208 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.google.common.collect.Maps;
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| import com.mojang.serialization.MapCodec;
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| import com.mojang.serialization.codecs.RecordCodecBuilder;
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| import java.util.Map;
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| import java.util.function.BiConsumer;
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| import net.minecraft.Util;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.sounds.SoundSource;
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| import net.minecraft.tags.BlockTags;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.entity.player.Player;
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| import net.minecraft.world.item.ItemStack;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Explosion;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.WoodType;
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| import net.minecraft.world.level.gameevent.GameEvent;
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| import net.minecraft.world.level.pathfinder.PathComputationType;
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| import net.minecraft.world.level.redstone.Orientation;
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| import net.minecraft.world.phys.BlockHitResult;
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| import net.minecraft.world.phys.shapes.BooleanOp;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class FenceGateBlock extends HorizontalDirectionalBlock {
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| 	public static final MapCodec<FenceGateBlock> CODEC = RecordCodecBuilder.mapCodec(
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| 		instance -> instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter(fenceGateBlock -> fenceGateBlock.type), propertiesCodec())
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| 			.apply(instance, FenceGateBlock::new)
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| 	);
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| 	public static final BooleanProperty OPEN = BlockStateProperties.OPEN;
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| 	public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
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| 	public static final BooleanProperty IN_WALL = BlockStateProperties.IN_WALL;
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| 	private static final Map<Direction.Axis, VoxelShape> SHAPES = Shapes.rotateHorizontalAxis(Block.cube(16.0, 16.0, 4.0));
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| 	private static final Map<Direction.Axis, VoxelShape> SHAPES_WALL = Maps.newEnumMap(
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| 		Util.mapValues(SHAPES, voxelShape -> Shapes.join(voxelShape, Block.column(16.0, 13.0, 16.0), BooleanOp.ONLY_FIRST))
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| 	);
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| 	private static final Map<Direction.Axis, VoxelShape> SHAPE_COLLISION = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 0.0, 24.0));
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| 	private static final Map<Direction.Axis, VoxelShape> SHAPE_SUPPORT = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 5.0, 24.0));
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| 	private static final Map<Direction.Axis, VoxelShape> SHAPE_OCCLUSION = Shapes.rotateHorizontalAxis(
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| 		Shapes.or(Block.box(0.0, 5.0, 7.0, 2.0, 16.0, 9.0), Block.box(14.0, 5.0, 7.0, 16.0, 16.0, 9.0))
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| 	);
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| 	private static final Map<Direction.Axis, VoxelShape> SHAPE_OCCLUSION_WALL = Maps.newEnumMap(
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| 		Util.mapValues(SHAPE_OCCLUSION, voxelShape -> voxelShape.move(0.0, -0.1875, 0.0).optimize())
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| 	);
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| 	private final WoodType type;
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| 
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| 	@Override
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| 	public MapCodec<FenceGateBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	public FenceGateBlock(WoodType type, BlockBehaviour.Properties properties) {
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| 		super(properties.sound(type.soundType()));
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| 		this.type = type;
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(OPEN, false).setValue(POWERED, false).setValue(IN_WALL, false));
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		Direction.Axis axis = ((Direction)state.getValue(FACING)).getAxis();
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| 		return (VoxelShape)(state.getValue(IN_WALL) ? SHAPES_WALL : SHAPES).get(axis);
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		Direction.Axis axis = direction.getAxis();
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| 		if (((Direction)state.getValue(FACING)).getClockWise().getAxis() != axis) {
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| 			return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 		} else {
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| 			boolean bl = this.isWall(neighborState) || this.isWall(level.getBlockState(pos.relative(direction.getOpposite())));
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| 			return state.setValue(IN_WALL, bl);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) {
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| 		Direction.Axis axis = ((Direction)state.getValue(FACING)).getAxis();
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| 		return state.getValue(OPEN) ? Shapes.empty() : (VoxelShape)SHAPE_SUPPORT.get(axis);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		Direction.Axis axis = ((Direction)state.getValue(FACING)).getAxis();
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| 		return state.getValue(OPEN) ? Shapes.empty() : (VoxelShape)SHAPE_COLLISION.get(axis);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getOcclusionShape(BlockState state) {
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| 		Direction.Axis axis = ((Direction)state.getValue(FACING)).getAxis();
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| 		return (VoxelShape)(state.getValue(IN_WALL) ? SHAPE_OCCLUSION_WALL : SHAPE_OCCLUSION).get(axis);
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| 	}
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| 
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| 	@Override
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| 	protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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| 		switch (pathComputationType) {
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| 			case LAND:
