88 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.item;
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| 
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.Position;
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| import net.minecraft.sounds.SoundEvents;
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| import net.minecraft.sounds.SoundSource;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.entity.projectile.Projectile;
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| import net.minecraft.world.entity.projectile.SmallFireball;
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| import net.minecraft.world.item.context.UseOnContext;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.block.BaseFireBlock;
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| import net.minecraft.world.level.block.CampfireBlock;
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| import net.minecraft.world.level.block.CandleBlock;
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| import net.minecraft.world.level.block.CandleCakeBlock;
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| import net.minecraft.world.level.block.DispenserBlock;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.gameevent.GameEvent;
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| import net.minecraft.world.phys.Vec3;
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| 
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| public class FireChargeItem extends Item implements ProjectileItem {
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| 	public FireChargeItem(Item.Properties properties) {
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| 		super(properties);
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| 	}
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| 
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| 	@Override
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| 	public InteractionResult useOn(UseOnContext context) {
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| 		Level level = context.getLevel();
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| 		BlockPos blockPos = context.getClickedPos();
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| 		BlockState blockState = level.getBlockState(blockPos);
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| 		boolean bl = false;
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| 		if (!CampfireBlock.canLight(blockState) && !CandleBlock.canLight(blockState) && !CandleCakeBlock.canLight(blockState)) {
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| 			blockPos = blockPos.relative(context.getClickedFace());
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| 			if (BaseFireBlock.canBePlacedAt(level, blockPos, context.getHorizontalDirection())) {
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| 				this.playSound(level, blockPos);
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| 				level.setBlockAndUpdate(blockPos, BaseFireBlock.getState(level, blockPos));
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| 				level.gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, blockPos);
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| 				bl = true;
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| 			}
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| 		} else {
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| 			this.playSound(level, blockPos);
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| 			level.setBlockAndUpdate(blockPos, blockState.setValue(BlockStateProperties.LIT, true));
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| 			level.gameEvent(context.getPlayer(), GameEvent.BLOCK_CHANGE, blockPos);
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| 			bl = true;
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| 		}
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| 
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| 		if (bl) {
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| 			context.getItemInHand().shrink(1);
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| 			return InteractionResult.SUCCESS;
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| 		} else {
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| 			return InteractionResult.FAIL;
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| 		}
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| 	}
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| 
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| 	private void playSound(Level level, BlockPos pos) {
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| 		RandomSource randomSource = level.getRandom();
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| 		level.playSound(null, pos, SoundEvents.FIRECHARGE_USE, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F);
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| 	}
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| 
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| 	@Override
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| 	public Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction) {
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| 		RandomSource randomSource = level.getRandom();
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| 		double d = randomSource.triangle((double)direction.getStepX(), 0.11485000000000001);
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| 		double e = randomSource.triangle((double)direction.getStepY(), 0.11485000000000001);
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| 		double f = randomSource.triangle((double)direction.getStepZ(), 0.11485000000000001);
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| 		Vec3 vec3 = new Vec3(d, e, f);
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| 		SmallFireball smallFireball = new SmallFireball(level, pos.x(), pos.y(), pos.z(), vec3.normalize());
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| 		smallFireball.setItem(stack);
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| 		return smallFireball;
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| 	}
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| 
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| 	@Override
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| 	public void shoot(Projectile projectile, double x, double y, double z, float velocity, float inaccuracy) {
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| 	}
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| 
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| 	@Override
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| 	public ProjectileItem.DispenseConfig createDispenseConfig() {
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| 		return ProjectileItem.DispenseConfig.builder()
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| 			.positionFunction((blockSource, direction) -> DispenserBlock.getDispensePosition(blockSource, 1.0, Vec3.ZERO))
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| 			.uncertainty(6.6666665F)
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| 			.power(1.0F)
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| 			.overrideDispenseEvent(1018)
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| 			.build();
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| 	}
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| }
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