285 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.google.common.annotations.VisibleForTesting;
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.Util;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.particles.DustColorTransitionOptions;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.sounds.SoundEvents;
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| import net.minecraft.sounds.SoundSource;
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| import net.minecraft.tags.BlockTags;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.util.valueproviders.ConstantInt;
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| import net.minecraft.world.entity.Entity;
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| import net.minecraft.world.entity.EntityType;
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| import net.minecraft.world.item.ItemStack;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.entity.BlockEntity;
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| import net.minecraft.world.level.block.entity.BlockEntityTicker;
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| import net.minecraft.world.level.block.entity.BlockEntityType;
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| import net.minecraft.world.level.block.entity.SculkSensorBlockEntity;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.EnumProperty;
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| import net.minecraft.world.level.block.state.properties.IntegerProperty;
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| import net.minecraft.world.level.block.state.properties.SculkSensorPhase;
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| import net.minecraft.world.level.gameevent.GameEvent;
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| import net.minecraft.world.level.gameevent.vibrations.VibrationSystem;
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| import net.minecraft.world.level.material.FluidState;
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| import net.minecraft.world.level.material.Fluids;
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| import net.minecraft.world.level.pathfinder.PathComputationType;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class SculkSensorBlock extends BaseEntityBlock implements SimpleWaterloggedBlock {
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| 	public static final MapCodec<SculkSensorBlock> CODEC = simpleCodec(SculkSensorBlock::new);
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| 	public static final int ACTIVE_TICKS = 30;
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| 	public static final int COOLDOWN_TICKS = 10;
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| 	public static final EnumProperty<SculkSensorPhase> PHASE = BlockStateProperties.SCULK_SENSOR_PHASE;
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| 	public static final IntegerProperty POWER = BlockStateProperties.POWER;
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| 	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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| 	private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 8.0);
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| 	private static final float[] RESONANCE_PITCH_BEND = Util.make(new float[16], fs -> {
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| 		int[] is = new int[]{0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, 24};
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| 
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| 		for (int i = 0; i < 16; i++) {
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| 			fs[i] = NoteBlock.getPitchFromNote(is[i]);
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| 		}
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| 	});
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| 
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| 	@Override
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| 	public MapCodec<? extends SculkSensorBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	public SculkSensorBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(PHASE, SculkSensorPhase.INACTIVE).setValue(POWER, 0).setValue(WATERLOGGED, false));
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| 	}
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| 
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| 	@Nullable
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		BlockPos blockPos = context.getClickedPos();
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| 		FluidState fluidState = context.getLevel().getFluidState(blockPos);
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| 		return this.defaultBlockState().setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
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| 	}
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| 
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| 	@Override
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| 	protected FluidState getFluidState(BlockState state) {
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| 		return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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| 	}
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| 
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| 	@Override
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| 	protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		if (getPhase(state) != SculkSensorPhase.ACTIVE) {
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| 			if (getPhase(state) == SculkSensorPhase.COOLDOWN) {
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| 				level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.INACTIVE), 3);
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| 				if (!(Boolean)state.getValue(WATERLOGGED)) {
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| 					level.playSound(null, pos, SoundEvents.SCULK_CLICKING_STOP, SoundSource.BLOCKS, 1.0F, level.random.nextFloat() * 0.2F + 0.8F);
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| 				}
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| 			}
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| 		} else {
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| 			deactivate(level, pos, state);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public void stepOn(Level level, BlockPos pos, BlockState state, Entity entity) {
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| 		if (!level.isClientSide()
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| 			&& canActivate(state)
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| 			&& entity.getType() != EntityType.WARDEN
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| 			&& level.getBlockEntity(pos) instanceof SculkSensorBlockEntity sculkSensorBlockEntity
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| 			&& level instanceof ServerLevel serverLevel
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| 			&& sculkSensorBlockEntity.getVibrationUser().canReceiveVibration(serverLevel, pos, GameEvent.STEP, GameEvent.Context.of(state))) {
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| 			sculkSensorBlockEntity.getListener().forceScheduleVibration(serverLevel, GameEvent.STEP, GameEvent.Context.of(entity), entity.position());
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| 		}
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| 
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| 		super.stepOn(level, pos, state, entity);
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| 	}
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| 
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| 	@Override
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| 	protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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| 		if (!level.isClientSide() && !state.is(oldState.getBlock())) {
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| 			if ((Integer)state.getValue(POWER) > 0 && !level.getBlockTicks().hasScheduledTick(pos, this)) {
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| 				level.setBlock(pos, state.setValue(POWER, 0), 18);
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| 			}
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
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| 		if (getPhase(state) == SculkSensorPhase.ACTIVE) {
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| 			updateNeighbours(level, pos, state);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if ((Boolean)state.getValue(WATERLOGGED)) {
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| 			scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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| 		}
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| 
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| 		return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 	}
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| 
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| 	private static void updateNeighbours(Level level, BlockPos pos, BlockState state) {
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| 		Block block = state.getBlock();
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| 		level.updateNeighborsAt(pos, block);
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| 		level.updateNeighborsAt(pos.below(), block);
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| 	}
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| 
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| 	@Nullable
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| 	@Override
