minecraft-src/net/minecraft/world/entity/monster/ZombieVillager.java
2025-07-04 03:45:38 +03:00

361 lines
12 KiB
Java

package net.minecraft.world.entity.monster;
import com.google.common.annotations.VisibleForTesting;
import java.util.UUID;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.UUIDUtil;
import net.minecraft.core.component.DataComponentGetter;
import net.minecraft.core.component.DataComponentType;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.NbtOps;
import net.minecraft.network.syncher.EntityDataAccessor;
import net.minecraft.network.syncher.EntityDataSerializers;
import net.minecraft.network.syncher.SynchedEntityData;
import net.minecraft.network.syncher.SynchedEntityData.Builder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.ConversionParams;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.SlotAccess;
import net.minecraft.world.entity.SpawnGroupData;
import net.minecraft.world.entity.ai.gossip.GossipContainer;
import net.minecraft.world.entity.ai.village.ReputationEventType;
import net.minecraft.world.entity.npc.Villager;
import net.minecraft.world.entity.npc.VillagerData;
import net.minecraft.world.entity.npc.VillagerDataHolder;
import net.minecraft.world.entity.npc.VillagerType;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.enchantment.EnchantmentEffectComponents;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.item.trading.MerchantOffers;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.level.block.BedBlock;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import org.jetbrains.annotations.Nullable;
public class ZombieVillager extends Zombie implements VillagerDataHolder {
private static final EntityDataAccessor<Boolean> DATA_CONVERTING_ID = SynchedEntityData.defineId(ZombieVillager.class, EntityDataSerializers.BOOLEAN);
private static final EntityDataAccessor<VillagerData> DATA_VILLAGER_DATA = SynchedEntityData.defineId(
ZombieVillager.class, EntityDataSerializers.VILLAGER_DATA
);
private static final int VILLAGER_CONVERSION_WAIT_MIN = 3600;
private static final int VILLAGER_CONVERSION_WAIT_MAX = 6000;
private static final int MAX_SPECIAL_BLOCKS_COUNT = 14;
private static final int SPECIAL_BLOCK_RADIUS = 4;
private static final int NOT_CONVERTING = -1;
private static final int DEFAULT_XP = 0;
private int villagerConversionTime;
@Nullable
private UUID conversionStarter;
@Nullable
private GossipContainer gossips;
@Nullable
private MerchantOffers tradeOffers;
private int villagerXp = 0;
public ZombieVillager(EntityType<? extends ZombieVillager> entityType, Level level) {
super(entityType, level);
BuiltInRegistries.VILLAGER_PROFESSION.getRandom(this.random).ifPresent(reference -> this.setVillagerData(this.getVillagerData().withProfession(reference)));
}
@Override
protected void defineSynchedData(Builder builder) {
super.defineSynchedData(builder);
builder.define(DATA_CONVERTING_ID, false);
builder.define(DATA_VILLAGER_DATA, Villager.createDefaultVillagerData());
}
@Override
public void addAdditionalSaveData(CompoundTag tag) {
super.addAdditionalSaveData(tag);
tag.store("VillagerData", VillagerData.CODEC, this.getVillagerData());
tag.storeNullable("Offers", MerchantOffers.CODEC, this.registryAccess().createSerializationContext(NbtOps.INSTANCE), this.tradeOffers);
tag.storeNullable("Gossips", GossipContainer.CODEC, this.gossips);
tag.putInt("ConversionTime", this.isConverting() ? this.villagerConversionTime : -1);
tag.storeNullable("ConversionPlayer", UUIDUtil.CODEC, this.conversionStarter);
tag.putInt("Xp", this.villagerXp);
}
@Override
public void readAdditionalSaveData(CompoundTag tag) {
super.readAdditionalSaveData(tag);
