48 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.renderer.entity;
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| 
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| import com.mojang.blaze3d.vertex.PoseStack;
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| import java.util.function.UnaryOperator;
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.model.BoatModel;
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| import net.minecraft.client.model.EntityModel;
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| import net.minecraft.client.model.Model;
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| import net.minecraft.client.model.geom.ModelLayerLocation;
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| import net.minecraft.client.model.geom.ModelLayers;
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| import net.minecraft.client.renderer.MultiBufferSource;
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| import net.minecraft.client.renderer.RenderType;
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| import net.minecraft.client.renderer.entity.state.BoatRenderState;
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| import net.minecraft.client.renderer.texture.OverlayTexture;
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| import net.minecraft.resources.ResourceLocation;
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| 
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| @Environment(EnvType.CLIENT)
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| public class BoatRenderer extends AbstractBoatRenderer {
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| 	private final Model waterPatchModel;
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| 	private final ResourceLocation texture;
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| 	private final EntityModel<BoatRenderState> model;
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| 
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| 	public BoatRenderer(EntityRendererProvider.Context context, ModelLayerLocation modelLayer) {
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| 		super(context);
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| 		this.texture = modelLayer.model().withPath((UnaryOperator<String>)(string -> "textures/entity/" + string + ".png"));
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| 		this.waterPatchModel = new Model.Simple(context.bakeLayer(ModelLayers.BOAT_WATER_PATCH), resourceLocation -> RenderType.waterMask());
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| 		this.model = new BoatModel(context.bakeLayer(modelLayer));
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| 	}
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| 
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| 	@Override
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| 	protected EntityModel<BoatRenderState> model() {
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| 		return this.model;
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| 	}
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| 
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| 	@Override
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| 	protected RenderType renderType() {
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| 		return this.model.renderType(this.texture);
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| 	}
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| 
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| 	@Override
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| 	protected void renderTypeAdditions(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) {
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| 		if (!renderState.isUnderWater) {
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| 			this.waterPatchModel
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| 				.renderToBuffer(poseStack, bufferSource.getBuffer(this.waterPatchModel.renderType(this.texture)), packedLight, OverlayTexture.NO_OVERLAY);
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| 		}
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| 	}
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| }
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