minecraft-src/net/minecraft/client/renderer/blockentity/ShulkerBoxRenderer.java
2025-09-18 12:27:44 +00:00

91 lines
3.4 KiB
Java

package net.minecraft.client.renderer.blockentity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import java.util.Set;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.resources.model.Material;
import net.minecraft.core.Direction;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.level.block.ShulkerBoxBlock;
import net.minecraft.world.level.block.entity.ShulkerBoxBlockEntity;
import net.minecraft.world.phys.Vec3;
import org.joml.Vector3f;
@Environment(EnvType.CLIENT)
public class ShulkerBoxRenderer implements BlockEntityRenderer<ShulkerBoxBlockEntity> {
private final ShulkerBoxRenderer.ShulkerBoxModel model;
public ShulkerBoxRenderer(BlockEntityRendererProvider.Context context) {
this(context.getModelSet());
}
public ShulkerBoxRenderer(EntityModelSet modelSet) {
this.model = new ShulkerBoxRenderer.ShulkerBoxModel(modelSet.bakeLayer(ModelLayers.SHULKER_BOX));
}
public void render(
ShulkerBoxBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos
) {
Direction direction = blockEntity.getBlockState().getValueOrElse(ShulkerBoxBlock.FACING, Direction.UP);
DyeColor dyeColor = blockEntity.getColor();
Material material;
if (dyeColor == null) {
material = Sheets.DEFAULT_SHULKER_TEXTURE_LOCATION;
} else {
material = Sheets.getShulkerBoxMaterial(dyeColor);
}
float f = blockEntity.getProgress(partialTick);
this.render(poseStack, bufferSource, packedLight, packedOverlay, direction, f, material);
}
public void render(
PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Direction facing, float progress, Material material
) {
poseStack.pushPose();
this.prepareModel(poseStack, facing, progress);
VertexConsumer vertexConsumer = material.buffer(bufferSource, this.model::renderType);
this.model.renderToBuffer(poseStack, vertexConsumer, packedLight, packedOverlay);
poseStack.popPose();
}
private void prepareModel(PoseStack poseStack, Direction direction, float progress) {
poseStack.translate(0.5F, 0.5F, 0.5F);
float f = 0.9995F;
poseStack.scale(0.9995F, 0.9995F, 0.9995F);
poseStack.mulPose(direction.getRotation());
poseStack.scale(1.0F, -1.0F, -1.0F);
poseStack.translate(0.0F, -1.0F, 0.0F);
this.model.animate(progress);
}
public void getExtents(Direction direction, float progress, Set<Vector3f> output) {
PoseStack poseStack = new PoseStack();
this.prepareModel(poseStack, direction, progress);
this.model.root().getExtentsForGui(poseStack, output);
}
@Environment(EnvType.CLIENT)
static class ShulkerBoxModel extends Model {
private final ModelPart lid;
public ShulkerBoxModel(ModelPart root) {
super(root, RenderType::entityCutoutNoCull);
this.lid = root.getChild("lid");
}
public void animate(float progress) {
this.lid.setPos(0.0F, 24.0F - progress * 0.5F * 16.0F, 0.0F);
this.lid.yRot = 270.0F * progress * (float) (Math.PI / 180.0);
}
}
}