189 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.Codec;
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| import com.mojang.serialization.MapCodec;
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| import com.mojang.serialization.codecs.RecordCodecBuilder;
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| import java.util.Map;
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| import java.util.function.BiConsumer;
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| import java.util.function.Function;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.sounds.SoundEvent;
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| import net.minecraft.sounds.SoundSource;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.entity.Entity;
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| import net.minecraft.world.entity.InsideBlockEffectApplier;
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| import net.minecraft.world.entity.player.Player;
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| import net.minecraft.world.entity.projectile.AbstractArrow;
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| import net.minecraft.world.item.ItemStack;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Explosion;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelAccessor;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.AttachFace;
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| import net.minecraft.world.level.block.state.properties.BlockSetType;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.gameevent.GameEvent;
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| import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
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| import net.minecraft.world.level.redstone.Orientation;
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| import net.minecraft.world.phys.BlockHitResult;
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| import net.minecraft.world.phys.shapes.BooleanOp;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class ButtonBlock extends FaceAttachedHorizontalDirectionalBlock {
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| 	public static final MapCodec<ButtonBlock> CODEC = RecordCodecBuilder.mapCodec(
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| 		instance -> instance.group(
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| 				BlockSetType.CODEC.fieldOf("block_set_type").forGetter(buttonBlock -> buttonBlock.type),
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| 				Codec.intRange(1, 1024).fieldOf("ticks_to_stay_pressed").forGetter(buttonBlock -> buttonBlock.ticksToStayPressed),
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| 				propertiesCodec()
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| 			)
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| 			.apply(instance, ButtonBlock::new)
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| 	);
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| 	public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
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| 	private final BlockSetType type;
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| 	private final int ticksToStayPressed;
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| 	private final Function<BlockState, VoxelShape> shapes;
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| 
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| 	@Override
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| 	public MapCodec<ButtonBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected ButtonBlock(BlockSetType type, int ticksToStayPressed, BlockBehaviour.Properties properties) {
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| 		super(properties.sound(type.soundType()));
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| 		this.type = type;
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(POWERED, false).setValue(FACE, AttachFace.WALL));
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| 		this.ticksToStayPressed = ticksToStayPressed;
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| 		this.shapes = this.makeShapes();
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| 	}
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| 
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| 	private Function<BlockState, VoxelShape> makeShapes() {
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| 		VoxelShape voxelShape = Block.cube(14.0);
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| 		VoxelShape voxelShape2 = Block.cube(12.0);
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| 		Map<AttachFace, Map<Direction, VoxelShape>> map = Shapes.rotateAttachFace(Block.boxZ(6.0, 4.0, 8.0, 16.0));
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| 		return this.getShapeForEachState(
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| 			blockState -> Shapes.join(
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| 				(VoxelShape)((Map)map.get(blockState.getValue(FACE))).get(blockState.getValue(FACING)),
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| 				blockState.getValue(POWERED) ? voxelShape : voxelShape2,
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| 				BooleanOp.ONLY_FIRST
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| 			)
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| 		);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return (VoxelShape)this.shapes.apply(state);
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| 	}
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| 
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| 	@Override
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| 	protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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| 		if ((Boolean)state.getValue(POWERED)) {
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| 			return InteractionResult.CONSUME;
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| 		} else {
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| 			this.press(state, level, pos, player);
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| 			return InteractionResult.SUCCESS;
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> dropConsumer) {
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| 		if (explosion.canTriggerBlocks() && !(Boolean)state.getValue(POWERED)) {
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| 			this.press(state, level, pos, null);
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| 		}
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| 
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| 		super.onExplosionHit(state, level, pos, explosion, dropConsumer);
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| 	}
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| 
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| 	public void press(BlockState state, Level level, BlockPos pos, @Nullable Player player) {
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| 		level.setBlock(pos, state.setValue(POWERED, true), 3);
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| 		this.updateNeighbours(state, level, pos);
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| 		level.scheduleTick(pos, this, this.ticksToStayPressed);
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| 		this.playSound(player, level, pos, true);
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| 		level.gameEvent(player, GameEvent.BLOCK_ACTIVATE, pos);
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| 	}
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| 
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| 	protected void playSound(@Nullable Player player, LevelAccessor level, BlockPos pos, boolean hitByArrow) {
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| 		level.playSound(hitByArrow ? player : null, pos, this.getSound(hitByArrow), SoundSource.BLOCKS);
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| 	}
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| 
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| 	protected SoundEvent getSound(boolean isOn) {
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| 		return isOn ? this.type.buttonClickOn() : this.type.buttonClickOff();
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| 	}
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| 
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| 	@Override
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| 	protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
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| 		if (!movedByPiston && (Boolean)state.getValue(POWERED)) {
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| 			this.updateNeighbours(state, level, pos);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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| 		return state.getValue(POWERED) ? 15 : 0;
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| 	}
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| 
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| 	@Override
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| 	protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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| 		return state.getValue(POWERED) && getConnectedDirection(state) == direction ? 15 : 0;
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| 	}
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| 
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| 	@Override
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| 	protected boolean isSignalSource(BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		if ((Boolean)state.getValue(POWERED)) {
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| 			this.checkPressed(state, level, pos);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
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| 		if (!level.isClientSide && this.type.canButtonBeActivatedByArrows() && !(Boolean)state.getValue(POWERED)) {
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| 			this.checkPressed(state, level, pos);
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| 		}
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| 	}
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| 
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| 	protected void checkPressed(BlockState state, Level level, BlockPos pos) {
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| 		AbstractArrow abstractArrow = this.type.canButtonBeActivatedByArrows()
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| 			? (AbstractArrow)level.getEntitiesOfClass(AbstractArrow.class, state.getShape(level, pos).bounds().move(pos)).stream().findFirst().orElse(null)
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| 			: null;
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| 		boolean bl = abstractArrow != null;
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| 		boolean bl2 = (Boolean)state.getValue(POWERED);
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| 		if (bl != bl2) {
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| 			level.setBlock(pos, state.setValue(POWERED, bl), 3);
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| 			this.updateNeighbours(state, level, pos);
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| 			this.playSound(null, level, pos, bl);
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| 			level.gameEvent(abstractArrow, bl ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
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| 		}
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| 
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| 		if (bl) {
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| 			level.scheduleTick(new BlockPos(pos), this, this.ticksToStayPressed);
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| 		}
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| 	}
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| 
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| 	private void updateNeighbours(BlockState state, Level level, BlockPos pos) {
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| 		Direction direction = getConnectedDirection(state).getOpposite();
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| 		Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(
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| 			level, direction, direction.getAxis().isHorizontal() ? Direction.UP : state.getValue(FACING)
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| 		);
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| 		level.updateNeighborsAt(pos, this, orientation);
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| 		level.updateNeighborsAt(pos.relative(direction), this, orientation);
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(FACING, POWERED, FACE);
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| 	}
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| }
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