17 KiB
Java

package net.minecraft.world.entity.monster;
import java.util.EnumSet;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.tags.BiomeTags;
import net.minecraft.tags.FluidTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.tags.TagKey;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.Difficulty;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.MoverType;
import net.minecraft.world.entity.PathfinderMob;
import net.minecraft.world.entity.SpawnGroupData;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder;
import net.minecraft.world.entity.ai.control.MoveControl;
import net.minecraft.world.entity.ai.goal.Goal;
import net.minecraft.world.entity.ai.goal.MoveToBlockGoal;
import net.minecraft.world.entity.ai.goal.RandomStrollGoal;
import net.minecraft.world.entity.ai.goal.RangedAttackGoal;
import net.minecraft.world.entity.ai.goal.ZombieAttackGoal;
import net.minecraft.world.entity.ai.goal.Goal.Flag;
import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal;
import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
import net.minecraft.world.entity.ai.navigation.GroundPathNavigation;
import net.minecraft.world.entity.ai.navigation.WaterBoundPathNavigation;
import net.minecraft.world.entity.ai.util.DefaultRandomPos;
import net.minecraft.world.entity.animal.IronGolem;
import net.minecraft.world.entity.animal.Turtle;
import net.minecraft.world.entity.animal.axolotl.Axolotl;
import net.minecraft.world.entity.npc.AbstractVillager;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.entity.projectile.ThrownTrident;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.pathfinder.Path;
import net.minecraft.world.level.pathfinder.PathType;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
public class Drowned extends Zombie implements RangedAttackMob {
public static final float NAUTILUS_SHELL_CHANCE = 0.03F;
boolean searchingForLand;
protected final WaterBoundPathNavigation waterNavigation;
protected final GroundPathNavigation groundNavigation;
public Drowned(EntityType<? extends Drowned> entityType, Level level) {
super(entityType, level);
this.moveControl = new Drowned.DrownedMoveControl(this);
this.setPathfindingMalus(PathType.WATER, 0.0F);
this.waterNavigation = new WaterBoundPathNavigation(this, level);
this.groundNavigation = new GroundPathNavigation(this, level);
}
public static Builder createAttributes() {
return Zombie.createAttributes().add(Attributes.STEP_HEIGHT, 1.0);
}
@Override
protected void addBehaviourGoals() {
this.goalSelector.addGoal(1, new Drowned.DrownedGoToWaterGoal(this, 1.0));
this.goalSelector.addGoal(2, new Drowned.DrownedTridentAttackGoal(this, 1.0, 40, 10.0F));
this.goalSelector.addGoal(2, new Drowned.DrownedAttackGoal(this, 1.0, false));
this.goalSelector.addGoal(5, new Drowned.DrownedGoToBeachGoal(this, 1.0));
this.goalSelector.addGoal(6, new Drowned.DrownedSwimUpGoal(this, 1.0, this.level().getSeaLevel()));
this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Drowned.class).setAlertOthers(ZombifiedPiglin.class));
this.targetSelector
.addGoal(2, new NearestAttackableTargetGoal(this, Player.class, 10, true, false, (livingEntity, serverLevel) -> this.okTarget(livingEntity)));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, AbstractVillager.class, false));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, IronGolem.class, true));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, Axolotl.class, true, false));
this.targetSelector.addGoal(5, new NearestAttackableTargetGoal(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));
}
@Override
public SpawnGroupData finalizeSpawn(
ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData spawnGroupData
) {
spawnGroupData = super.finalizeSpawn(level, difficulty, spawnReason, spawnGroupData);
