84 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.properties.AttachFace;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.EnumProperty;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public abstract class FaceAttachedHorizontalDirectionalBlock extends HorizontalDirectionalBlock {
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| 	public static final EnumProperty<AttachFace> FACE = BlockStateProperties.ATTACH_FACE;
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| 
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| 	protected FaceAttachedHorizontalDirectionalBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 	}
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| 
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| 	@Override
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| 	protected abstract MapCodec<? extends FaceAttachedHorizontalDirectionalBlock> codec();
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| 
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| 	@Override
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| 	protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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| 		return canAttach(level, pos, getConnectedDirection(state).getOpposite());
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| 	}
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| 
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| 	public static boolean canAttach(LevelReader reader, BlockPos pos, Direction direction) {
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| 		BlockPos blockPos = pos.relative(direction);
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| 		return reader.getBlockState(blockPos).isFaceSturdy(reader, blockPos, direction.getOpposite());
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| 	}
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| 
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| 	@Nullable
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		for (Direction direction : context.getNearestLookingDirections()) {
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| 			BlockState blockState;
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| 			if (direction.getAxis() == Direction.Axis.Y) {
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| 				blockState = this.defaultBlockState()
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| 					.setValue(FACE, direction == Direction.UP ? AttachFace.CEILING : AttachFace.FLOOR)
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| 					.setValue(FACING, context.getHorizontalDirection());
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| 			} else {
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| 				blockState = this.defaultBlockState().setValue(FACE, AttachFace.WALL).setValue(FACING, direction.getOpposite());
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| 			}
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| 
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| 			if (blockState.canSurvive(context.getLevel(), context.getClickedPos())) {
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| 				return blockState;
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| 			}
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| 		}
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| 
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| 		return null;
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		return getConnectedDirection(state).getOpposite() == direction && !state.canSurvive(level, pos)
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| 			? Blocks.AIR.defaultBlockState()
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| 			: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 	}
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| 
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| 	protected static Direction getConnectedDirection(BlockState state) {
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| 		switch ((AttachFace)state.getValue(FACE)) {
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| 			case CEILING:
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| 				return Direction.DOWN;
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| 			case FLOOR:
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| 				return Direction.UP;
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| 			default:
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| 				return state.getValue(FACING);
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| 		}
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| 	}
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| }
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