283 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.google.common.collect.Maps;
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| import com.mojang.serialization.MapCodec;
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| import it.unimi.dsi.fastutil.objects.Object2IntArrayMap;
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| import it.unimi.dsi.fastutil.objects.Object2IntMap;
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| import java.util.Map;
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| import java.util.function.Function;
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| import net.minecraft.Util;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.sounds.SoundEvent;
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| import net.minecraft.sounds.SoundEvents;
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| import net.minecraft.sounds.SoundSource;
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| import net.minecraft.tags.BlockTags;
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| import net.minecraft.util.Mth;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.entity.Entity;
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| import net.minecraft.world.entity.InsideBlockEffectApplier;
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| import net.minecraft.world.entity.projectile.Projectile;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelAccessor;
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| import net.minecraft.world.level.LevelHeightAccessor;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.EnumProperty;
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| import net.minecraft.world.level.block.state.properties.Property;
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| import net.minecraft.world.level.block.state.properties.Tilt;
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| import net.minecraft.world.level.gameevent.GameEvent;
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| import net.minecraft.world.level.material.FluidState;
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| import net.minecraft.world.level.material.Fluids;
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| import net.minecraft.world.level.redstone.Orientation;
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| import net.minecraft.world.phys.BlockHitResult;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class BigDripleafBlock extends HorizontalDirectionalBlock implements BonemealableBlock, SimpleWaterloggedBlock {
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| 	public static final MapCodec<BigDripleafBlock> CODEC = simpleCodec(BigDripleafBlock::new);
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| 	private static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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| 	private static final EnumProperty<Tilt> TILT = BlockStateProperties.TILT;
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| 	private static final int NO_TICK = -1;
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| 	private static final Object2IntMap<Tilt> DELAY_UNTIL_NEXT_TILT_STATE = Util.make(new Object2IntArrayMap<>(), object2IntArrayMap -> {
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| 		object2IntArrayMap.defaultReturnValue(-1);
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| 		object2IntArrayMap.put(Tilt.UNSTABLE, 10);
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| 		object2IntArrayMap.put(Tilt.PARTIAL, 10);
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| 		object2IntArrayMap.put(Tilt.FULL, 100);
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| 	});
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| 	private static final int MAX_GEN_HEIGHT = 5;
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| 	private static final int ENTITY_DETECTION_MIN_Y = 11;
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| 	private static final int LOWEST_LEAF_TOP = 13;
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| 	private static final Map<Tilt, VoxelShape> SHAPE_LEAF = Maps.newEnumMap(
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| 		Map.of(
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| 			Tilt.NONE,
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| 			Block.column(16.0, 11.0, 15.0),
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| 			Tilt.UNSTABLE,
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| 			Block.column(16.0, 11.0, 15.0),
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| 			Tilt.PARTIAL,
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| 			Block.column(16.0, 11.0, 13.0),
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| 			Tilt.FULL,
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| 			Shapes.empty()
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| 		)
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| 	);
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| 	private final Function<BlockState, VoxelShape> shapes;
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| 
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| 	@Override
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| 	public MapCodec<BigDripleafBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected BigDripleafBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(WATERLOGGED, false).setValue(FACING, Direction.NORTH).setValue(TILT, Tilt.NONE));
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| 		this.shapes = this.makeShapes();
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| 	}
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| 
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| 	private Function<BlockState, VoxelShape> makeShapes() {
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| 		Map<Direction, VoxelShape> map = Shapes.rotateHorizontal(Block.column(6.0, 0.0, 13.0).move(0.0, 0.0, 0.25).optimize());
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| 		return this.getShapeForEachState(
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| 			blockState -> Shapes.or((VoxelShape)SHAPE_LEAF.get(blockState.getValue(TILT)), (VoxelShape)map.get(blockState.getValue(FACING))),
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| 			new Property[]{WATERLOGGED}
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| 		);
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| 	}
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| 
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| 	public static void placeWithRandomHeight(LevelAccessor level, RandomSource random, BlockPos pos, Direction direction) {
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| 		int i = Mth.nextInt(random, 2, 5);
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| 		BlockPos.MutableBlockPos mutableBlockPos = pos.mutable();
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| 		int j = 0;
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| 
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| 		while (j < i && canPlaceAt(level, mutableBlockPos, level.getBlockState(mutableBlockPos))) {
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| 			j++;
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| 			mutableBlockPos.move(Direction.UP);
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| 		}
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| 
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| 		int k = pos.getY() + j - 1;
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| 		mutableBlockPos.setY(pos.getY());
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| 
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| 		while (mutableBlockPos.getY() < k) {
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| 			BigDripleafStemBlock.place(level, mutableBlockPos, level.getFluidState(mutableBlockPos), direction);
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| 			mutableBlockPos.move(Direction.UP);
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| 		}
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| 
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| 		place(level, mutableBlockPos, level.getFluidState(mutableBlockPos), direction);
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| 	}
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| 
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| 	private static boolean canReplace(BlockState state) {
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| 		return state.isAir() || state.is(Blocks.WATER) || state.is(Blocks.SMALL_DRIPLEAF);
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| 	}
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| 
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| 	protected static boolean canPlaceAt(LevelHeightAccessor level, BlockPos pos, BlockState state) {
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| 		return !level.isOutsideBuildHeight(pos) && canReplace(state);
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| 	}
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| 
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| 	protected static boolean place(LevelAccessor level, BlockPos pos, FluidState fluidState, Direction direction) {
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| 		BlockState blockState = Blocks.BIG_DRIPLEAF.defaultBlockState().setValue(WATERLOGGED, fluidState.isSourceOfType(Fluids.WATER)).setValue(FACING, direction);
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| 		return level.setBlock(pos, blockState, 3);
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| 	}
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| 
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| 	@Override