if (this.getItemBySlot(EquipmentSlot.OFFHAND).isEmpty() && level.getRandom().nextFloat() < 0.03F) {
this.setItemSlot(EquipmentSlot.OFFHAND, new ItemStack(Items.NAUTILUS_SHELL));
this.setGuaranteedDrop(EquipmentSlot.OFFHAND);
}
return spawnGroupData;
}
public static boolean checkDrownedSpawnRules(
EntityType<Drowned> entityType, ServerLevelAccessor level, EntitySpawnReason spawnReason, BlockPos pos, RandomSource random
) {
if (!level.getFluidState(pos.below()).is(FluidTags.WATER) && !EntitySpawnReason.isSpawner(spawnReason)) {
return false;
} else {
Holder<Biome> holder = level.getBiome(pos);
boolean bl = level.getDifficulty() != Difficulty.PEACEFUL
&& (EntitySpawnReason.ignoresLightRequirements(spawnReason) || isDarkEnoughToSpawn(level, pos, random))
&& (EntitySpawnReason.isSpawner(spawnReason) || level.getFluidState(pos).is(FluidTags.WATER));
if (!bl || !EntitySpawnReason.isSpawner(spawnReason) && spawnReason != EntitySpawnReason.REINFORCEMENT) {
return holder.is(BiomeTags.MORE_FREQUENT_DROWNED_SPAWNS) ? random.nextInt(15) == 0 && bl : random.nextInt(40) == 0 && isDeepEnoughToSpawn(level, pos) && bl;
} else {
return true;
}
}
}
private static boolean isDeepEnoughToSpawn(LevelAccessor level, BlockPos pos) {
return pos.getY() < level.getSeaLevel() - 5;
}
@Override
protected SoundEvent getAmbientSound() {
return this.isInWater() ? SoundEvents.DROWNED_AMBIENT_WATER : SoundEvents.DROWNED_AMBIENT;
}
@Override
protected SoundEvent getHurtSound(DamageSource damageSource) {
return this.isInWater() ? SoundEvents.DROWNED_HURT_WATER : SoundEvents.DROWNED_HURT;
}
@Override
protected SoundEvent getDeathSound() {
return this.isInWater() ? SoundEvents.DROWNED_DEATH_WATER : SoundEvents.DROWNED_DEATH;
}
@Override
protected SoundEvent getStepSound() {
return SoundEvents.DROWNED_STEP;
}
@Override
protected SoundEvent getSwimSound() {
return SoundEvents.DROWNED_SWIM;
}
@Override
protected boolean canSpawnInLiquids() {
return true;
}
@Override
protected ItemStack getSkull() {
return ItemStack.EMPTY;
}
@Override
protected void populateDefaultEquipmentSlots(RandomSource random, DifficultyInstance difficulty) {
if (random.nextFloat() > 0.9) {
int i = random.nextInt(16);
if (i < 10) {
this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.TRIDENT));
} else {
this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.FISHING_ROD));
}
}
}
@Override
protected boolean canReplaceCurrentItem(ItemStack newItem, ItemStack currentItem, EquipmentSlot slot) {
return currentItem.is(Items.NAUTILUS_SHELL) ? false : super.canReplaceCurrentItem(newItem, currentItem, slot);
}
@Override
protected boolean convertsInWater() {
return false;
}
@Override
public boolean checkSpawnObstruction(LevelReader level) {
return level.isUnobstructed(this);
}
public boolean okTarget(@Nullable LivingEntity target) {
return target != null ? !this.level().isBrightOutside() || target.isInWater() : false;
}
@Override
public boolean isPushedByFluid() {
return !this.isSwimming();
}
boolean wantsToSwim() {
if (this.searchingForLand) {
return true;
} else {
LivingEntity livingEntity = this.getTarget();
return livingEntity != null && livingEntity.isInWater();
}
}
@Override
public void travel(Vec3 travelVector) {
if (this.isUnderWater() && this.wantsToSwim()) {
this.moveRelative(0.01F, travelVector);
this.move(MoverType.SELF, this.getDeltaMovement());
this.setDeltaMovement(this.getDeltaMovement().scale(0.9));
} else {
super.travel(travelVector);
}
}
@Override
public void updateSwimming() {
if (!this.level().isClientSide) {
if (this.isEffectiveAi() && this.isUnderWater() && this.wantsToSwim()) {
this.navigation = this.waterNavigation;
this.setSwimming(true);
} else {
this.navigation = this.groundNavigation;
this.setSwimming(false);
