45 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.entity;
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| 
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| import com.google.common.collect.Maps;
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| import com.mojang.datafixers.util.Either;
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| import com.mojang.serialization.Codec;
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| import com.mojang.serialization.codecs.RecordCodecBuilder;
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| import java.util.List;
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| import java.util.Map;
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| import java.util.function.Function;
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| import net.minecraft.resources.ResourceKey;
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| import net.minecraft.world.level.storage.loot.LootTable;
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| 
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| public record EquipmentTable(ResourceKey<LootTable> lootTable, Map<EquipmentSlot, Float> slotDropChances) {
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| 	public static final Codec<Map<EquipmentSlot, Float>> DROP_CHANCES_CODEC = Codec.either(Codec.FLOAT, Codec.unboundedMap(EquipmentSlot.CODEC, Codec.FLOAT))
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| 		.xmap(either -> either.map(EquipmentTable::createForAllSlots, Function.identity()), map -> {
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| 			boolean bl = map.values().stream().distinct().count() == 1L;
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| 			boolean bl2 = map.keySet().containsAll(EquipmentSlot.VALUES);
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| 			return bl && bl2 ? Either.left((Float)map.values().stream().findFirst().orElse(0.0F)) : Either.right(map);
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| 		});
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| 	public static final Codec<EquipmentTable> CODEC = RecordCodecBuilder.create(
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| 		instance -> instance.group(
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| 				LootTable.KEY_CODEC.fieldOf("loot_table").forGetter(EquipmentTable::lootTable),
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| 				DROP_CHANCES_CODEC.optionalFieldOf("slot_drop_chances", Map.of()).forGetter(EquipmentTable::slotDropChances)
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| 			)
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| 			.apply(instance, EquipmentTable::new)
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| 	);
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| 
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| 	public EquipmentTable(ResourceKey<LootTable> lootTable, float dropChance) {
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| 		this(lootTable, createForAllSlots(dropChance));
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| 	}
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| 
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| 	private static Map<EquipmentSlot, Float> createForAllSlots(float dropChance) {
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| 		return createForAllSlots(List.of(EquipmentSlot.values()), dropChance);
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| 	}
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| 
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| 	private static Map<EquipmentSlot, Float> createForAllSlots(List<EquipmentSlot> equipmentSlots, float dropChance) {
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| 		Map<EquipmentSlot, Float> map = Maps.<EquipmentSlot, Float>newHashMap();
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| 
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| 		for (EquipmentSlot equipmentSlot : equipmentSlots) {
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| 			map.put(equipmentSlot, dropChance);
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| 		}
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| 
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| 		return map;
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| 	}
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| }
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