this.entityData.set(DATA_VILLAGER_DATA, (VillagerData)tag.read("VillagerData", VillagerData.CODEC).orElseGet(Villager::createDefaultVillagerData));
this.tradeOffers = (MerchantOffers)tag.read("Offers", MerchantOffers.CODEC, this.registryAccess().createSerializationContext(NbtOps.INSTANCE)).orElse(null);
this.gossips = (GossipContainer)tag.read("Gossips", GossipContainer.CODEC).orElse(null);
int i = tag.getIntOr("ConversionTime", -1);
if (i != -1) {
UUID uUID = (UUID)tag.read("ConversionPlayer", UUIDUtil.CODEC).orElse(null);
this.startConverting(uUID, i);
} else {
this.getEntityData().set(DATA_CONVERTING_ID, false);
this.villagerConversionTime = -1;
}
this.villagerXp = tag.getIntOr("Xp", 0);
}
@Override
public void tick() {
if (!this.level().isClientSide && this.isAlive() && this.isConverting()) {
int i = this.getConversionProgress();
this.villagerConversionTime -= i;
if (this.villagerConversionTime <= 0) {
this.finishConversion((ServerLevel)this.level());
}
}
super.tick();
}
@Override
public InteractionResult mobInteract(Player player, InteractionHand hand) {
ItemStack itemStack = player.getItemInHand(hand);
if (itemStack.is(Items.GOLDEN_APPLE)) {
if (this.hasEffect(MobEffects.WEAKNESS)) {
itemStack.consume(1, player);
if (!this.level().isClientSide) {
this.startConverting(player.getUUID(), this.random.nextInt(2401) + 3600);
}
return InteractionResult.SUCCESS_SERVER;
} else {
return InteractionResult.CONSUME;
}
} else {
return super.mobInteract(player, hand);
}
}
@Override
protected boolean convertsInWater() {
return false;
}
@Override
public boolean removeWhenFarAway(double distanceToClosestPlayer) {
return !this.isConverting() && this.villagerXp == 0;
}
/**
* Returns whether this zombie is in the process of converting to a villager
*/
public boolean isConverting() {
return this.getEntityData().get(DATA_CONVERTING_ID);
}
/**
* Starts conversion of this zombie villager to a villager
*/
private void startConverting(@Nullable UUID conversionStarter, int villagerConversionTime) {
this.conversionStarter = conversionStarter;
this.villagerConversionTime = villagerConversionTime;
this.getEntityData().set(DATA_CONVERTING_ID, true);
this.removeEffect(MobEffects.WEAKNESS);
this.addEffect(new MobEffectInstance(MobEffects.STRENGTH, villagerConversionTime, Math.min(this.level().getDifficulty().getId() - 1, 0)));
this.level().broadcastEntityEvent(this, (byte)16);
}
@Override
public void handleEntityEvent(byte id) {
if (id == 16) {
if (!this.isSilent()) {
this.level()
.playLocalSound(
this.getX(),
this.getEyeY(),
this.getZ(),
SoundEvents.ZOMBIE_VILLAGER_CURE,
this.getSoundSource(),
1.0F + this.random.nextFloat(),
this.random.nextFloat() * 0.7F + 0.3F,
false
);
}
} else {
super.handleEntityEvent(id);
}
}
private void finishConversion(ServerLevel level) {
this.convertTo(
EntityType.VILLAGER,
ConversionParams.single(this, false, false),
villager -> {
for (EquipmentSlot equipmentSlot : this.dropPreservedEquipment(
level, itemStack -> !EnchantmentHelper.has(itemStack, EnchantmentEffectComponents.PREVENT_ARMOR_CHANGE)
)) {
SlotAccess slotAccess = villager.getSlot(equipmentSlot.getIndex() + 300);
slotAccess.set(this.getItemBySlot(equipmentSlot));
}
villager.setVillagerData(this.getVillagerData());
if (this.gossips != null) {
villager.setGossips(this.gossips);
}
if (this.tradeOffers != null) {
villager.setOffers(this.tradeOffers.copy());
}
villager.setVillagerXp(this.villagerXp);
villager.finalizeSpawn(level, level.getCurrentDifficultyAt(villager.blockPosition()), EntitySpawnReason.CONVERSION, null);
villager.refreshBrain(level);
if (this.conversionStarter != null) {
Player player = level.getPlayerByUUID(this.conversionStarter);