}
}
}
@Override
public boolean isVisuallySwimming() {
return this.isSwimming();
}
protected boolean closeToNextPos() {
Path path = this.getNavigation().getPath();
if (path != null) {
BlockPos blockPos = path.getTarget();
if (blockPos != null) {
double d = this.distanceToSqr(blockPos.getX(), blockPos.getY(), blockPos.getZ());
if (d < 4.0) {
return true;
}
}
}
return false;
}
@Override
public void performRangedAttack(LivingEntity target, float velocity) {
ItemStack itemStack = this.getMainHandItem();
ItemStack itemStack2 = itemStack.is(Items.TRIDENT) ? itemStack : new ItemStack(Items.TRIDENT);
ThrownTrident thrownTrident = new ThrownTrident(this.level(), this, itemStack2);
double d = target.getX() - this.getX();
double e = target.getY(0.3333333333333333) - thrownTrident.getY();
double f = target.getZ() - this.getZ();
double g = Math.sqrt(d * d + f * f);
if (this.level() instanceof ServerLevel serverLevel) {
Projectile.spawnProjectileUsingShoot(thrownTrident, serverLevel, itemStack2, d, e + g * 0.2F, f, 1.6F, 14 - this.level().getDifficulty().getId() * 4);
}
this.playSound(SoundEvents.DROWNED_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
}
@Override
public TagKey<Item> getPreferredWeaponType() {
return ItemTags.DROWNED_PREFERRED_WEAPONS;
}
public void setSearchingForLand(boolean searchingForLand) {
this.searchingForLand = searchingForLand;
}
static class DrownedAttackGoal extends ZombieAttackGoal {
private final Drowned drowned;
public DrownedAttackGoal(Drowned drowned, double speedModifier, boolean followingTargetEvenIfNotSeen) {
super(drowned, speedModifier, followingTargetEvenIfNotSeen);
this.drowned = drowned;
}
@Override
public boolean canUse() {
return super.canUse() && this.drowned.okTarget(this.drowned.getTarget());
}
@Override
public boolean canContinueToUse() {
return super.canContinueToUse() && this.drowned.okTarget(this.drowned.getTarget());
}
}
static class DrownedGoToBeachGoal extends MoveToBlockGoal {
private final Drowned drowned;
public DrownedGoToBeachGoal(Drowned drowned, double speedModifier) {
super(drowned, speedModifier, 8, 2);
this.drowned = drowned;
}
@Override
public boolean canUse() {
return super.canUse()
&& !this.drowned.level().isBrightOutside()
&& this.drowned.isInWater()
&& this.drowned.getY() >= this.drowned.level().getSeaLevel() - 3;
}
@Override
public boolean canContinueToUse() {
return super.canContinueToUse();
}
@Override
protected boolean isValidTarget(LevelReader level, BlockPos pos) {
BlockPos blockPos = pos.above();
return level.isEmptyBlock(blockPos) && level.isEmptyBlock(blockPos.above()) ? level.getBlockState(pos).entityCanStandOn(level, pos, this.drowned) : false;
}
@Override
public void start() {
this.drowned.setSearchingForLand(false);
this.drowned.navigation = this.drowned.groundNavigation;
super.start();
}
@Override
public void stop() {
super.stop();
}
}
static class DrownedGoToWaterGoal extends Goal {
private final PathfinderMob mob;
private double wantedX;
private double wantedY;
private double wantedZ;
private final double speedModifier;
private final Level level;
public DrownedGoToWaterGoal(PathfinderMob mob, double speedModifier) {
this.mob = mob;
this.speedModifier = speedModifier;
this.level = mob.level();
this.setFlags(EnumSet.of(Flag.MOVE));
}
@Override
public boolean canUse() {
if (!this.level.isBrightOutside()) {
return false;
} else if (this.mob.isInWater()) {
return false;
} else {
Vec3 vec3 = this.getWaterPos();
if (vec3 == null) {
return false;
} else {
this.wantedX = vec3.x;
this.wantedY = vec3.y;
this.wantedZ = vec3.z;
return true;
}
}
}
@Override
public boolean canContinueToUse() {
return !this.mob.getNavigation().isDone();
}
@Override
public void start() {
