130 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import java.util.Map;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.network.chat.Component;
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| import net.minecraft.stats.Stats;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.MenuProvider;
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| import net.minecraft.world.SimpleMenuProvider;
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| import net.minecraft.world.damagesource.DamageSource;
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| import net.minecraft.world.entity.Entity;
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| import net.minecraft.world.entity.item.FallingBlockEntity;
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| import net.minecraft.world.entity.player.Player;
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| import net.minecraft.world.inventory.AnvilMenu;
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| import net.minecraft.world.inventory.ContainerLevelAccess;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.EnumProperty;
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| import net.minecraft.world.level.pathfinder.PathComputationType;
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| import net.minecraft.world.phys.BlockHitResult;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class AnvilBlock extends FallingBlock {
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| 	public static final MapCodec<AnvilBlock> CODEC = simpleCodec(AnvilBlock::new);
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| 	public static final EnumProperty<Direction> FACING = HorizontalDirectionalBlock.FACING;
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| 	private static final Map<Direction.Axis, VoxelShape> SHAPES = Shapes.rotateHorizontalAxis(
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| 		Shapes.or(Block.column(12.0, 0.0, 4.0), Block.column(8.0, 10.0, 4.0, 5.0), Block.column(4.0, 8.0, 5.0, 10.0), Block.column(10.0, 16.0, 10.0, 16.0))
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| 	);
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| 	private static final Component CONTAINER_TITLE = Component.translatable("container.repair");
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| 	private static final float FALL_DAMAGE_PER_DISTANCE = 2.0F;
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| 	private static final int FALL_DAMAGE_MAX = 40;
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| 
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| 	@Override
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| 	public MapCodec<AnvilBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	public AnvilBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH));
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getClockWise());
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| 	}
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| 
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| 	@Override
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| 	protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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| 		if (!level.isClientSide) {
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| 			player.openMenu(state.getMenuProvider(level, pos));
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| 			player.awardStat(Stats.INTERACT_WITH_ANVIL);
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| 		}
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| 
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| 		return InteractionResult.SUCCESS;
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| 	}
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| 
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| 	@Nullable
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| 	@Override
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| 	protected MenuProvider getMenuProvider(BlockState state, Level level, BlockPos pos) {
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| 		return new SimpleMenuProvider((i, inventory, player) -> new AnvilMenu(i, inventory, ContainerLevelAccess.create(level, pos)), CONTAINER_TITLE);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return (VoxelShape)SHAPES.get(((Direction)state.getValue(FACING)).getAxis());
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| 	}
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| 
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| 	@Override
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| 	protected void falling(FallingBlockEntity entity) {
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| 		entity.setHurtsEntities(2.0F, 40);
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| 	}
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| 
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| 	@Override
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| 	public void onLand(Level level, BlockPos pos, BlockState state, BlockState replaceableState, FallingBlockEntity fallingBlock) {
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| 		if (!fallingBlock.isSilent()) {
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| 			level.levelEvent(1031, pos, 0);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public void onBrokenAfterFall(Level level, BlockPos pos, FallingBlockEntity fallingBlock) {
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| 		if (!fallingBlock.isSilent()) {
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| 			level.levelEvent(1029, pos, 0);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public DamageSource getFallDamageSource(Entity entity) {
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| 		return entity.damageSources().anvil(entity);
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| 	}
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| 
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| 	@Nullable
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| 	public static BlockState damage(BlockState state) {
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| 		if (state.is(Blocks.ANVIL)) {
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| 			return Blocks.CHIPPED_ANVIL.defaultBlockState().setValue(FACING, (Direction)state.getValue(FACING));
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| 		} else {
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| 			return state.is(Blocks.CHIPPED_ANVIL) ? Blocks.DAMAGED_ANVIL.defaultBlockState().setValue(FACING, (Direction)state.getValue(FACING)) : null;
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected BlockState rotate(BlockState state, Rotation rotation) {
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| 		return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(FACING);
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| 	}
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| 
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| 	@Override
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| 	protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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| 		return false;
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| 	}
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| 
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| 	@Override
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| 	public int getDustColor(BlockState state, BlockGetter level, BlockPos pos) {
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| 		return state.getMapColor(level, pos).col;
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| 	}
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| }
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