46 lines
1.9 KiB
Java
46 lines
1.9 KiB
Java
package net.minecraft.client.gui.render.pip;
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import com.mojang.blaze3d.platform.Lighting;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.render.state.pip.GuiSkinRenderState;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import org.joml.Matrix4fStack;
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@Environment(EnvType.CLIENT)
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public class GuiSkinRenderer extends PictureInPictureRenderer<GuiSkinRenderState> {
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public GuiSkinRenderer(MultiBufferSource.BufferSource bufferSource) {
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super(bufferSource);
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}
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@Override
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public Class<GuiSkinRenderState> getRenderStateClass() {
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return GuiSkinRenderState.class;
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}
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protected void renderToTexture(GuiSkinRenderState guiSkinRenderState, PoseStack poseStack) {
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Minecraft.getInstance().gameRenderer.getLighting().setupFor(Lighting.Entry.PLAYER_SKIN);
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int i = Minecraft.getInstance().getWindow().getGuiScale();
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Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
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matrix4fStack.pushMatrix();
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float f = guiSkinRenderState.scale() * i;
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matrix4fStack.rotateAround(Axis.XP.rotationDegrees(guiSkinRenderState.rotationX()), 0.0F, f * -guiSkinRenderState.pivotY(), 0.0F);
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poseStack.mulPose(Axis.YP.rotationDegrees(-guiSkinRenderState.rotationY()));
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poseStack.translate(0.0F, -1.6010001F, 0.0F);
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RenderType renderType = guiSkinRenderState.playerModel().renderType(guiSkinRenderState.texture());
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guiSkinRenderState.playerModel().renderToBuffer(poseStack, this.bufferSource.getBuffer(renderType), 15728880, OverlayTexture.NO_OVERLAY);
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this.bufferSource.endBatch();
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matrix4fStack.popMatrix();
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}
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@Override
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protected String getTextureLabel() {
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return "player skin";
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}
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}
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