107 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.math.OctahedralGroup;
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| import com.mojang.serialization.MapCodec;
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| import java.util.Map;
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| import java.util.function.Function;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.network.chat.Component;
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| import net.minecraft.stats.Stats;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.MenuProvider;
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| import net.minecraft.world.SimpleMenuProvider;
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| import net.minecraft.world.entity.player.Player;
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| import net.minecraft.world.inventory.ContainerLevelAccess;
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| import net.minecraft.world.inventory.GrindstoneMenu;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.AttachFace;
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| import net.minecraft.world.level.pathfinder.PathComputationType;
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| import net.minecraft.world.phys.BlockHitResult;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| 
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| public class GrindstoneBlock extends FaceAttachedHorizontalDirectionalBlock {
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| 	public static final MapCodec<GrindstoneBlock> CODEC = simpleCodec(GrindstoneBlock::new);
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| 	private static final Component CONTAINER_TITLE = Component.translatable("container.grindstone_title");
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| 	private final Function<BlockState, VoxelShape> shapes;
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| 
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| 	@Override
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| 	public MapCodec<GrindstoneBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected GrindstoneBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(FACE, AttachFace.WALL));
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| 		this.shapes = this.makeShapes();
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| 	}
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| 
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| 	private Function<BlockState, VoxelShape> makeShapes() {
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| 		VoxelShape voxelShape = Shapes.or(Block.box(2.0, 6.0, 7.0, 4.0, 10.0, 16.0), Block.box(2.0, 5.0, 3.0, 4.0, 11.0, 9.0));
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| 		VoxelShape voxelShape2 = Shapes.rotate(voxelShape, OctahedralGroup.INVERT_X);
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| 		VoxelShape voxelShape3 = Shapes.or(Block.boxZ(8.0, 2.0, 14.0, 0.0, 12.0), voxelShape, voxelShape2);
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| 		Map<AttachFace, Map<Direction, VoxelShape>> map = Shapes.rotateAttachFace(voxelShape3);
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| 		return this.getShapeForEachState(blockState -> (VoxelShape)((Map)map.get(blockState.getValue(FACE))).get(blockState.getValue(FACING)));
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| 	}
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| 
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| 	private VoxelShape getVoxelShape(BlockState state) {
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| 		return (VoxelShape)this.shapes.apply(state);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return this.getVoxelShape(state);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return this.getVoxelShape(state);
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| 	}
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| 
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| 	@Override
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| 	protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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| 		if (!level.isClientSide) {
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| 			player.openMenu(state.getMenuProvider(level, pos));
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| 			player.awardStat(Stats.INTERACT_WITH_GRINDSTONE);
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| 		}
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| 
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| 		return InteractionResult.SUCCESS;
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| 	}
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| 
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| 	@Override
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| 	protected MenuProvider getMenuProvider(BlockState state, Level level, BlockPos pos) {
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| 		return new SimpleMenuProvider((i, inventory, player) -> new GrindstoneMenu(i, inventory, ContainerLevelAccess.create(level, pos)), CONTAINER_TITLE);
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| 	}
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| 
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| 	@Override
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| 	protected BlockState rotate(BlockState state, Rotation rotation) {
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| 		return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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| 	}
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| 
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| 	@Override
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| 	protected BlockState mirror(BlockState state, Mirror mirror) {
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| 		return state.rotate(mirror.getRotation(state.getValue(FACING)));
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(FACING, FACE);
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| 	}
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| 
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| 	@Override
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| 	protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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| 		return false;
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| 	}
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| }
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