111 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.particles.DustParticleOptions;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.InteractionResult;
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| import net.minecraft.world.entity.player.Player;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.IntegerProperty;
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| import net.minecraft.world.phys.BlockHitResult;
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| 
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| public class RepeaterBlock extends DiodeBlock {
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| 	public static final MapCodec<RepeaterBlock> CODEC = simpleCodec(RepeaterBlock::new);
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| 	public static final BooleanProperty LOCKED = BlockStateProperties.LOCKED;
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| 	public static final IntegerProperty DELAY = BlockStateProperties.DELAY;
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| 
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| 	@Override
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| 	public MapCodec<RepeaterBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected RepeaterBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(DELAY, 1).setValue(LOCKED, false).setValue(POWERED, false));
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| 	}
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| 
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| 	@Override
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| 	protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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| 		if (!player.getAbilities().mayBuild) {
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| 			return InteractionResult.PASS;
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| 		} else {
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| 			level.setBlock(pos, state.cycle(DELAY), 3);
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| 			return InteractionResult.SUCCESS;
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected int getDelay(BlockState state) {
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| 		return (Integer)state.getValue(DELAY) * 2;
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		BlockState blockState = super.getStateForPlacement(context);
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| 		return blockState.setValue(LOCKED, this.isLocked(context.getLevel(), context.getClickedPos(), blockState));
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if (direction == Direction.DOWN && !this.canSurviveOn(level, neighborPos, neighborState)) {
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| 			return Blocks.AIR.defaultBlockState();
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| 		} else {
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| 			return !level.isClientSide() && direction.getAxis() != ((Direction)state.getValue(FACING)).getAxis()
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| 				? state.setValue(LOCKED, this.isLocked(level, pos, state))
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| 				: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public boolean isLocked(LevelReader level, BlockPos pos, BlockState state) {
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| 		return this.getAlternateSignal(level, pos, state) > 0;
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| 	}
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| 
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| 	@Override
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| 	protected boolean sideInputDiodesOnly() {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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| 		if ((Boolean)state.getValue(POWERED)) {
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| 			Direction direction = state.getValue(FACING);
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| 			double d = pos.getX() + 0.5 + (random.nextDouble() - 0.5) * 0.2;
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| 			double e = pos.getY() + 0.4 + (random.nextDouble() - 0.5) * 0.2;
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| 			double f = pos.getZ() + 0.5 + (random.nextDouble() - 0.5) * 0.2;
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| 			float g = -5.0F;
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| 			if (random.nextBoolean()) {
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| 				g = (Integer)state.getValue(DELAY) * 2 - 1;
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| 			}
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| 
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| 			g /= 16.0F;
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| 			double h = g * direction.getStepX();
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| 			double i = g * direction.getStepZ();
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| 			level.addParticle(DustParticleOptions.REDSTONE, d + h, e, f + i, 0.0, 0.0, 0.0);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(FACING, DELAY, LOCKED, POWERED);
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| 	}
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| }
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