this.mob.getNavigation().moveTo(this.wantedX, this.wantedY, this.wantedZ, this.speedModifier);
}
@Nullable
private Vec3 getWaterPos() {
RandomSource randomSource = this.mob.getRandom();
BlockPos blockPos = this.mob.blockPosition();
for (int i = 0; i < 10; i++) {
BlockPos blockPos2 = blockPos.offset(randomSource.nextInt(20) - 10, 2 - randomSource.nextInt(8), randomSource.nextInt(20) - 10);
if (this.level.getBlockState(blockPos2).is(Blocks.WATER)) {
return Vec3.atBottomCenterOf(blockPos2);
}
}
return null;
}
}
static class DrownedMoveControl extends MoveControl {
private final Drowned drowned;
public DrownedMoveControl(Drowned drowned) {
super(drowned);
this.drowned = drowned;
}
@Override
public void tick() {
LivingEntity livingEntity = this.drowned.getTarget();
if (this.drowned.wantsToSwim() && this.drowned.isInWater()) {
if (livingEntity != null && livingEntity.getY() > this.drowned.getY() || this.drowned.searchingForLand) {
this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add(0.0, 0.002, 0.0));
}
if (this.operation != MoveControl.Operation.MOVE_TO || this.drowned.getNavigation().isDone()) {
this.drowned.setSpeed(0.0F);
return;
}
double d = this.wantedX - this.drowned.getX();
double e = this.wantedY - this.drowned.getY();
double f = this.wantedZ - this.drowned.getZ();
double g = Math.sqrt(d * d + e * e + f * f);
e /= g;
float h = (float)(Mth.atan2(f, d) * 180.0F / (float)Math.PI) - 90.0F;
this.drowned.setYRot(this.rotlerp(this.drowned.getYRot(), h, 90.0F));
this.drowned.yBodyRot = this.drowned.getYRot();
float i = (float)(this.speedModifier * this.drowned.getAttributeValue(Attributes.MOVEMENT_SPEED));
float j = Mth.lerp(0.125F, this.drowned.getSpeed(), i);
this.drowned.setSpeed(j);
this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add(j * d * 0.005, j * e * 0.1, j * f * 0.005));
} else {
if (!this.drowned.onGround()) {
this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add(0.0, -0.008, 0.0));
}
super.tick();
}
}
}
static class DrownedSwimUpGoal extends Goal {
private final Drowned drowned;
private final double speedModifier;
private final int seaLevel;
private boolean stuck;
public DrownedSwimUpGoal(Drowned drowned, double speedModifier, int seaLevel) {
this.drowned = drowned;
this.speedModifier = speedModifier;
this.seaLevel = seaLevel;
}
@Override
public boolean canUse() {
return !this.drowned.level().isBrightOutside() && this.drowned.isInWater() && this.drowned.getY() < this.seaLevel - 2;
}
@Override
public boolean canContinueToUse() {
return this.canUse() && !this.stuck;
}
@Override
public void tick() {
if (this.drowned.getY() < this.seaLevel - 1 && (this.drowned.getNavigation().isDone() || this.drowned.closeToNextPos())) {
Vec3 vec3 = DefaultRandomPos.getPosTowards(this.drowned, 4, 8, new Vec3(this.drowned.getX(), this.seaLevel - 1, this.drowned.getZ()), (float) (Math.PI / 2));
if (vec3 == null) {
this.stuck = true;
return;
}
this.drowned.getNavigation().moveTo(vec3.x, vec3.y, vec3.z, this.speedModifier);
}
}
@Override
public void start() {
this.drowned.setSearchingForLand(true);
this.stuck = false;
}
@Override
public void stop() {
this.drowned.setSearchingForLand(false);
}
}
static class DrownedTridentAttackGoal extends RangedAttackGoal {
private final Drowned drowned;
public DrownedTridentAttackGoal(RangedAttackMob rangedAttackMob, double d, int i, float f) {
super(rangedAttackMob, d, i, f);
this.drowned = (Drowned)rangedAttackMob;
}
@Override
public boolean canUse() {
return super.canUse() && this.drowned.getMainHandItem().is(Items.TRIDENT);
}
@Override
public void start() {
super.start();
this.drowned.setAggressive(true);
this.drowned.startUsingItem(InteractionHand.MAIN_HAND);
}
@Override
public void stop() {
super.stop();
this.drowned.stopUsingItem();
this.drowned.setAggressive(false);
}
}
}