55 lines
2 KiB
Java
55 lines
2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class DryVegetationBlock extends VegetationBlock {
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public static final MapCodec<DryVegetationBlock> CODEC = simpleCodec(DryVegetationBlock::new);
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private static final VoxelShape SHAPE = Block.column(12.0, 0.0, 13.0);
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private static final int IDLE_SOUND_CHANCE = 150;
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private static final int IDLE_SOUND_BADLANDS_DECREASED_CHANCE = 5;
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@Override
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public MapCodec<? extends DryVegetationBlock> codec() {
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return CODEC;
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}
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protected DryVegetationBlock(BlockBehaviour.Properties properties) {
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super(properties);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return SHAPE;
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}
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@Override
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protected boolean mayPlaceOn(BlockState state, BlockGetter level, BlockPos pos) {
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return state.is(BlockTags.DRY_VEGETATION_MAY_PLACE_ON);
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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if (random.nextInt(150) == 0) {
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BlockState blockState = level.getBlockState(pos.below());
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if ((blockState.is(Blocks.RED_SAND) || blockState.is(BlockTags.TERRACOTTA)) && random.nextInt(5) != 0) {
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return;
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}
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BlockState blockState2 = level.getBlockState(pos.below(2));
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if (blockState.is(BlockTags.PLAYS_AMBIENT_DESERT_BLOCK_SOUNDS) && blockState2.is(BlockTags.PLAYS_AMBIENT_DESERT_BLOCK_SOUNDS)) {
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level.playLocalSound(pos.getX(), pos.getY(), pos.getZ(), SoundEvents.DEAD_BUSH_IDLE, SoundSource.AMBIENT, 1.0F, 1.0F, false);
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}
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}
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}
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}
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