minecraft-src/net/minecraft/world/level/block/RailBlock.java
2025-09-18 12:27:44 +00:00

58 lines
2 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.properties.RailShape;
public class RailBlock extends BaseRailBlock {
public static final MapCodec<RailBlock> CODEC = simpleCodec(RailBlock::new);
public static final EnumProperty<RailShape> SHAPE = BlockStateProperties.RAIL_SHAPE;
@Override
public MapCodec<RailBlock> codec() {
return CODEC;
}
protected RailBlock(BlockBehaviour.Properties properties) {
super(false, properties);
this.registerDefaultState(this.stateDefinition.any().setValue(SHAPE, RailShape.NORTH_SOUTH).setValue(WATERLOGGED, false));
}
@Override
protected void updateState(BlockState state, Level level, BlockPos pos, Block neighborBlock) {
if (neighborBlock.defaultBlockState().isSignalSource() && new RailState(level, pos, state).countPotentialConnections() == 3) {
this.updateDir(level, pos, state, false);
}
}
@Override
public Property<RailShape> getShapeProperty() {
return SHAPE;
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
RailShape railShape = state.getValue(SHAPE);
RailShape railShape2 = this.rotate(railShape, rotation);
return state.setValue(SHAPE, railShape2);
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
RailShape railShape = state.getValue(SHAPE);
RailShape railShape2 = this.mirror(railShape, mirror);
return state.setValue(SHAPE, railShape2);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(SHAPE, WATERLOGGED);
}
}