minecraft-src/net/minecraft/world/entity/monster/Ghast.java
2025-09-18 12:27:44 +00:00

483 lines
15 KiB
Java

package net.minecraft.world.entity.monster;
import java.util.EnumSet;
import java.util.function.BooleanSupplier;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.network.syncher.EntityDataAccessor;
import net.minecraft.network.syncher.EntityDataSerializers;
import net.minecraft.network.syncher.SynchedEntityData;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.DamageTypeTags;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.Difficulty;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.control.MoveControl;
import net.minecraft.world.entity.ai.goal.Goal;
import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.LargeFireball;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.storage.ValueInput;
import net.minecraft.world.level.storage.ValueOutput;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
public class Ghast extends Mob implements Enemy {
private static final EntityDataAccessor<Boolean> DATA_IS_CHARGING = SynchedEntityData.defineId(Ghast.class, EntityDataSerializers.BOOLEAN);
private static final byte DEFAULT_EXPLOSION_POWER = 1;
private int explosionPower = 1;
public Ghast(EntityType<? extends Ghast> entityType, Level level) {
super(entityType, level);
this.xpReward = 5;
this.moveControl = new Ghast.GhastMoveControl(this, false, () -> false);
}
@Override
protected void registerGoals() {
this.goalSelector.addGoal(5, new Ghast.RandomFloatAroundGoal(this));
this.goalSelector.addGoal(7, new Ghast.GhastLookGoal(this));
this.goalSelector.addGoal(7, new Ghast.GhastShootFireballGoal(this));
this.targetSelector
.addGoal(
1, new NearestAttackableTargetGoal(this, Player.class, 10, true, false, (livingEntity, serverLevel) -> Math.abs(livingEntity.getY() - this.getY()) <= 4.0)
);
}
public boolean isCharging() {
return this.entityData.get(DATA_IS_CHARGING);
}
public void setCharging(boolean charging) {
this.entityData.set(DATA_IS_CHARGING, charging);
}
public int getExplosionPower() {
return this.explosionPower;
}
@Override
protected boolean shouldDespawnInPeaceful() {
return true;
}
private static boolean isReflectedFireball(DamageSource damageSource) {
return damageSource.getDirectEntity() instanceof LargeFireball && damageSource.getEntity() instanceof Player;
}
@Override
public boolean isInvulnerableTo(ServerLevel level, DamageSource damageSource) {
return this.isInvulnerable() && !damageSource.is(DamageTypeTags.BYPASSES_INVULNERABILITY)
|| !isReflectedFireball(damageSource) && super.isInvulnerableTo(level, damageSource);
}
@Override
protected void checkFallDamage(double y, boolean onGround, BlockState state, BlockPos pos) {
}
@Override
public boolean onClimbable() {
return false;
}
@Override
public void travel(Vec3 travelVector) {
this.travelFlying(travelVector, 0.02F);
}
@Override
public boolean hurtServer(ServerLevel level, DamageSource damageSource, float amount) {
if (isReflectedFireball(damageSource)) {
super.hurtServer(level, damageSource, 1000.0F);
return true;
} else {
return this.isInvulnerableTo(level, damageSource) ? false : super.hurtServer(level, damageSource, amount);
}
}
@Override
protected void defineSynchedData(SynchedEntityData.Builder builder) {
super.defineSynchedData(builder);
builder.define(DATA_IS_CHARGING, false);
}
public static AttributeSupplier.Builder createAttributes() {
return Mob.createMobAttributes()
.add(Attributes.MAX_HEALTH, 10.0)
.add(Attributes.FOLLOW_RANGE, 100.0)
.add(Attributes.CAMERA_DISTANCE, 8.0)
.add(Attributes.FLYING_SPEED, 0.06);
}
@Override
public SoundSource getSoundSource() {
return SoundSource.HOSTILE;
}
@Override
protected SoundEvent getAmbientSound() {
return SoundEvents.GHAST_AMBIENT;
}
@Override
protected SoundEvent getHurtSound(DamageSource damageSource) {
return SoundEvents.GHAST_HURT;
}
@Override
protected SoundEvent getDeathSound() {
return SoundEvents.GHAST_DEATH;
}
@Override
protected float getSoundVolume() {
return 5.0F;
}
public static boolean checkGhastSpawnRules(EntityType<Ghast> entityType, LevelAccessor level, EntitySpawnReason spawnReason, BlockPos pos, RandomSource random) {
return level.getDifficulty() != Difficulty.PEACEFUL && random.nextInt(20) == 0 && checkMobSpawnRules(entityType, level, spawnReason, pos, random);
