53 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
 | |
| 
 | |
| import com.mojang.serialization.MapCodec;
 | |
| import net.minecraft.core.BlockPos;
 | |
| import net.minecraft.core.Direction;
 | |
| import net.minecraft.util.RandomSource;
 | |
| import net.minecraft.world.level.BlockGetter;
 | |
| import net.minecraft.world.level.LevelReader;
 | |
| import net.minecraft.world.level.ScheduledTickAccess;
 | |
| import net.minecraft.world.level.block.state.BlockBehaviour;
 | |
| import net.minecraft.world.level.block.state.BlockState;
 | |
| import net.minecraft.world.phys.shapes.CollisionContext;
 | |
| import net.minecraft.world.phys.shapes.VoxelShape;
 | |
| 
 | |
| public class CarpetBlock extends Block {
 | |
| 	public static final MapCodec<CarpetBlock> CODEC = simpleCodec(CarpetBlock::new);
 | |
| 	private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 1.0);
 | |
| 
 | |
| 	@Override
 | |
| 	public MapCodec<? extends CarpetBlock> codec() {
 | |
| 		return CODEC;
 | |
| 	}
 | |
| 
 | |
| 	public CarpetBlock(BlockBehaviour.Properties properties) {
 | |
| 		super(properties);
 | |
| 	}
 | |
| 
 | |
| 	@Override
 | |
| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
 | |
| 		return SHAPE;
 | |
| 	}
 | |
| 
 | |
| 	@Override
 | |
| 	protected BlockState updateShape(
 | |
| 		BlockState state,
 | |
| 		LevelReader level,
 | |
| 		ScheduledTickAccess scheduledTickAccess,
 | |
| 		BlockPos pos,
 | |
| 		Direction direction,
 | |
| 		BlockPos neighborPos,
 | |
| 		BlockState neighborState,
 | |
| 		RandomSource random
 | |
| 	) {
 | |
| 		return !state.canSurvive(level, pos)
 | |
| 			? Blocks.AIR.defaultBlockState()
 | |
| 			: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
 | |
| 	}
 | |
| 
 | |
| 	@Override
 | |
| 	protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
 | |
| 		return !level.isEmptyBlock(pos.below());
 | |
| 	}
 | |
| }
 |