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| 				return (Boolean)state.getValue(OPEN);
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| 			case WATER:
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| 				return false;
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| 			case AIR:
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| 				return (Boolean)state.getValue(OPEN);
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| 			default:
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| 				return false;
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		Level level = context.getLevel();
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| 		BlockPos blockPos = context.getClickedPos();
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| 		boolean bl = level.hasNeighborSignal(blockPos);
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| 		Direction direction = context.getHorizontalDirection();
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| 		Direction.Axis axis = direction.getAxis();
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| 		boolean bl2 = axis == Direction.Axis.Z && (this.isWall(level.getBlockState(blockPos.west())) || this.isWall(level.getBlockState(blockPos.east())))
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| 			|| axis == Direction.Axis.X && (this.isWall(level.getBlockState(blockPos.north())) || this.isWall(level.getBlockState(blockPos.south())));
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| 		return this.defaultBlockState().setValue(FACING, direction).setValue(OPEN, bl).setValue(POWERED, bl).setValue(IN_WALL, bl2);
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| 	}
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| 
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| 	private boolean isWall(BlockState state) {
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| 		return state.is(BlockTags.WALLS);
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| 	}
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| 
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| 	@Override
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| 	protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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| 		if ((Boolean)state.getValue(OPEN)) {
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| 			state = state.setValue(OPEN, false);
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| 			level.setBlock(pos, state, 10);
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| 		} else {
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| 			Direction direction = player.getDirection();
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| 			if (state.getValue(FACING) == direction.getOpposite()) {
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| 				state = state.setValue(FACING, direction);
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| 			}
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| 
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| 			state = state.setValue(OPEN, true);
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| 			level.setBlock(pos, state, 10);
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| 		}
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| 
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| 		boolean bl = (Boolean)state.getValue(OPEN);
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| 		level.playSound(
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| 			player, pos, bl ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F
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| 		);
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| 		level.gameEvent(player, bl ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
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| 		return InteractionResult.SUCCESS;
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| 	}
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| 
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| 	@Override
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| 	protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> dropConsumer) {
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| 		if (explosion.canTriggerBlocks() && !(Boolean)state.getValue(POWERED)) {
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| 			boolean bl = (Boolean)state.getValue(OPEN);
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| 			level.setBlockAndUpdate(pos, state.setValue(OPEN, !bl));
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| 			level.playSound(
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| 				null, pos, bl ? this.type.fenceGateClose() : this.type.fenceGateOpen(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F
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| 			);
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| 			level.gameEvent(bl ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, pos, GameEvent.Context.of(state));
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| 		}
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| 
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| 		super.onExplosionHit(state, level, pos, explosion, dropConsumer);
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| 	}
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| 
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| 	@Override
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| 	protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, @Nullable Orientation orientation, boolean movedByPiston) {
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| 		if (!level.isClientSide) {
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| 			boolean bl = level.hasNeighborSignal(pos);
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| 			if ((Boolean)state.getValue(POWERED) != bl) {
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| 				level.setBlock(pos, state.setValue(POWERED, bl).setValue(OPEN, bl), 2);
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| 				if ((Boolean)state.getValue(OPEN) != bl) {
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| 					level.playSound(
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| 						null, pos, bl ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F
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| 					);
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| 					level.gameEvent(null, bl ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(FACING, OPEN, POWERED, IN_WALL);
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| 	}
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| 
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| 	public static boolean connectsToDirection(BlockState state, Direction direction) {
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| 		return ((Direction)state.getValue(FACING)).getAxis() == direction.getClockWise().getAxis();
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| 	}
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| }
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