}
@Override
public int getMaxSpawnClusterSize() {
return 1;
}
@Override
protected void addAdditionalSaveData(ValueOutput output) {
super.addAdditionalSaveData(output);
output.putByte("ExplosionPower", (byte)this.explosionPower);
}
@Override
protected void readAdditionalSaveData(ValueInput input) {
super.readAdditionalSaveData(input);
this.explosionPower = input.getByteOr("ExplosionPower", (byte)1);
}
@Override
public boolean supportQuadLeashAsHolder() {
return true;
}
@Override
public double leashElasticDistance() {
return 10.0;
}
@Override
public double leashSnapDistance() {
return 16.0;
}
public static void faceMovementDirection(Mob mob) {
if (mob.getTarget() == null) {
Vec3 vec3 = mob.getDeltaMovement();
mob.setYRot(-((float)Mth.atan2(vec3.x, vec3.z)) * (180.0F / (float)Math.PI));
mob.yBodyRot = mob.getYRot();
} else {
LivingEntity livingEntity = mob.getTarget();
double d = 64.0;
if (livingEntity.distanceToSqr(mob) < 4096.0) {
double e = livingEntity.getX() - mob.getX();
double f = livingEntity.getZ() - mob.getZ();
mob.setYRot(-((float)Mth.atan2(e, f)) * (180.0F / (float)Math.PI));
mob.yBodyRot = mob.getYRot();
}
}
}
public static class GhastLookGoal extends Goal {
private final Mob ghast;
public GhastLookGoal(Mob ghast) {
this.ghast = ghast;
this.setFlags(EnumSet.of(Goal.Flag.LOOK));
}
@Override
public boolean canUse() {
return true;
}
@Override
public boolean requiresUpdateEveryTick() {
return true;
}
@Override
public void tick() {
Ghast.faceMovementDirection(this.ghast);
}
}
public static class GhastMoveControl extends MoveControl {
private final Mob ghast;
private int floatDuration;
private final boolean careful;
private final BooleanSupplier shouldBeStopped;
public GhastMoveControl(Mob ghast, boolean careful, BooleanSupplier shouldBeStopped) {
super(ghast);
this.ghast = ghast;
this.careful = careful;
this.shouldBeStopped = shouldBeStopped;
}
@Override
public void tick() {
if (this.shouldBeStopped.getAsBoolean()) {
this.operation = MoveControl.Operation.WAIT;
this.ghast.stopInPlace();
}
if (this.operation == MoveControl.Operation.MOVE_TO) {
if (this.floatDuration-- <= 0) {
this.floatDuration = this.floatDuration + this.ghast.getRandom().nextInt(5) + 2;
Vec3 vec3 = new Vec3(this.wantedX - this.ghast.getX(), this.wantedY - this.ghast.getY(), this.wantedZ - this.ghast.getZ());
if (this.canReach(vec3)) {
this.ghast.setDeltaMovement(this.ghast.getDeltaMovement().add(vec3.normalize().scale(this.ghast.getAttributeValue(Attributes.FLYING_SPEED) * 5.0 / 3.0)));
} else {
this.operation = MoveControl.Operation.WAIT;
}
}
}
}
private boolean canReach(Vec3 delta) {
AABB aABB = this.ghast.getBoundingBox();
AABB aABB2 = aABB.move(delta);
if (this.careful) {
for (BlockPos blockPos : BlockPos.betweenClosed(aABB2.inflate(1.0))) {
if (!this.blockTraversalPossible(this.ghast.level(), null, null, blockPos, false, false)) {
return false;
}
}
}
boolean bl = this.ghast.isInWater();
boolean bl2 = this.ghast.isInLava();
Vec3 vec3 = this.ghast.position();
Vec3 vec32 = vec3.add(delta);
return BlockGetter.forEachBlockIntersectedBetween(
vec3, vec32, aABB2, (blockPosx, i) -> aABB.intersects(blockPosx) ? true : this.blockTraversalPossible(this.ghast.level(), vec3, vec32, blockPosx, bl, bl2)
);
}
private boolean blockTraversalPossible(BlockGetter level, @Nullable Vec3 from, @Nullable Vec3 to, BlockPos pos, boolean isInLava, boolean isInWater) {
BlockState blockState = level.getBlockState(pos);
if (blockState.isAir()) {
return true;
} else {
boolean bl = from != null && to != null;
boolean bl2 = bl
? !this.ghast.collidedWithShapeMovingFrom(from, to, blockState.getCollisionShape(level, pos).move(new Vec3(pos)).toAabbs())
: blockState.getCollisionShape(level, pos).isEmpty();
if (!this.careful) {
return bl2;
} else if (blockState.is(BlockTags.HAPPY_GHAST_AVOIDS)) {
return false;
} else {
FluidState fluidState = level.getFluidState(pos);
if (!fluidState.isEmpty() && (!bl || this.ghast.collidedWithFluid(fluidState, pos, from, to))) {
if (fluidState.is(FluidTags.WATER)) {
return isInLava;
}
if (fluidState.is(FluidTags.LAVA)) {
return isInWater;
}
}
return bl2;
}
}
}
}
static class GhastShootFireballGoal extends Goal {
private final Ghast ghast;
public int chargeTime;
public GhastShootFireballGoal(Ghast ghast) {
this.ghast = ghast;
}
@Override
