63 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.model;
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| 
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.model.geom.ModelPart;
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| import net.minecraft.client.model.geom.PartPose;
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| import net.minecraft.client.model.geom.builders.CubeListBuilder;
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| import net.minecraft.client.model.geom.builders.LayerDefinition;
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| import net.minecraft.client.model.geom.builders.MeshDefinition;
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| import net.minecraft.client.model.geom.builders.PartDefinition;
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| import net.minecraft.client.renderer.entity.state.EntityRenderState;
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| import net.minecraft.util.Mth;
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| 
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| @Environment(EnvType.CLIENT)
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| public class EndermiteModel extends EntityModel<EntityRenderState> {
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| 	private static final int BODY_COUNT = 4;
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| 	private static final int[][] BODY_SIZES = new int[][]{{4, 3, 2}, {6, 4, 5}, {3, 3, 1}, {1, 2, 1}};
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| 	private static final int[][] BODY_TEXS = new int[][]{{0, 0}, {0, 5}, {0, 14}, {0, 18}};
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| 	private final ModelPart[] bodyParts = new ModelPart[4];
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| 
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| 	public EndermiteModel(ModelPart root) {
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| 		super(root);
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| 
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| 		for (int i = 0; i < 4; i++) {
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| 			this.bodyParts[i] = root.getChild(createSegmentName(i));
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| 		}
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| 	}
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| 
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| 	private static String createSegmentName(int index) {
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| 		return "segment" + index;
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| 	}
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| 
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| 	public static LayerDefinition createBodyLayer() {
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| 		MeshDefinition meshDefinition = new MeshDefinition();
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| 		PartDefinition partDefinition = meshDefinition.getRoot();
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| 		float f = -3.5F;
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| 
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| 		for (int i = 0; i < 4; i++) {
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| 			partDefinition.addOrReplaceChild(
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| 				createSegmentName(i),
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| 				CubeListBuilder.create()
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| 					.texOffs(BODY_TEXS[i][0], BODY_TEXS[i][1])
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| 					.addBox(BODY_SIZES[i][0] * -0.5F, 0.0F, BODY_SIZES[i][2] * -0.5F, BODY_SIZES[i][0], BODY_SIZES[i][1], BODY_SIZES[i][2]),
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| 				PartPose.offset(0.0F, 24 - BODY_SIZES[i][1], f)
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| 			);
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| 			if (i < 3) {
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| 				f += (BODY_SIZES[i][2] + BODY_SIZES[i + 1][2]) * 0.5F;
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| 			}
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| 		}
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| 
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| 		return LayerDefinition.create(meshDefinition, 64, 32);
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| 	}
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| 
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| 	@Override
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| 	public void setupAnim(EntityRenderState renderState) {
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| 		super.setupAnim(renderState);
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| 
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| 		for (int i = 0; i < this.bodyParts.length; i++) {
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| 			this.bodyParts[i].yRot = Mth.cos(renderState.ageInTicks * 0.9F + i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.01F * (1 + Math.abs(i - 2));
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| 			this.bodyParts[i].x = Mth.sin(renderState.ageInTicks * 0.9F + i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.1F * Math.abs(i - 2);
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| 		}
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| 	}
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| }
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