177 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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| import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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| import java.util.List;
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| import java.util.function.ToIntFunction;
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| import net.minecraft.Util;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.tags.BlockTags;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.InteractionHand;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.entity.player.Player;
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| import net.minecraft.world.item.ItemStack;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelAccessor;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.IntegerProperty;
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| import net.minecraft.world.level.material.FluidState;
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| import net.minecraft.world.level.material.Fluids;
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| import net.minecraft.world.phys.BlockHitResult;
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| import net.minecraft.world.phys.Vec3;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| 
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| public class CandleBlock extends AbstractCandleBlock implements SimpleWaterloggedBlock {
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| 	public static final MapCodec<CandleBlock> CODEC = simpleCodec(CandleBlock::new);
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| 	public static final int MIN_CANDLES = 1;
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| 	public static final int MAX_CANDLES = 4;
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| 	public static final IntegerProperty CANDLES = BlockStateProperties.CANDLES;
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| 	public static final BooleanProperty LIT = AbstractCandleBlock.LIT;
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| 	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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| 	public static final ToIntFunction<BlockState> LIGHT_EMISSION = blockState -> blockState.getValue(LIT) ? 3 * (Integer)blockState.getValue(CANDLES) : 0;
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| 	private static final Int2ObjectMap<List<Vec3>> PARTICLE_OFFSETS = Util.make(
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| 		new Int2ObjectOpenHashMap<>(4),
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| 		int2ObjectOpenHashMap -> {
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| 			float f = 0.0625F;
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| 			int2ObjectOpenHashMap.put(1, List.of(new Vec3(8.0, 8.0, 8.0).scale(0.0625)));
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| 			int2ObjectOpenHashMap.put(2, List.of(new Vec3(6.0, 7.0, 8.0).scale(0.0625), new Vec3(10.0, 8.0, 7.0).scale(0.0625)));
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| 			int2ObjectOpenHashMap.put(3, List.of(new Vec3(8.0, 5.0, 10.0).scale(0.0625), new Vec3(6.0, 7.0, 8.0).scale(0.0625), new Vec3(9.0, 8.0, 7.0).scale(0.0625)));
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| 			int2ObjectOpenHashMap.put(
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| 				4,
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| 				List.of(
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| 					new Vec3(7.0, 5.0, 9.0).scale(0.0625),
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| 					new Vec3(10.0, 7.0, 9.0).scale(0.0625),
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| 					new Vec3(6.0, 7.0, 6.0).scale(0.0625),
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| 					new Vec3(9.0, 8.0, 6.0).scale(0.0625)
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| 				)
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| 			);
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| 		}
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| 	);
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| 	private static final VoxelShape[] SHAPES = new VoxelShape[]{
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| 		Block.column(2.0, 0.0, 6.0), Block.box(5.0, 0.0, 6.0, 11.0, 6.0, 9.0), Block.box(5.0, 0.0, 6.0, 10.0, 6.0, 11.0), Block.box(5.0, 0.0, 5.0, 11.0, 6.0, 10.0)
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| 	};
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| 
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| 	@Override
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| 	public MapCodec<CandleBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	public CandleBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(CANDLES, 1).setValue(LIT, false).setValue(WATERLOGGED, false));
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| 	}
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| 
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| 	@Override
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| 	protected InteractionResult useItemOn(
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| 		ItemStack stack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult
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| 	) {
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| 		if (stack.isEmpty() && player.getAbilities().mayBuild && (Boolean)state.getValue(LIT)) {
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| 			extinguish(player, state, level, pos);
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| 			return InteractionResult.SUCCESS;
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| 		} else {
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| 			return super.useItemOn(stack, state, level, pos, player, hand, hitResult);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) {
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| 		return !useContext.isSecondaryUseActive() && useContext.getItemInHand().getItem() == this.asItem() && state.getValue(CANDLES) < 4
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| 			? true
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| 			: super.canBeReplaced(state, useContext);
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		BlockState blockState = context.getLevel().getBlockState(context.getClickedPos());
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| 		if (blockState.is(this)) {
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| 			return blockState.cycle(CANDLES);
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| 		} else {
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| 			FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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| 			boolean bl = fluidState.getType() == Fluids.WATER;
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| 			return super.getStateForPlacement(context).setValue(WATERLOGGED, bl);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if ((Boolean)state.getValue(WATERLOGGED)) {
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| 			scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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| 		}
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| 
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| 		return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 	}
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| 
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| 	@Override
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| 	protected FluidState getFluidState(BlockState state) {
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| 		return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return SHAPES[state.getValue(CANDLES) - 1];
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(CANDLES, LIT, WATERLOGGED);
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| 	}
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| 
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| 	@Override
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| 	public boolean placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) {
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| 		if (!(Boolean)state.getValue(WATERLOGGED) && fluidState.getType() == Fluids.WATER) {
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| 			BlockState blockState = state.setValue(WATERLOGGED, true);
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| 			if ((Boolean)state.getValue(LIT)) {
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| 				extinguish(null, blockState, level, pos);
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| 			} else {
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| 				level.setBlock(pos, blockState, 3);
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| 			}
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| 
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| 			level.scheduleTick(pos, fluidState.getType(), fluidState.getType().getTickDelay(level));
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| 			return true;
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| 		} else {
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| 			return false;
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| 		}
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| 	}
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| 
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| 	public static boolean canLight(BlockState state) {
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| 		return state.is(BlockTags.CANDLES, blockStateBase -> blockStateBase.hasProperty(LIT) && blockStateBase.hasProperty(WATERLOGGED))
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| 			&& !(Boolean)state.getValue(LIT)
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| 			&& !(Boolean)state.getValue(WATERLOGGED);
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| 	}
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| 
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| 	@Override
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| 	protected Iterable<Vec3> getParticleOffsets(BlockState state) {
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| 		return (Iterable<Vec3>)PARTICLE_OFFSETS.get(((Integer)state.getValue(CANDLES)).intValue());
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| 	}
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| 
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| 	@Override
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| 	protected boolean canBeLit(BlockState state) {
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| 		return !(Boolean)state.getValue(WATERLOGGED) && super.canBeLit(state);
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| 	}
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| 
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| 	@Override
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| 	protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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| 		return Block.canSupportCenter(level, pos.below(), Direction.UP);
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| 	}
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| }
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