88 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.model;
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| 
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.model.geom.ModelPart;
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| import net.minecraft.client.model.geom.PartPose;
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| import net.minecraft.client.model.geom.builders.CubeDeformation;
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| import net.minecraft.client.model.geom.builders.CubeListBuilder;
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| import net.minecraft.client.model.geom.builders.LayerDefinition;
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| import net.minecraft.client.model.geom.builders.MeshDefinition;
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| import net.minecraft.client.model.geom.builders.PartDefinition;
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| import net.minecraft.client.renderer.entity.state.WitherRenderState;
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| import net.minecraft.util.Mth;
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| 
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| @Environment(EnvType.CLIENT)
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| public class WitherBossModel extends EntityModel<WitherRenderState> {
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| 	private static final String RIBCAGE = "ribcage";
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| 	private static final String CENTER_HEAD = "center_head";
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| 	private static final String RIGHT_HEAD = "right_head";
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| 	private static final String LEFT_HEAD = "left_head";
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| 	private static final float RIBCAGE_X_ROT_OFFSET = 0.065F;
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| 	private static final float TAIL_X_ROT_OFFSET = 0.265F;
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| 	private final ModelPart centerHead;
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| 	private final ModelPart rightHead;
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| 	private final ModelPart leftHead;
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| 	private final ModelPart ribcage;
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| 	private final ModelPart tail;
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| 
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| 	public WitherBossModel(ModelPart root) {
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| 		super(root);
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| 		this.ribcage = root.getChild("ribcage");
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| 		this.tail = root.getChild("tail");
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| 		this.centerHead = root.getChild("center_head");
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| 		this.rightHead = root.getChild("right_head");
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| 		this.leftHead = root.getChild("left_head");
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| 	}
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| 
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| 	public static LayerDefinition createBodyLayer(CubeDeformation cubeDeformation) {
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| 		MeshDefinition meshDefinition = new MeshDefinition();
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| 		PartDefinition partDefinition = meshDefinition.getRoot();
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| 		partDefinition.addOrReplaceChild(
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| 			"shoulders", CubeListBuilder.create().texOffs(0, 16).addBox(-10.0F, 3.9F, -0.5F, 20.0F, 3.0F, 3.0F, cubeDeformation), PartPose.ZERO
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| 		);
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| 		float f = 0.20420352F;
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| 		partDefinition.addOrReplaceChild(
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| 			"ribcage",
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| 			CubeListBuilder.create()
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| 				.texOffs(0, 22)
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| 				.addBox(0.0F, 0.0F, 0.0F, 3.0F, 10.0F, 3.0F, cubeDeformation)
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| 				.texOffs(24, 22)
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| 				.addBox(-4.0F, 1.5F, 0.5F, 11.0F, 2.0F, 2.0F, cubeDeformation)
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| 				.texOffs(24, 22)
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| 				.addBox(-4.0F, 4.0F, 0.5F, 11.0F, 2.0F, 2.0F, cubeDeformation)
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| 				.texOffs(24, 22)
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| 				.addBox(-4.0F, 6.5F, 0.5F, 11.0F, 2.0F, 2.0F, cubeDeformation),
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| 			PartPose.offsetAndRotation(-2.0F, 6.9F, -0.5F, 0.20420352F, 0.0F, 0.0F)
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| 		);
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| 		partDefinition.addOrReplaceChild(
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| 			"tail",
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| 			CubeListBuilder.create().texOffs(12, 22).addBox(0.0F, 0.0F, 0.0F, 3.0F, 6.0F, 3.0F, cubeDeformation),
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| 			PartPose.offsetAndRotation(-2.0F, 6.9F + Mth.cos(0.20420352F) * 10.0F, -0.5F + Mth.sin(0.20420352F) * 10.0F, 0.83252203F, 0.0F, 0.0F)
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| 		);
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| 		partDefinition.addOrReplaceChild(
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| 			"center_head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, -4.0F, 8.0F, 8.0F, 8.0F, cubeDeformation), PartPose.ZERO
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| 		);
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| 		CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -4.0F, -4.0F, 6.0F, 6.0F, 6.0F, cubeDeformation);
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| 		partDefinition.addOrReplaceChild("right_head", cubeListBuilder, PartPose.offset(-8.0F, 4.0F, 0.0F));
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| 		partDefinition.addOrReplaceChild("left_head", cubeListBuilder, PartPose.offset(10.0F, 4.0F, 0.0F));
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| 		return LayerDefinition.create(meshDefinition, 64, 64);
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| 	}
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| 
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| 	public void setupAnim(WitherRenderState renderState) {
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| 		super.setupAnim(renderState);
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| 		setupHeadRotation(renderState, this.rightHead, 0);
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| 		setupHeadRotation(renderState, this.leftHead, 1);
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| 		float f = Mth.cos(renderState.ageInTicks * 0.1F);
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| 		this.ribcage.xRot = (0.065F + 0.05F * f) * (float) Math.PI;
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| 		this.tail.setPos(-2.0F, 6.9F + Mth.cos(this.ribcage.xRot) * 10.0F, -0.5F + Mth.sin(this.ribcage.xRot) * 10.0F);
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| 		this.tail.xRot = (0.265F + 0.1F * f) * (float) Math.PI;
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| 		this.centerHead.yRot = renderState.yRot * (float) (Math.PI / 180.0);
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| 		this.centerHead.xRot = renderState.xRot * (float) (Math.PI / 180.0);
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| 	}
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| 
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| 	private static void setupHeadRotation(WitherRenderState renderState, ModelPart head, int headIndex) {
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| 		head.yRot = (renderState.yHeadRots[headIndex] - renderState.bodyRot) * (float) (Math.PI / 180.0);
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| 		head.xRot = renderState.xHeadRots[headIndex] * (float) (Math.PI / 180.0);
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| 	}
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| }
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