50 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.item;
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| 
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.Position;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.stats.Stats;
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| import net.minecraft.world.InteractionHand;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.entity.LivingEntity;
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| import net.minecraft.world.entity.player.Player;
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| import net.minecraft.world.entity.projectile.AbstractThrownPotion;
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| import net.minecraft.world.entity.projectile.Projectile;
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| import net.minecraft.world.level.Level;
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| 
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| public abstract class ThrowablePotionItem extends PotionItem implements ProjectileItem {
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| 	public static float PROJECTILE_SHOOT_POWER = 0.5F;
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| 
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| 	public ThrowablePotionItem(Item.Properties properties) {
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| 		super(properties);
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| 	}
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| 
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| 	@Override
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| 	public InteractionResult use(Level level, Player player, InteractionHand hand) {
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| 		ItemStack itemStack = player.getItemInHand(hand);
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| 		if (level instanceof ServerLevel serverLevel) {
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| 			Projectile.spawnProjectileFromRotation(this::createPotion, serverLevel, itemStack, player, -20.0F, PROJECTILE_SHOOT_POWER, 1.0F);
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| 		}
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| 
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| 		player.awardStat(Stats.ITEM_USED.get(this));
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| 		itemStack.consume(1, player);
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| 		return InteractionResult.SUCCESS;
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| 	}
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| 
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| 	protected abstract AbstractThrownPotion createPotion(ServerLevel level, LivingEntity entity, ItemStack stack);
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| 
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| 	protected abstract AbstractThrownPotion createPotion(Level level, Position position, ItemStack stack);
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| 
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| 	@Override
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| 	public Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction) {
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| 		return this.createPotion(level, pos, stack);
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| 	}
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| 
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| 	@Override
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| 	public ProjectileItem.DispenseConfig createDispenseConfig() {
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| 		return ProjectileItem.DispenseConfig.builder()
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| 			.uncertainty(ProjectileItem.DispenseConfig.DEFAULT.uncertainty() * 0.5F)
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| 			.power(ProjectileItem.DispenseConfig.DEFAULT.power() * 1.25F)
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| 			.build();
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| 	}
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| }
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