223 lines
8.3 KiB
Java
223 lines
8.3 KiB
Java
package net.minecraft.world.entity.monster;
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import java.util.EnumSet;
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import java.util.function.Predicate;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.Difficulty;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.entity.EntitySpawnReason;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.Mob;
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import net.minecraft.world.entity.SpawnGroupData;
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import net.minecraft.world.entity.ai.attributes.Attributes;
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import net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder;
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import net.minecraft.world.entity.ai.goal.AvoidEntityGoal;
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import net.minecraft.world.entity.ai.goal.BreakDoorGoal;
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import net.minecraft.world.entity.ai.goal.FloatGoal;
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import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal;
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import net.minecraft.world.entity.ai.goal.MeleeAttackGoal;
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import net.minecraft.world.entity.ai.goal.RandomStrollGoal;
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import net.minecraft.world.entity.ai.goal.Goal.Flag;
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import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal;
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import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
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import net.minecraft.world.entity.ai.navigation.GroundPathNavigation;
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import net.minecraft.world.entity.ai.util.GoalUtils;
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import net.minecraft.world.entity.animal.IronGolem;
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import net.minecraft.world.entity.monster.creaking.Creaking;
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import net.minecraft.world.entity.npc.AbstractVillager;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.raid.Raid;
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import net.minecraft.world.entity.raid.Raider;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.enchantment.EnchantmentHelper;
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import net.minecraft.world.item.enchantment.providers.EnchantmentProvider;
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import net.minecraft.world.item.enchantment.providers.VanillaEnchantmentProviders;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.ServerLevelAccessor;
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import org.jetbrains.annotations.Nullable;
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public class Vindicator extends AbstractIllager {
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private static final String TAG_JOHNNY = "Johnny";
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static final Predicate<Difficulty> DOOR_BREAKING_PREDICATE = difficulty -> difficulty == Difficulty.NORMAL || difficulty == Difficulty.HARD;
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private static final boolean DEFAULT_JOHNNY = false;
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boolean isJohnny = false;
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public Vindicator(EntityType<? extends Vindicator> entityType, Level level) {
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super(entityType, level);
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}
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@Override
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protected void registerGoals() {
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super.registerGoals();
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this.goalSelector.addGoal(0, new FloatGoal(this));
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this.goalSelector.addGoal(1, new AvoidEntityGoal(this, Creaking.class, 8.0F, 1.0, 1.2));
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this.goalSelector.addGoal(2, new Vindicator.VindicatorBreakDoorGoal(this));
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this.goalSelector.addGoal(3, new AbstractIllager.RaiderOpenDoorGoal(this));
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this.goalSelector.addGoal(4, new Raider.HoldGroundAttackGoal(this, 10.0F));
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this.goalSelector.addGoal(5, new MeleeAttackGoal(this, 1.0, false));
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this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Raider.class).setAlertOthers());
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this.targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, Player.class, true));
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this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, AbstractVillager.class, true));
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this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, IronGolem.class, true));
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this.targetSelector.addGoal(4, new Vindicator.VindicatorJohnnyAttackGoal(this));
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this.goalSelector.addGoal(8, new RandomStrollGoal(this, 0.6));
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this.goalSelector.addGoal(9, new LookAtPlayerGoal(this, Player.class, 3.0F, 1.0F));
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this.goalSelector.addGoal(10, new LookAtPlayerGoal(this, Mob.class, 8.0F));
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}
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@Override
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protected void customServerAiStep(ServerLevel level) {
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if (!this.isNoAi() && GoalUtils.hasGroundPathNavigation(this)) {
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boolean bl = level.isRaided(this.blockPosition());
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((GroundPathNavigation)this.getNavigation()).setCanOpenDoors(bl);
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}
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super.customServerAiStep(level);
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}
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public static Builder createAttributes() {
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return Monster.createMonsterAttributes()
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.add(Attributes.MOVEMENT_SPEED, 0.35F)
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.add(Attributes.FOLLOW_RANGE, 12.0)
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.add(Attributes.MAX_HEALTH, 24.0)
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.add(Attributes.ATTACK_DAMAGE, 5.0);
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}
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@Override
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public void addAdditionalSaveData(CompoundTag tag) {
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super.addAdditionalSaveData(tag);
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if (this.isJohnny) {
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tag.putBoolean("Johnny", true);
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}
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}
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@Override
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public AbstractIllager.IllagerArmPose getArmPose() {
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if (this.isAggressive()) {
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return AbstractIllager.IllagerArmPose.ATTACKING;
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} else {
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return this.isCelebrating() ? AbstractIllager.IllagerArmPose.CELEBRATING : AbstractIllager.IllagerArmPose.CROSSED;
