127 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.model;
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| 
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| import com.mojang.blaze3d.vertex.PoseStack;
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| import com.mojang.math.Axis;
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.model.geom.ModelPart;
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| import net.minecraft.client.model.geom.PartPose;
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| import net.minecraft.client.model.geom.builders.CubeDeformation;
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| import net.minecraft.client.model.geom.builders.CubeListBuilder;
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| import net.minecraft.client.model.geom.builders.LayerDefinition;
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| import net.minecraft.client.model.geom.builders.MeshDefinition;
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| import net.minecraft.client.model.geom.builders.PartDefinition;
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| import net.minecraft.client.renderer.RenderType;
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| import net.minecraft.client.renderer.entity.state.AllayRenderState;
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| import net.minecraft.util.Mth;
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| import net.minecraft.world.entity.HumanoidArm;
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| 
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| @Environment(EnvType.CLIENT)
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| public class AllayModel extends EntityModel<AllayRenderState> implements ArmedModel {
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| 	private final ModelPart head = this.root.getChild("head");
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| 	private final ModelPart body = this.root.getChild("body");
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| 	private final ModelPart right_arm = this.body.getChild("right_arm");
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| 	private final ModelPart left_arm = this.body.getChild("left_arm");
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| 	private final ModelPart right_wing = this.body.getChild("right_wing");
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| 	private final ModelPart left_wing = this.body.getChild("left_wing");
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| 	private static final float FLYING_ANIMATION_X_ROT = (float) (Math.PI / 4);
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| 	private static final float MAX_HAND_HOLDING_ITEM_X_ROT_RAD = -1.134464F;
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| 	private static final float MIN_HAND_HOLDING_ITEM_X_ROT_RAD = (float) (-Math.PI / 3);
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| 
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| 	public AllayModel(ModelPart root) {
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| 		super(root.getChild("root"), RenderType::entityTranslucent);
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| 	}
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| 
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| 	public static LayerDefinition createBodyLayer() {
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| 		MeshDefinition meshDefinition = new MeshDefinition();
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| 		PartDefinition partDefinition = meshDefinition.getRoot();
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| 		PartDefinition partDefinition2 = partDefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, 23.5F, 0.0F));
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| 		partDefinition2.addOrReplaceChild(
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| 			"head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5F, -5.0F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, -3.99F, 0.0F)
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| 		);
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| 		PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild(
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| 			"body",
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| 			CubeListBuilder.create()
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| 				.texOffs(0, 10)
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| 				.addBox(-1.5F, 0.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F))
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| 				.texOffs(0, 16)
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| 				.addBox(-1.5F, 0.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)),
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| 			PartPose.offset(0.0F, -4.0F, 0.0F)
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| 		);
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| 		partDefinition3.addOrReplaceChild(
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| 			"right_arm",
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| 			CubeListBuilder.create().texOffs(23, 0).addBox(-0.75F, -0.5F, -1.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(-0.01F)),
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| 			PartPose.offset(-1.75F, 0.5F, 0.0F)
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| 		);
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| 		partDefinition3.addOrReplaceChild(
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| 			"left_arm",
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| 			CubeListBuilder.create().texOffs(23, 6).addBox(-0.25F, -0.5F, -1.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(-0.01F)),
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| 			PartPose.offset(1.75F, 0.5F, 0.0F)
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| 		);
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| 		partDefinition3.addOrReplaceChild(
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| 			"right_wing",
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| 			CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 1.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)),
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| 			PartPose.offset(-0.5F, 0.0F, 0.6F)
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| 		);
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| 		partDefinition3.addOrReplaceChild(
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| 			"left_wing",
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| 			CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 1.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)),
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| 			PartPose.offset(0.5F, 0.0F, 0.6F)
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| 		);
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| 		return LayerDefinition.create(meshDefinition, 32, 32);
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| 	}
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| 
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| 	public void setupAnim(AllayRenderState renderState) {
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| 		super.setupAnim(renderState);
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| 		float f = renderState.walkAnimationSpeed;
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| 		float g = renderState.walkAnimationPos;
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| 		float h = renderState.ageInTicks * 20.0F * (float) (Math.PI / 180.0) + g;
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| 		float i = Mth.cos(h) * (float) Math.PI * 0.15F + f;
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| 		float j = renderState.ageInTicks * 9.0F * (float) (Math.PI / 180.0);
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| 		float k = Math.min(f / 0.3F, 1.0F);
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| 		float l = 1.0F - k;
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| 		float m = renderState.holdingAnimationProgress;
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| 		if (renderState.isDancing) {
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| 			float n = renderState.ageInTicks * 8.0F * (float) (Math.PI / 180.0) + f;
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| 			float o = Mth.cos(n) * 16.0F * (float) (Math.PI / 180.0);
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| 			float p = renderState.spinningProgress;
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| 			float q = Mth.cos(n) * 14.0F * (float) (Math.PI / 180.0);
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| 			float r = Mth.cos(n) * 30.0F * (float) (Math.PI / 180.0);
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| 			this.root.yRot = renderState.isSpinning ? (float) (Math.PI * 4) * p : this.root.yRot;
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| 			this.root.zRot = o * (1.0F - p);
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| 			this.head.yRot = r * (1.0F - p);
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| 			this.head.zRot = q * (1.0F - p);
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| 		} else {
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| 			this.head.xRot = renderState.xRot * (float) (Math.PI / 180.0);
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| 			this.head.yRot = renderState.yRot * (float) (Math.PI / 180.0);
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| 		}
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| 
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| 		this.right_wing.xRot = 0.43633232F * (1.0F - k);
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| 		this.right_wing.yRot = (float) (-Math.PI / 4) + i;
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| 		this.left_wing.xRot = 0.43633232F * (1.0F - k);
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| 		this.left_wing.yRot = (float) (Math.PI / 4) - i;
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| 		this.body.xRot = k * (float) (Math.PI / 4);
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| 		float n = m * Mth.lerp(k, (float) (-Math.PI / 3), -1.134464F);
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| 		this.root.y = this.root.y + (float)Math.cos(j) * 0.25F * l;
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| 		this.right_arm.xRot = n;
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| 		this.left_arm.xRot = n;
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| 		float o = l * (1.0F - m);
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| 		float p = 0.43633232F - Mth.cos(j + (float) (Math.PI * 3.0 / 2.0)) * (float) Math.PI * 0.075F * o;
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| 		this.left_arm.zRot = -p;
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| 		this.right_arm.zRot = p;
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| 		this.right_arm.yRot = 0.27925268F * m;
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| 		this.left_arm.yRot = -0.27925268F * m;
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| 	}
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| 
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| 	@Override
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| 	public void translateToHand(HumanoidArm side, PoseStack poseStack) {
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| 		float f = 1.0F;
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| 		float g = 3.0F;
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| 		this.root.translateAndRotate(poseStack);
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| 		this.body.translateAndRotate(poseStack);
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| 		poseStack.translate(0.0F, 0.0625F, 0.1875F);
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| 		poseStack.mulPose(Axis.XP.rotation(this.right_arm.xRot));
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| 		poseStack.scale(0.7F, 0.7F, 0.7F);
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| 		poseStack.translate(0.0625F, 0.0F, 0.0F);
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| 	}
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| }
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