115 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import java.util.function.ToIntFunction;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.component.DataComponents;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.entity.player.Player;
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| import net.minecraft.world.item.ItemStack;
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| import net.minecraft.world.item.Items;
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| import net.minecraft.world.item.component.BlockItemStateProperties;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.IntegerProperty;
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| import net.minecraft.world.level.material.FluidState;
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| import net.minecraft.world.level.material.Fluids;
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| import net.minecraft.world.phys.BlockHitResult;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| 
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| public class LightBlock extends Block implements SimpleWaterloggedBlock {
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| 	public static final MapCodec<LightBlock> CODEC = simpleCodec(LightBlock::new);
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| 	public static final int MAX_LEVEL = 15;
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| 	public static final IntegerProperty LEVEL = BlockStateProperties.LEVEL;
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| 	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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| 	public static final ToIntFunction<BlockState> LIGHT_EMISSION = blockState -> (Integer)blockState.getValue(LEVEL);
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| 
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| 	@Override
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| 	public MapCodec<LightBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	public LightBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(LEVEL, 15).setValue(WATERLOGGED, false));
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(LEVEL, WATERLOGGED);
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| 	}
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| 
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| 	@Override
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| 	protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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| 		if (!level.isClientSide && player.canUseGameMasterBlocks()) {
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| 			level.setBlock(pos, state.cycle(LEVEL), 2);
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| 			return InteractionResult.SUCCESS_SERVER;
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| 		} else {
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| 			return InteractionResult.CONSUME;
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return context.isHoldingItem(Items.LIGHT) ? Shapes.block() : Shapes.empty();
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| 	}
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| 
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| 	@Override
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| 	protected boolean propagatesSkylightDown(BlockState state) {
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| 		return state.getFluidState().isEmpty();
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| 	}
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| 
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| 	@Override
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| 	protected RenderShape getRenderShape(BlockState state) {
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| 		return RenderShape.INVISIBLE;
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| 	}
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| 
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| 	@Override
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| 	protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) {
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| 		return 1.0F;
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if ((Boolean)state.getValue(WATERLOGGED)) {
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| 			scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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| 		}
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| 
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| 		return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 	}
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| 
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| 	@Override
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| 	protected FluidState getFluidState(BlockState state) {
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| 		return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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| 	}
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| 
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| 	@Override
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| 	protected ItemStack getCloneItemStack(LevelReader level, BlockPos pos, BlockState state, boolean includeData) {
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| 		return setLightOnStack(super.getCloneItemStack(level, pos, state, includeData), (Integer)state.getValue(LEVEL));
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| 	}
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| 
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| 	public static ItemStack setLightOnStack(ItemStack stack, int light) {
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| 		stack.set(DataComponents.BLOCK_STATE, BlockItemStateProperties.EMPTY.with(LEVEL, light));
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| 		return stack;
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| 	}
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| }
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