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}
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}
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@Override
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public void readAdditionalSaveData(CompoundTag tag) {
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super.readAdditionalSaveData(tag);
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this.isJohnny = tag.getBooleanOr("Johnny", false);
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}
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@Override
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public SoundEvent getCelebrateSound() {
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return SoundEvents.VINDICATOR_CELEBRATE;
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}
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@Nullable
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@Override
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public SpawnGroupData finalizeSpawn(
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ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData spawnGroupData
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) {
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SpawnGroupData spawnGroupData2 = super.finalizeSpawn(level, difficulty, spawnReason, spawnGroupData);
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((GroundPathNavigation)this.getNavigation()).setCanOpenDoors(true);
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RandomSource randomSource = level.getRandom();
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this.populateDefaultEquipmentSlots(randomSource, difficulty);
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this.populateDefaultEquipmentEnchantments(level, randomSource, difficulty);
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return spawnGroupData2;
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}
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@Override
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protected void populateDefaultEquipmentSlots(RandomSource random, DifficultyInstance difficulty) {
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if (this.getCurrentRaid() == null) {
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this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.IRON_AXE));
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}
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}
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@Override
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public void setCustomName(@Nullable Component name) {
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super.setCustomName(name);
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if (!this.isJohnny && name != null && name.getString().equals("Johnny")) {
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this.isJohnny = true;
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}
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}
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@Override
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protected SoundEvent getAmbientSound() {
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return SoundEvents.VINDICATOR_AMBIENT;
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}
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@Override
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protected SoundEvent getDeathSound() {
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return SoundEvents.VINDICATOR_DEATH;
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}
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@Override
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protected SoundEvent getHurtSound(DamageSource damageSource) {
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return SoundEvents.VINDICATOR_HURT;
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}
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@Override
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public void applyRaidBuffs(ServerLevel level, int wave, boolean unused) {
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ItemStack itemStack = new ItemStack(Items.IRON_AXE);
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Raid raid = this.getCurrentRaid();
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boolean bl = this.random.nextFloat() <= raid.getEnchantOdds();
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if (bl) {
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ResourceKey<EnchantmentProvider> resourceKey = wave > raid.getNumGroups(Difficulty.NORMAL)
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? VanillaEnchantmentProviders.RAID_VINDICATOR_POST_WAVE_5
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: VanillaEnchantmentProviders.RAID_VINDICATOR;
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EnchantmentHelper.enchantItemFromProvider(itemStack, level.registryAccess(), resourceKey, level.getCurrentDifficultyAt(this.blockPosition()), this.random);
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}
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this.setItemSlot(EquipmentSlot.MAINHAND, itemStack);
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}
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static class VindicatorBreakDoorGoal extends BreakDoorGoal {
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public VindicatorBreakDoorGoal(Mob mob) {
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super(mob, 6, Vindicator.DOOR_BREAKING_PREDICATE);
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this.setFlags(EnumSet.of(Flag.MOVE));
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}
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@Override
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public boolean canContinueToUse() {
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Vindicator vindicator = (Vindicator)this.mob;
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return vindicator.hasActiveRaid() && super.canContinueToUse();
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}
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@Override
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public boolean canUse() {
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Vindicator vindicator = (Vindicator)this.mob;
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return vindicator.hasActiveRaid() && vindicator.random.nextInt(reducedTickDelay(10)) == 0 && super.canUse();
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}
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@Override
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public void start() {
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super.start();
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this.mob.setNoActionTime(0);
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}
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}
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static class VindicatorJohnnyAttackGoal extends NearestAttackableTargetGoal<LivingEntity> {
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public VindicatorJohnnyAttackGoal(Vindicator vindicator) {
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super(vindicator, LivingEntity.class, 0, true, true, (livingEntity, serverLevel) -> livingEntity.attackable());
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}
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@Override
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public boolean canUse() {
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return ((Vindicator)this.mob).isJohnny && super.canUse();
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}
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@Override
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public void start() {
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super.start();
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this.mob.setNoActionTime(0);
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}
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}
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}
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