public boolean canUse() {
return this.ghast.getTarget() != null;
}
@Override
public void start() {
this.chargeTime = 0;
}
@Override
public void stop() {
this.ghast.setCharging(false);
}
@Override
public boolean requiresUpdateEveryTick() {
return true;
}
@Override
public void tick() {
LivingEntity livingEntity = this.ghast.getTarget();
if (livingEntity != null) {
double d = 64.0;
if (livingEntity.distanceToSqr(this.ghast) < 4096.0 && this.ghast.hasLineOfSight(livingEntity)) {
Level level = this.ghast.level();
this.chargeTime++;
if (this.chargeTime == 10 && !this.ghast.isSilent()) {
level.levelEvent(null, 1015, this.ghast.blockPosition(), 0);
}
if (this.chargeTime == 20) {
double e = 4.0;
Vec3 vec3 = this.ghast.getViewVector(1.0F);
double f = livingEntity.getX() - (this.ghast.getX() + vec3.x * 4.0);
double g = livingEntity.getY(0.5) - (0.5 + this.ghast.getY(0.5));
double h = livingEntity.getZ() - (this.ghast.getZ() + vec3.z * 4.0);
Vec3 vec32 = new Vec3(f, g, h);
if (!this.ghast.isSilent()) {
level.levelEvent(null, 1016, this.ghast.blockPosition(), 0);
}
LargeFireball largeFireball = new LargeFireball(level, this.ghast, vec32.normalize(), this.ghast.getExplosionPower());
largeFireball.setPos(this.ghast.getX() + vec3.x * 4.0, this.ghast.getY(0.5) + 0.5, largeFireball.getZ() + vec3.z * 4.0);
level.addFreshEntity(largeFireball);
this.chargeTime = -40;
}
} else if (this.chargeTime > 0) {
this.chargeTime--;
}
this.ghast.setCharging(this.chargeTime > 10);
}
}
}
public static class RandomFloatAroundGoal extends Goal {
private static final int MAX_ATTEMPTS = 64;
private final Mob ghast;
private final int distanceToBlocks;
public RandomFloatAroundGoal(Mob ghast) {
this(ghast, 0);
}
public RandomFloatAroundGoal(Mob ghast, int distanceToBlocks) {
this.ghast = ghast;
this.distanceToBlocks = distanceToBlocks;
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
@Override
public boolean canUse() {
MoveControl moveControl = this.ghast.getMoveControl();
if (!moveControl.hasWanted()) {
return true;
} else {
double d = moveControl.getWantedX() - this.ghast.getX();
double e = moveControl.getWantedY() - this.ghast.getY();
double f = moveControl.getWantedZ() - this.ghast.getZ();
double g = d * d + e * e + f * f;
return g < 1.0 || g > 3600.0;
}
}
@Override
public boolean canContinueToUse() {
return false;
}
@Override
public void start() {
Vec3 vec3 = getSuitableFlyToPosition(this.ghast, this.distanceToBlocks);
this.ghast.getMoveControl().setWantedPosition(vec3.x(), vec3.y(), vec3.z(), 1.0);
}
public static Vec3 getSuitableFlyToPosition(Mob mob, int distanceToBlocks) {
Level level = mob.level();
RandomSource randomSource = mob.getRandom();
Vec3 vec3 = mob.position();
Vec3 vec32 = null;
for (int i = 0; i < 64; i++) {
vec32 = chooseRandomPositionWithRestriction(mob, vec3, randomSource);
if (vec32 != null && isGoodTarget(level, vec32, distanceToBlocks)) {
return vec32;
}
}
if (vec32 == null) {
vec32 = chooseRandomPosition(vec3, randomSource);
}
BlockPos blockPos = BlockPos.containing(vec32);
int j = level.getHeight(Heightmap.Types.MOTION_BLOCKING, blockPos.getX(), blockPos.getZ());
if (j < blockPos.getY() && j > level.getMinY()) {
vec32 = new Vec3(vec32.x(), mob.getY() - Math.abs(mob.getY() - vec32.y()), vec32.z());
}
return vec32;
}
private static boolean isGoodTarget(Level level, Vec3 pos, int distanceToBlocks) {
if (distanceToBlocks <= 0) {
return true;
} else {
BlockPos blockPos = BlockPos.containing(pos);
if (!level.getBlockState(blockPos).isAir()) {
return false;
} else {
for (Direction direction : Direction.values()) {
for (int i = 1; i < distanceToBlocks; i++) {
BlockPos blockPos2 = blockPos.relative(direction, i);
if (!level.getBlockState(blockPos2).isAir()) {
return true;
}
}
}
return false;
}
}
}
private static Vec3 chooseRandomPosition(Vec3 pos, RandomSource random) {
double d = pos.x() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F;
double e = pos.y() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F;
double f = pos.z() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F;
return new Vec3(d, e, f);
}
@Nullable
private static Vec3 chooseRandomPositionWithRestriction(Mob mob, Vec3 pos, RandomSource random) {
Vec3 vec3 = chooseRandomPosition(pos, random);
return mob.hasHome() && !mob.isWithinHome(vec3) ? null : vec3;
}
}
}