291 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			291 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.google.common.collect.ImmutableMap;
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| import com.google.common.collect.Maps;
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| import com.mojang.serialization.MapCodec;
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| import java.util.Map;
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| import java.util.Map.Entry;
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| import java.util.function.BooleanSupplier;
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| import java.util.function.Function;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.entity.LivingEntity;
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| import net.minecraft.world.item.ItemStack;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelAccessor;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.EnumProperty;
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| import net.minecraft.world.level.block.state.properties.Property;
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| import net.minecraft.world.level.block.state.properties.WallSide;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class MossyCarpetBlock extends Block implements BonemealableBlock {
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| 	public static final MapCodec<MossyCarpetBlock> CODEC = simpleCodec(MossyCarpetBlock::new);
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| 	public static final BooleanProperty BASE = BlockStateProperties.BOTTOM;
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| 	public static final EnumProperty<WallSide> NORTH = BlockStateProperties.NORTH_WALL;
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| 	public static final EnumProperty<WallSide> EAST = BlockStateProperties.EAST_WALL;
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| 	public static final EnumProperty<WallSide> SOUTH = BlockStateProperties.SOUTH_WALL;
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| 	public static final EnumProperty<WallSide> WEST = BlockStateProperties.WEST_WALL;
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| 	public static final Map<Direction, EnumProperty<WallSide>> PROPERTY_BY_DIRECTION = ImmutableMap.copyOf(
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| 		Maps.newEnumMap(Map.of(Direction.NORTH, NORTH, Direction.EAST, EAST, Direction.SOUTH, SOUTH, Direction.WEST, WEST))
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| 	);
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| 	private final Function<BlockState, VoxelShape> shapes;
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| 
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| 	@Override
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| 	public MapCodec<MossyCarpetBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	public MossyCarpetBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(
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| 			this.stateDefinition
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| 				.any()
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| 				.setValue(BASE, true)
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| 				.setValue(NORTH, WallSide.NONE)
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| 				.setValue(EAST, WallSide.NONE)
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| 				.setValue(SOUTH, WallSide.NONE)
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| 				.setValue(WEST, WallSide.NONE)
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| 		);
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| 		this.shapes = this.makeShapes();
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getOcclusionShape(BlockState state) {
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| 		return Shapes.empty();
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| 	}
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| 
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| 	public Function<BlockState, VoxelShape> makeShapes() {
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| 		Map<Direction, VoxelShape> map = Shapes.rotateHorizontal(Block.boxZ(16.0, 0.0, 10.0, 0.0, 1.0));
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| 		Map<Direction, VoxelShape> map2 = Shapes.rotateAll(Block.boxZ(16.0, 0.0, 1.0));
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| 		return this.getShapeForEachState(blockState -> {
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| 			VoxelShape voxelShape = blockState.getValue(BASE) ? (VoxelShape)map2.get(Direction.DOWN) : Shapes.empty();
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| 
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| 			for (Entry<Direction, EnumProperty<WallSide>> entry : PROPERTY_BY_DIRECTION.entrySet()) {
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| 				switch ((WallSide)blockState.getValue((Property)entry.getValue())) {
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| 					case NONE:
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| 					default:
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| 						break;
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| 					case LOW:
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| 						voxelShape = Shapes.or(voxelShape, (VoxelShape)map.get(entry.getKey()));
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| 						break;
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| 					case TALL:
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| 						voxelShape = Shapes.or(voxelShape, (VoxelShape)map2.get(entry.getKey()));
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| 				}
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| 			}
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| 
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| 			return voxelShape.isEmpty() ? Shapes.block() : voxelShape;
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| 		});
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return (VoxelShape)this.shapes.apply(state);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return state.getValue(BASE) ? (VoxelShape)this.shapes.apply(this.defaultBlockState()) : Shapes.empty();
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| 	}
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| 
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| 	@Override
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| 	protected boolean propagatesSkylightDown(BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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| 		BlockState blockState = level.getBlockState(pos.below());
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| 		return state.getValue(BASE) ? !blockState.isAir() : blockState.is(this) && (Boolean)blockState.getValue(BASE);
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| 	}
