83 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.server.commands;
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| 
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| import com.mojang.brigadier.CommandDispatcher;
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| import java.util.Collection;
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| import java.util.Collections;
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| import net.minecraft.commands.CommandSourceStack;
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| import net.minecraft.commands.Commands;
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| import net.minecraft.commands.arguments.AngleArgument;
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| import net.minecraft.commands.arguments.EntityArgument;
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| import net.minecraft.commands.arguments.coordinates.BlockPosArgument;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.network.chat.Component;
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| import net.minecraft.resources.ResourceKey;
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| import net.minecraft.server.level.ServerPlayer;
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| import net.minecraft.world.level.Level;
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| 
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| public class SetSpawnCommand {
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| 	public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
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| 		dispatcher.register(
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| 			Commands.literal("spawnpoint")
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| 				.requires(Commands.hasPermission(2))
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| 				.executes(
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| 					commandContext -> setSpawn(
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| 						commandContext.getSource(),
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| 						Collections.singleton(commandContext.getSource().getPlayerOrException()),
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| 						BlockPos.containing(commandContext.getSource().getPosition()),
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| 						0.0F
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| 					)
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| 				)
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| 				.then(
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| 					Commands.argument("targets", EntityArgument.players())
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| 						.executes(
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| 							commandContext -> setSpawn(
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| 								commandContext.getSource(), EntityArgument.getPlayers(commandContext, "targets"), BlockPos.containing(commandContext.getSource().getPosition()), 0.0F
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| 							)
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| 						)
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| 						.then(
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| 							Commands.argument("pos", BlockPosArgument.blockPos())
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| 								.executes(
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| 									commandContext -> setSpawn(
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| 										commandContext.getSource(), EntityArgument.getPlayers(commandContext, "targets"), BlockPosArgument.getSpawnablePos(commandContext, "pos"), 0.0F
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| 									)
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| 								)
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| 								.then(
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| 									Commands.argument("angle", AngleArgument.angle())
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| 										.executes(
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| 											commandContext -> setSpawn(
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| 												commandContext.getSource(),
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| 												EntityArgument.getPlayers(commandContext, "targets"),
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| 												BlockPosArgument.getSpawnablePos(commandContext, "pos"),
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| 												AngleArgument.getAngle(commandContext, "angle")
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| 											)
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| 										)
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| 								)
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| 						)
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| 				)
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| 		);
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| 	}
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| 
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| 	private static int setSpawn(CommandSourceStack source, Collection<ServerPlayer> targets, BlockPos pos, float angle) {
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| 		ResourceKey<Level> resourceKey = source.getLevel().dimension();
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| 
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| 		for (ServerPlayer serverPlayer : targets) {
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| 			serverPlayer.setRespawnPosition(new ServerPlayer.RespawnConfig(resourceKey, pos, angle, true), false);
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| 		}
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| 
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| 		String string = resourceKey.location().toString();
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| 		if (targets.size() == 1) {
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| 			source.sendSuccess(
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| 				() -> Component.translatable(
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| 					"commands.spawnpoint.success.single", pos.getX(), pos.getY(), pos.getZ(), angle, string, ((ServerPlayer)targets.iterator().next()).getDisplayName()
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| 				),
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| 				true
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| 			);
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| 		} else {
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| 			source.sendSuccess(
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| 				() -> Component.translatable("commands.spawnpoint.success.multiple", pos.getX(), pos.getY(), pos.getZ(), angle, string, targets.size()), true
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| 			);
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| 		}
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| 
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| 		return targets.size();
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| 	}
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| }
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