if (player instanceof ServerPlayer) {
CriteriaTriggers.CURED_ZOMBIE_VILLAGER.trigger((ServerPlayer)player, this, villager);
level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, player, villager);
}
}
villager.addEffect(new MobEffectInstance(MobEffects.NAUSEA, 200, 0));
if (!this.isSilent()) {
level.levelEvent(null, 1027, this.blockPosition(), 0);
}
}
);
}
@VisibleForTesting
public void setVillagerConversionTime(int villagerConversionTime) {
this.villagerConversionTime = villagerConversionTime;
}
private int getConversionProgress() {
int i = 1;
if (this.random.nextFloat() < 0.01F) {
int j = 0;
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
for (int k = (int)this.getX() - 4; k < (int)this.getX() + 4 && j < 14; k++) {
for (int l = (int)this.getY() - 4; l < (int)this.getY() + 4 && j < 14; l++) {
for (int m = (int)this.getZ() - 4; m < (int)this.getZ() + 4 && j < 14; m++) {
BlockState blockState = this.level().getBlockState(mutableBlockPos.set(k, l, m));
if (blockState.is(Blocks.IRON_BARS) || blockState.getBlock() instanceof BedBlock) {
if (this.random.nextFloat() < 0.3F) {
i++;
}
j++;
}
}
}
}
}
return i;
}
@Override
public float getVoicePitch() {
return this.isBaby() ? (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 2.0F : (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F;
}
@Override
public SoundEvent getAmbientSound() {
return SoundEvents.ZOMBIE_VILLAGER_AMBIENT;
}
@Override
public SoundEvent getHurtSound(DamageSource damageSource) {
return SoundEvents.ZOMBIE_VILLAGER_HURT;
}
@Override
public SoundEvent getDeathSound() {
return SoundEvents.ZOMBIE_VILLAGER_DEATH;
}
@Override
public SoundEvent getStepSound() {
return SoundEvents.ZOMBIE_VILLAGER_STEP;
}
@Override
protected ItemStack getSkull() {
return ItemStack.EMPTY;
}
public void setTradeOffers(MerchantOffers tradeOffers) {
this.tradeOffers = tradeOffers;
}
public void setGossips(GossipContainer gossips) {
this.gossips = gossips;
}
@Nullable
@Override
public SpawnGroupData finalizeSpawn(
ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData spawnGroupData
) {
this.setVillagerData(this.getVillagerData().withType(level.registryAccess(), VillagerType.byBiome(level.getBiome(this.blockPosition()))));
return super.finalizeSpawn(level, difficulty, spawnReason, spawnGroupData);
}
@Override
public void setVillagerData(VillagerData data) {
VillagerData villagerData = this.getVillagerData();
if (!villagerData.profession().equals(data.profession())) {
this.tradeOffers = null;
}
this.entityData.set(DATA_VILLAGER_DATA, data);
}
@Override
public VillagerData getVillagerData() {
return this.entityData.get(DATA_VILLAGER_DATA);
}
public int getVillagerXp() {
return this.villagerXp;
}
public void setVillagerXp(int villagerXp) {
this.villagerXp = villagerXp;
}
@Nullable
@Override
public <T> T get(DataComponentType<? extends T> component) {
return component == DataComponents.VILLAGER_VARIANT
? castComponentValue((DataComponentType<T>)component, this.getVillagerData().type())
: super.get(component);
}
@Override
protected void applyImplicitComponents(DataComponentGetter componentGetter) {
this.applyImplicitComponentIfPresent(componentGetter, DataComponents.VILLAGER_VARIANT);
super.applyImplicitComponents(componentGetter);
}
@Override
protected <T> boolean applyImplicitComponent(DataComponentType<T> component, T value) {
if (component == DataComponents.VILLAGER_VARIANT) {
Holder<VillagerType> holder = castComponentValue(DataComponents.VILLAGER_VARIANT, value);
this.setVillagerData(this.getVillagerData().withType(holder));
return true;
} else {
return super.applyImplicitComponent(component, value);
}
}
}