173 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import java.util.OptionalInt;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.particles.ParticleTypes;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.tags.BlockTags;
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| import net.minecraft.util.ParticleUtils;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelAccessor;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.IntegerProperty;
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| import net.minecraft.world.level.material.FluidState;
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| import net.minecraft.world.level.material.Fluids;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| 
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| public abstract class LeavesBlock extends Block implements SimpleWaterloggedBlock {
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| 	public static final int DECAY_DISTANCE = 7;
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| 	public static final IntegerProperty DISTANCE = BlockStateProperties.DISTANCE;
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| 	public static final BooleanProperty PERSISTENT = BlockStateProperties.PERSISTENT;
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| 	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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| 	protected final float leafParticleChance;
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| 	private static final int TICK_DELAY = 1;
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| 
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| 	@Override
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| 	public abstract MapCodec<? extends LeavesBlock> codec();
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| 
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| 	public LeavesBlock(float leafParticleChance, BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.leafParticleChance = leafParticleChance;
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(DISTANCE, 7).setValue(PERSISTENT, false).setValue(WATERLOGGED, false));
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) {
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| 		return Shapes.empty();
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| 	}
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| 
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| 	@Override
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| 	protected boolean isRandomlyTicking(BlockState state) {
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| 		return (Integer)state.getValue(DISTANCE) == 7 && !(Boolean)state.getValue(PERSISTENT);
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| 	}
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| 
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| 	@Override
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| 	protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		if (this.decaying(state)) {
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| 			dropResources(state, level, pos);
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| 			level.removeBlock(pos, false);
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| 		}
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| 	}
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| 
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| 	protected boolean decaying(BlockState state) {
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| 		return !(Boolean)state.getValue(PERSISTENT) && (Integer)state.getValue(DISTANCE) == 7;
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| 	}
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| 
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| 	@Override
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| 	protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		level.setBlock(pos, updateDistance(state, level, pos), 3);
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| 	}
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| 
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| 	@Override
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| 	protected int getLightBlock(BlockState state) {
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| 		return 1;
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if ((Boolean)state.getValue(WATERLOGGED)) {
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| 			scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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| 		}
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| 
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| 		int i = getDistanceAt(neighborState) + 1;
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| 		if (i != 1 || (Integer)state.getValue(DISTANCE) != i) {
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| 			scheduledTickAccess.scheduleTick(pos, this, 1);
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| 		}
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| 
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| 		return state;
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| 	}
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| 
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| 	private static BlockState updateDistance(BlockState state, LevelAccessor level, BlockPos pos) {
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| 		int i = 7;
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| 		BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
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| 
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| 		for (Direction direction : Direction.values()) {
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| 			mutableBlockPos.setWithOffset(pos, direction);
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| 			i = Math.min(i, getDistanceAt(level.getBlockState(mutableBlockPos)) + 1);
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| 			if (i == 1) {
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| 				break;
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| 			}
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| 		}
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| 
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| 		return state.setValue(DISTANCE, i);
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| 	}
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| 
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| 	private static int getDistanceAt(BlockState neighbor) {
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| 		return getOptionalDistanceAt(neighbor).orElse(7);
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| 	}
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| 
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| 	public static OptionalInt getOptionalDistanceAt(BlockState state) {
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| 		if (state.is(BlockTags.LOGS)) {
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| 			return OptionalInt.of(0);
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| 		} else {
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| 			return state.hasProperty(DISTANCE) ? OptionalInt.of((Integer)state.getValue(DISTANCE)) : OptionalInt.empty();
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected FluidState getFluidState(BlockState state) {
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| 		return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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| 	}
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| 
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| 	@Override
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| 	public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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| 		super.animateTick(state, level, pos, random);
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| 		BlockPos blockPos = pos.below();
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| 		BlockState blockState = level.getBlockState(blockPos);
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| 		makeDrippingWaterParticles(level, pos, random, blockState, blockPos);
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| 		this.makeFallingLeavesParticles(level, pos, random, blockState, blockPos);
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| 	}
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| 
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| 	private static void makeDrippingWaterParticles(Level level, BlockPos pos, RandomSource random, BlockState blockBelow, BlockPos belowPos) {
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| 		if (level.isRainingAt(pos.above())) {
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| 			if (random.nextInt(15) == 1) {
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| 				if (!blockBelow.canOcclude() || !blockBelow.isFaceSturdy(level, belowPos, Direction.UP)) {
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| 					ParticleUtils.spawnParticleBelow(level, pos, random, ParticleTypes.DRIPPING_WATER);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	private void makeFallingLeavesParticles(Level level, BlockPos pos, RandomSource random, BlockState blockBelow, BlockPos belowPos) {
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| 		if (!(random.nextFloat() >= this.leafParticleChance)) {
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| 			if (!isFaceFull(blockBelow.getCollisionShape(level, belowPos), Direction.UP)) {
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| 				this.spawnFallingLeavesParticle(level, pos, random);
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| 			}
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| 		}
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| 	}
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| 
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| 	protected abstract void spawnFallingLeavesParticle(Level level, BlockPos pos, RandomSource random);
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(DISTANCE, PERSISTENT, WATERLOGGED);
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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| 		BlockState blockState = this.defaultBlockState().setValue(PERSISTENT, true).setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
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| 		return updateDistance(blockState, context.getLevel(), context.getClickedPos());
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| 	}
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| }
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