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| 
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| 	private static boolean hasFaces(BlockState state) {
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| 		if ((Boolean)state.getValue(BASE)) {
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| 			return true;
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| 		} else {
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| 			for (EnumProperty<WallSide> enumProperty : PROPERTY_BY_DIRECTION.values()) {
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| 				if (state.getValue(enumProperty) != WallSide.NONE) {
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| 					return true;
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| 				}
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| 			}
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| 
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| 			return false;
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| 		}
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| 	}
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| 
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| 	private static boolean canSupportAtFace(BlockGetter level, BlockPos pos, Direction direction) {
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| 		return direction == Direction.UP ? false : MultifaceBlock.canAttachTo(level, pos, direction);
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| 	}
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| 
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| 	private static BlockState getUpdatedState(BlockState state, BlockGetter level, BlockPos pos, boolean tip) {
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| 		BlockState blockState = null;
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| 		BlockState blockState2 = null;
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| 		tip |= state.getValue(BASE);
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| 
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| 		for (Direction direction : Direction.Plane.HORIZONTAL) {
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| 			EnumProperty<WallSide> enumProperty = getPropertyForFace(direction);
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| 			WallSide wallSide = canSupportAtFace(level, pos, direction) ? (tip ? WallSide.LOW : state.getValue(enumProperty)) : WallSide.NONE;
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| 			if (wallSide == WallSide.LOW) {
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| 				if (blockState == null) {
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| 					blockState = level.getBlockState(pos.above());
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| 				}
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| 
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| 				if (blockState.is(Blocks.PALE_MOSS_CARPET) && blockState.getValue(enumProperty) != WallSide.NONE && !(Boolean)blockState.getValue(BASE)) {
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| 					wallSide = WallSide.TALL;
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| 				}
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| 
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| 				if (!(Boolean)state.getValue(BASE)) {
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| 					if (blockState2 == null) {
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| 						blockState2 = level.getBlockState(pos.below());
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| 					}
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| 
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| 					if (blockState2.is(Blocks.PALE_MOSS_CARPET) && blockState2.getValue(enumProperty) == WallSide.NONE) {
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| 						wallSide = WallSide.NONE;
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| 					}
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| 				}
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| 			}
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| 
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| 			state = state.setValue(enumProperty, wallSide);
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| 		}
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| 
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| 		return state;
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| 	}
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| 
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| 	@Nullable
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		return getUpdatedState(this.defaultBlockState(), context.getLevel(), context.getClickedPos(), true);
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| 	}
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| 
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| 	public static void placeAt(LevelAccessor level, BlockPos pos, RandomSource random, int flags) {
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| 		BlockState blockState = Blocks.PALE_MOSS_CARPET.defaultBlockState();
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| 		BlockState blockState2 = getUpdatedState(blockState, level, pos, true);
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| 		level.setBlock(pos, blockState2, flags);
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| 		BlockState blockState3 = createTopperWithSideChance(level, pos, random::nextBoolean);
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| 		if (!blockState3.isAir()) {
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| 			level.setBlock(pos.above(), blockState3, flags);
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| 			BlockState blockState4 = getUpdatedState(blockState2, level, pos, true);
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| 			level.setBlock(pos, blockState4, flags);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public void setPlacedBy(Level level, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) {
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| 		if (!level.isClientSide) {
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| 			RandomSource randomSource = level.getRandom();
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| 			BlockState blockState = createTopperWithSideChance(level, pos, randomSource::nextBoolean);
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| 			if (!blockState.isAir()) {
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| 				level.setBlock(pos.above(), blockState, 3);
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| 			}
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| 		}
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| 	}
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| 
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| 	private static BlockState createTopperWithSideChance(BlockGetter level, BlockPos pos, BooleanSupplier placeSide) {