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| 	protected void onProjectileHit(Level level, BlockState state, BlockHitResult hit, Projectile projectile) {
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| 		this.setTiltAndScheduleTick(state, level, hit.getBlockPos(), Tilt.FULL, SoundEvents.BIG_DRIPLEAF_TILT_DOWN);
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| 	}
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| 
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| 	@Override
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| 	protected FluidState getFluidState(BlockState state) {
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| 		return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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| 	}
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| 
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| 	@Override
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| 	protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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| 		BlockPos blockPos = pos.below();
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| 		BlockState blockState = level.getBlockState(blockPos);
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| 		return blockState.is(this) || blockState.is(Blocks.BIG_DRIPLEAF_STEM) || blockState.is(BlockTags.BIG_DRIPLEAF_PLACEABLE);
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if (direction == Direction.DOWN && !state.canSurvive(level, pos)) {
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| 			return Blocks.AIR.defaultBlockState();
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| 		} else {
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| 			if ((Boolean)state.getValue(WATERLOGGED)) {
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| 				scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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| 			}
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| 
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| 			return direction == Direction.UP && neighborState.is(this)
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| 				? Blocks.BIG_DRIPLEAF_STEM.withPropertiesOf(state)
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| 				: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) {
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| 		BlockState blockState = level.getBlockState(pos.above());
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| 		return canReplace(blockState);
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| 	}
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| 
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| 	@Override
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| 	public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
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| 		BlockPos blockPos = pos.above();
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| 		BlockState blockState = level.getBlockState(blockPos);
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| 		if (canPlaceAt(level, blockPos, blockState)) {
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| 			Direction direction = state.getValue(FACING);
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| 			BigDripleafStemBlock.place(level, pos, state.getFluidState(), direction);
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| 			place(level, blockPos, blockState.getFluidState(), direction);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
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| 		if (!level.isClientSide) {
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| 			if (state.getValue(TILT) == Tilt.NONE && canEntityTilt(pos, entity) && !level.hasNeighborSignal(pos)) {
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| 				this.setTiltAndScheduleTick(state, level, pos, Tilt.UNSTABLE, null);
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| 			}
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		if (level.hasNeighborSignal(pos)) {
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| 			resetTilt(state, level, pos);
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| 		} else {
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| 			Tilt tilt = state.getValue(TILT);
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| 			if (tilt == Tilt.UNSTABLE) {
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| 				this.setTiltAndScheduleTick(state, level, pos, Tilt.PARTIAL, SoundEvents.BIG_DRIPLEAF_TILT_DOWN);
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| 			} else if (tilt == Tilt.PARTIAL) {
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| 				this.setTiltAndScheduleTick(state, level, pos, Tilt.FULL, SoundEvents.BIG_DRIPLEAF_TILT_DOWN);
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| 			} else if (tilt == Tilt.FULL) {
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| 				resetTilt(state, level, pos);
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| 			}
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, @Nullable Orientation orientation, boolean movedByPiston) {
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| 		if (level.hasNeighborSignal(pos)) {
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| 			resetTilt(state, level, pos);
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| 		}
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| 	}
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| 
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| 	private static void playTiltSound(Level level, BlockPos pos, SoundEvent sound) {
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| 		float f = Mth.randomBetween(level.random, 0.8F, 1.2F);
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| 		level.playSound(null, pos, sound, SoundSource.BLOCKS, 1.0F, f);
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| 	}
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| 
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| 	private static boolean canEntityTilt(BlockPos pos, Entity entity) {
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| 		return entity.onGround() && entity.position().y > pos.getY() + 0.6875F;
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| 	}
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| 
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| 	private void setTiltAndScheduleTick(BlockState state, Level level, BlockPos pos, Tilt tilt, @Nullable SoundEvent sound) {
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| 		setTilt(state, level, pos, tilt);
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| 		if (sound != null) {
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| 			playTiltSound(level, pos, sound);
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| 		}
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| 
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| 		int i = DELAY_UNTIL_NEXT_TILT_STATE.getInt(tilt);
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| 		if (i != -1) {
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| 			level.scheduleTick(pos, this, i);
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| 		}
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| 	}
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| 
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| 	private static void resetTilt(BlockState state, Level level, BlockPos pos) {
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| 		setTilt(state, level, pos, Tilt.NONE);
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| 		if (state.getValue(TILT) != Tilt.NONE) {
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| 			playTiltSound(level, pos, SoundEvents.BIG_DRIPLEAF_TILT_UP);
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| 		}
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| 	}
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| 
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| 	private static void setTilt(BlockState state, Level level, BlockPos pos, Tilt tilt) {
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| 		Tilt tilt2 = state.getValue(TILT);
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| 		level.setBlock(pos, state.setValue(TILT, tilt), 2);
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| 		if (tilt.causesVibration() && tilt != tilt2) {
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| 			level.gameEvent(null, GameEvent.BLOCK_CHANGE, pos);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return (VoxelShape)SHAPE_LEAF.get(state.getValue(TILT));
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return (VoxelShape)this.shapes.apply(state);
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		BlockState blockState = context.getLevel().getBlockState(context.getClickedPos().below());
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| 		FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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| 		boolean bl = blockState.is(Blocks.BIG_DRIPLEAF) || blockState.is(Blocks.BIG_DRIPLEAF_STEM);
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| 		return this.defaultBlockState()
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| 			.setValue(WATERLOGGED, fluidState.isSourceOfType(Fluids.WATER))
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| 			.setValue(FACING, bl ? (Direction)blockState.getValue(FACING) : context.getHorizontalDirection().getOpposite());
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(WATERLOGGED, FACING, TILT);
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| 	}
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| }
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