minecraft-src/net/minecraft/world/entity/monster/breeze/Shoot.java
2025-07-04 03:15:13 +03:00

104 lines
4.4 KiB
Java

package net.minecraft.world.entity.monster.breeze;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.collect.ImmutableMap;
import net.minecraft.commands.arguments.EntityAnchorArgument.Anchor;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.util.Unit;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Pose;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.behavior.Behavior;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.entity.projectile.windcharge.BreezeWindCharge;
import net.minecraft.world.item.ItemStack;
public class Shoot extends Behavior<Breeze> {
private static final int ATTACK_RANGE_MAX_SQRT = 256;
private static final int UNCERTAINTY_BASE = 5;
private static final int UNCERTAINTY_MULTIPLIER = 4;
private static final float PROJECTILE_MOVEMENT_SCALE = 0.7F;
private static final int SHOOT_INITIAL_DELAY_TICKS = Math.round(15.0F);
private static final int SHOOT_RECOVER_DELAY_TICKS = Math.round(4.0F);
private static final int SHOOT_COOLDOWN_TICKS = Math.round(10.0F);
@VisibleForTesting
public Shoot() {
super(
ImmutableMap.of(
MemoryModuleType.ATTACK_TARGET,
MemoryStatus.VALUE_PRESENT,
MemoryModuleType.BREEZE_SHOOT_COOLDOWN,
MemoryStatus.VALUE_ABSENT,
MemoryModuleType.BREEZE_SHOOT_CHARGING,
MemoryStatus.VALUE_ABSENT,
MemoryModuleType.BREEZE_SHOOT_RECOVERING,
MemoryStatus.VALUE_ABSENT,
MemoryModuleType.BREEZE_SHOOT,
MemoryStatus.VALUE_PRESENT,
MemoryModuleType.WALK_TARGET,
MemoryStatus.VALUE_ABSENT,
MemoryModuleType.BREEZE_JUMP_TARGET,
MemoryStatus.VALUE_ABSENT
),
SHOOT_INITIAL_DELAY_TICKS + 1 + SHOOT_RECOVER_DELAY_TICKS
);
}
protected boolean checkExtraStartConditions(ServerLevel serverLevel, Breeze breeze) {
return breeze.getPose() != Pose.STANDING
? false
: (Boolean)breeze.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).map(livingEntity -> isTargetWithinRange(breeze, livingEntity)).map(boolean_ -> {
if (!boolean_) {
breeze.getBrain().eraseMemory(MemoryModuleType.BREEZE_SHOOT);
}
return boolean_;
}).orElse(false);
}
protected boolean canStillUse(ServerLevel serverLevel, Breeze breeze, long l) {
return breeze.getBrain().hasMemoryValue(MemoryModuleType.ATTACK_TARGET) && breeze.getBrain().hasMemoryValue(MemoryModuleType.BREEZE_SHOOT);
}
protected void start(ServerLevel serverLevel, Breeze breeze, long l) {
breeze.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).ifPresent(livingEntity -> breeze.setPose(Pose.SHOOTING));
breeze.getBrain().setMemoryWithExpiry(MemoryModuleType.BREEZE_SHOOT_CHARGING, Unit.INSTANCE, SHOOT_INITIAL_DELAY_TICKS);
breeze.playSound(SoundEvents.BREEZE_INHALE, 1.0F, 1.0F);
}
protected void stop(ServerLevel serverLevel, Breeze breeze, long l) {
if (breeze.getPose() == Pose.SHOOTING) {
breeze.setPose(Pose.STANDING);
}
breeze.getBrain().setMemoryWithExpiry(MemoryModuleType.BREEZE_SHOOT_COOLDOWN, Unit.INSTANCE, SHOOT_COOLDOWN_TICKS);
breeze.getBrain().eraseMemory(MemoryModuleType.BREEZE_SHOOT);
}
protected void tick(ServerLevel serverLevel, Breeze breeze, long l) {
Brain<Breeze> brain = breeze.getBrain();
LivingEntity livingEntity = (LivingEntity)brain.getMemory(MemoryModuleType.ATTACK_TARGET).orElse(null);
if (livingEntity != null) {
breeze.lookAt(Anchor.EYES, livingEntity.position());
if (!brain.getMemory(MemoryModuleType.BREEZE_SHOOT_CHARGING).isPresent() && !brain.getMemory(MemoryModuleType.BREEZE_SHOOT_RECOVERING).isPresent()) {
brain.setMemoryWithExpiry(MemoryModuleType.BREEZE_SHOOT_RECOVERING, Unit.INSTANCE, SHOOT_RECOVER_DELAY_TICKS);
double d = livingEntity.getX() - breeze.getX();
double e = livingEntity.getY(livingEntity.isPassenger() ? 0.8 : 0.3) - breeze.getFiringYPosition();
double f = livingEntity.getZ() - breeze.getZ();
Projectile.spawnProjectileUsingShoot(
new BreezeWindCharge(breeze, serverLevel), serverLevel, ItemStack.EMPTY, d, e, f, 0.7F, 5 - serverLevel.getDifficulty().getId() * 4
);
breeze.playSound(SoundEvents.BREEZE_SHOOT, 1.5F, 1.0F);
}
}
}
private static boolean isTargetWithinRange(Breeze breeze, LivingEntity target) {
double d = breeze.position().distanceToSqr(target.position());
return d < 256.0;
}
}