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| 		BlockPos blockPos = pos.above();
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| 		BlockState blockState = level.getBlockState(blockPos);
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| 		boolean bl = blockState.is(Blocks.PALE_MOSS_CARPET);
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| 		if ((!bl || !(Boolean)blockState.getValue(BASE)) && (bl || blockState.canBeReplaced())) {
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| 			BlockState blockState2 = Blocks.PALE_MOSS_CARPET.defaultBlockState().setValue(BASE, false);
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| 			BlockState blockState3 = getUpdatedState(blockState2, level, pos.above(), true);
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| 
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| 			for (Direction direction : Direction.Plane.HORIZONTAL) {
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| 				EnumProperty<WallSide> enumProperty = getPropertyForFace(direction);
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| 				if (blockState3.getValue(enumProperty) != WallSide.NONE && !placeSide.getAsBoolean()) {
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| 					blockState3 = blockState3.setValue(enumProperty, WallSide.NONE);
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| 				}
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| 			}
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| 
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| 			return hasFaces(blockState3) && blockState3 != blockState ? blockState3 : Blocks.AIR.defaultBlockState();
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| 		} else {
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| 			return Blocks.AIR.defaultBlockState();
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if (!state.canSurvive(level, pos)) {
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| 			return Blocks.AIR.defaultBlockState();
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| 		} else {
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| 			BlockState blockState = getUpdatedState(state, level, pos, false);
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| 			return !hasFaces(blockState) ? Blocks.AIR.defaultBlockState() : blockState;
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(BASE, NORTH, EAST, SOUTH, WEST);
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| 	}
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| 
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| 	@Override
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| 	protected BlockState rotate(BlockState state, Rotation rotation) {
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| 		return switch (rotation) {
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| 			case CLOCKWISE_180 -> (BlockState)state.setValue(NORTH, (WallSide)state.getValue(SOUTH))
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| 				.setValue(EAST, (WallSide)state.getValue(WEST))
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| 				.setValue(SOUTH, (WallSide)state.getValue(NORTH))
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| 				.setValue(WEST, (WallSide)state.getValue(EAST));
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| 			case COUNTERCLOCKWISE_90 -> (BlockState)state.setValue(NORTH, (WallSide)state.getValue(EAST))
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| 				.setValue(EAST, (WallSide)state.getValue(SOUTH))
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| 				.setValue(SOUTH, (WallSide)state.getValue(WEST))
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| 				.setValue(WEST, (WallSide)state.getValue(NORTH));
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| 			case CLOCKWISE_90 -> (BlockState)state.setValue(NORTH, (WallSide)state.getValue(WEST))
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| 				.setValue(EAST, (WallSide)state.getValue(NORTH))
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| 				.setValue(SOUTH, (WallSide)state.getValue(EAST))
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| 				.setValue(WEST, (WallSide)state.getValue(SOUTH));
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| 			default -> state;
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| 		};
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| 	}
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| 
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| 	@Override
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| 	protected BlockState mirror(BlockState state, Mirror mirror) {
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| 		return switch (mirror) {
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| 			case LEFT_RIGHT -> (BlockState)state.setValue(NORTH, (WallSide)state.getValue(SOUTH)).setValue(SOUTH, (WallSide)state.getValue(NORTH));
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| 			case FRONT_BACK -> (BlockState)state.setValue(EAST, (WallSide)state.getValue(WEST)).setValue(WEST, (WallSide)state.getValue(EAST));
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| 			default -> super.mirror(state, mirror);
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| 		};
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| 	}
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| 
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| 	@Nullable
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| 	public static EnumProperty<WallSide> getPropertyForFace(Direction direction) {
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| 		return (EnumProperty<WallSide>)PROPERTY_BY_DIRECTION.get(direction);
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| 	}
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| 
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| 	@Override
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| 	public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) {
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| 		return (Boolean)state.getValue(BASE) && !createTopperWithSideChance(level, pos, () -> true).isAir();
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| 	}
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| 
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| 	@Override
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| 	public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
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| 		BlockState blockState = createTopperWithSideChance(level, pos, () -> true);
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| 		if (!blockState.isAir()) {
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| 			level.setBlock(pos.above(), blockState, 3);
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| 		}
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| 	}
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| }
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