120 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.Property;
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| import net.minecraft.world.level.pathfinder.PathComputationType;
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| 
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| public class ChorusPlantBlock extends PipeBlock {
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| 	public static final MapCodec<ChorusPlantBlock> CODEC = simpleCodec(ChorusPlantBlock::new);
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| 
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| 	@Override
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| 	public MapCodec<ChorusPlantBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected ChorusPlantBlock(BlockBehaviour.Properties properties) {
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| 		super(10.0F, properties);
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| 		this.registerDefaultState(
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| 			this.stateDefinition
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| 				.any()
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| 				.setValue(NORTH, false)
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| 				.setValue(EAST, false)
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| 				.setValue(SOUTH, false)
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| 				.setValue(WEST, false)
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| 				.setValue(UP, false)
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| 				.setValue(DOWN, false)
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| 		);
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		return getStateWithConnections(context.getLevel(), context.getClickedPos(), this.defaultBlockState());
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| 	}
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| 
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| 	public static BlockState getStateWithConnections(BlockGetter level, BlockPos pos, BlockState state) {
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| 		BlockState blockState = level.getBlockState(pos.below());
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| 		BlockState blockState2 = level.getBlockState(pos.above());
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| 		BlockState blockState3 = level.getBlockState(pos.north());
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| 		BlockState blockState4 = level.getBlockState(pos.east());
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| 		BlockState blockState5 = level.getBlockState(pos.south());
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| 		BlockState blockState6 = level.getBlockState(pos.west());
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| 		Block block = state.getBlock();
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| 		return state.trySetValue(DOWN, blockState.is(block) || blockState.is(Blocks.CHORUS_FLOWER) || blockState.is(Blocks.END_STONE))
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| 			.trySetValue(UP, blockState2.is(block) || blockState2.is(Blocks.CHORUS_FLOWER))
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| 			.trySetValue(NORTH, blockState3.is(block) || blockState3.is(Blocks.CHORUS_FLOWER))
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| 			.trySetValue(EAST, blockState4.is(block) || blockState4.is(Blocks.CHORUS_FLOWER))
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| 			.trySetValue(SOUTH, blockState5.is(block) || blockState5.is(Blocks.CHORUS_FLOWER))
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| 			.trySetValue(WEST, blockState6.is(block) || blockState6.is(Blocks.CHORUS_FLOWER));
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if (!state.canSurvive(level, pos)) {
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| 			scheduledTickAccess.scheduleTick(pos, this, 1);
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| 			return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 		} else {
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| 			boolean bl = neighborState.is(this) || neighborState.is(Blocks.CHORUS_FLOWER) || direction == Direction.DOWN && neighborState.is(Blocks.END_STONE);
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| 			return state.setValue((Property)PROPERTY_BY_DIRECTION.get(direction), bl);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		if (!state.canSurvive(level, pos)) {
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| 			level.destroyBlock(pos, true);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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| 		BlockState blockState = level.getBlockState(pos.below());
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| 		boolean bl = !level.getBlockState(pos.above()).isAir() && !blockState.isAir();
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| 
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| 		for (Direction direction : Direction.Plane.HORIZONTAL) {
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| 			BlockPos blockPos = pos.relative(direction);
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| 			BlockState blockState2 = level.getBlockState(blockPos);
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| 			if (blockState2.is(this)) {
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| 				if (bl) {
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| 					return false;
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| 				}
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| 
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| 				BlockState blockState3 = level.getBlockState(blockPos.below());
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| 				if (blockState3.is(this) || blockState3.is(Blocks.END_STONE)) {
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| 					return true;
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| 				}
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| 			}
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| 		}
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| 
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| 		return blockState.is(this) || blockState.is(Blocks.END_STONE);
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(NORTH, EAST, SOUTH, WEST, UP, DOWN);
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| 	}
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| 
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| 	@Override
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| 	protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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| 		return false;
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| 	}
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| }
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