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| 	public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
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| 		return new SculkSensorBlockEntity(pos, state);
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| 	}
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| 
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| 	@Nullable
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| 	@Override
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| 	public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> blockEntityType) {
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| 		return !level.isClientSide
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| 			? createTickerHelper(
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| 				blockEntityType,
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| 				BlockEntityType.SCULK_SENSOR,
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| 				(levelx, blockPos, blockState, sculkSensorBlockEntity) -> VibrationSystem.Ticker.tick(
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| 					levelx, sculkSensorBlockEntity.getVibrationData(), sculkSensorBlockEntity.getVibrationUser()
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| 				)
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| 			)
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| 			: null;
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return SHAPE;
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| 	}
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| 
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| 	@Override
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| 	protected boolean isSignalSource(BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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| 		return (Integer)state.getValue(POWER);
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| 	}
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| 
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| 	@Override
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| 	public int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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| 		return direction == Direction.UP ? state.getSignal(level, pos, direction) : 0;
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| 	}
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| 
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| 	public static SculkSensorPhase getPhase(BlockState state) {
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| 		return state.getValue(PHASE);
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| 	}
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| 
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| 	public static boolean canActivate(BlockState state) {
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| 		return getPhase(state) == SculkSensorPhase.INACTIVE;
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| 	}
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| 
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| 	public static void deactivate(Level level, BlockPos pos, BlockState state) {
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| 		level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.COOLDOWN).setValue(POWER, 0), 3);
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| 		level.scheduleTick(pos, state.getBlock(), 10);
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| 		updateNeighbours(level, pos, state);
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| 	}
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| 
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| 	@VisibleForTesting
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| 	public int getActiveTicks() {
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| 		return 30;
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| 	}
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| 
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| 	public void activate(@Nullable Entity entity, Level level, BlockPos pos, BlockState state, int power, int frequency) {
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| 		level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.ACTIVE).setValue(POWER, power), 3);
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| 		level.scheduleTick(pos, state.getBlock(), this.getActiveTicks());
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| 		updateNeighbours(level, pos, state);
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| 		tryResonateVibration(entity, level, pos, frequency);
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| 		level.gameEvent(entity, GameEvent.SCULK_SENSOR_TENDRILS_CLICKING, pos);
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| 		if (!(Boolean)state.getValue(WATERLOGGED)) {
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| 			level.playSound(
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| 				null, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, SoundEvents.SCULK_CLICKING, SoundSource.BLOCKS, 1.0F, level.random.nextFloat() * 0.2F + 0.8F
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| 			);
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| 		}
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| 	}
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| 
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| 	public static void tryResonateVibration(@Nullable Entity entity, Level level, BlockPos pos, int frequency) {
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| 		for (Direction direction : Direction.values()) {
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| 			BlockPos blockPos = pos.relative(direction);
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| 			BlockState blockState = level.getBlockState(blockPos);
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| 			if (blockState.is(BlockTags.VIBRATION_RESONATORS)) {
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| 				level.gameEvent(VibrationSystem.getResonanceEventByFrequency(frequency), blockPos, GameEvent.Context.of(entity, blockState));
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| 				float f = RESONANCE_PITCH_BEND[frequency];
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| 				level.playSound(null, blockPos, SoundEvents.AMETHYST_BLOCK_RESONATE, SoundSource.BLOCKS, 1.0F, f);
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| 			}
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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| 		if (getPhase(state) == SculkSensorPhase.ACTIVE) {
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| 			Direction direction = Direction.getRandom(random);
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| 			if (direction != Direction.UP && direction != Direction.DOWN) {
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| 				double d = pos.getX() + 0.5 + (direction.getStepX() == 0 ? 0.5 - random.nextDouble() : direction.getStepX() * 0.6);
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| 				double e = pos.getY() + 0.25;
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| 				double f = pos.getZ() + 0.5 + (direction.getStepZ() == 0 ? 0.5 - random.nextDouble() : direction.getStepZ() * 0.6);
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| 				double g = random.nextFloat() * 0.04;
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| 				level.addParticle(DustColorTransitionOptions.SCULK_TO_REDSTONE, d, e, f, 0.0, g, 0.0);
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| 			}
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(PHASE, POWER, WATERLOGGED);
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| 	}
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| 
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| 	@Override
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| 	protected boolean hasAnalogOutputSignal(BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	protected int getAnalogOutputSignal(BlockState state, Level level, BlockPos pos) {
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| 		if (level.getBlockEntity(pos) instanceof SculkSensorBlockEntity sculkSensorBlockEntity) {
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| 			return getPhase(state) == SculkSensorPhase.ACTIVE ? sculkSensorBlockEntity.getLastVibrationFrequency() : 0;
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| 		} else {
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| 			return 0;
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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| 		return false;
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| 	}
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| 
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| 	@Override
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| 	protected boolean useShapeForLightOcclusion(BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	protected void spawnAfterBreak(BlockState state, ServerLevel level, BlockPos pos, ItemStack stack, boolean dropExperience) {
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| 		super.spawnAfterBreak(state, level, pos, stack, dropExperience);
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| 		if (dropExperience) {
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| 			this.tryDropExperience(level, pos, stack, ConstantInt.of(5));
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| 		}
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| 	}
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| }
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