108 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.tags.FluidTags;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.entity.LivingEntity;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelAccessor;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.properties.DoubleBlockHalf;
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| import net.minecraft.world.level.material.Fluid;
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| import net.minecraft.world.level.material.FluidState;
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| import net.minecraft.world.level.material.Fluids;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class SeagrassBlock extends VegetationBlock implements BonemealableBlock, LiquidBlockContainer {
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| 	public static final MapCodec<SeagrassBlock> CODEC = simpleCodec(SeagrassBlock::new);
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| 	private static final VoxelShape SHAPE = Block.column(12.0, 0.0, 12.0);
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| 
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| 	@Override
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| 	public MapCodec<SeagrassBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected SeagrassBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return SHAPE;
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| 	}
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| 
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| 	@Override
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| 	protected boolean mayPlaceOn(BlockState state, BlockGetter level, BlockPos pos) {
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| 		return state.isFaceSturdy(level, pos, Direction.UP) && !state.is(Blocks.MAGMA_BLOCK);
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| 	}
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| 
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| 	@Nullable
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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| 		return fluidState.is(FluidTags.WATER) && fluidState.getAmount() == 8 ? super.getStateForPlacement(context) : null;
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		BlockState blockState = super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 		if (!blockState.isAir()) {
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| 			scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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| 		}
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| 
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| 		return blockState;
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| 	}
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| 
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| 	@Override
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| 	public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) {
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| 		return level.getBlockState(pos.above()).is(Blocks.WATER);
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| 	}
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| 
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| 	@Override
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| 	public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	protected FluidState getFluidState(BlockState state) {
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| 		return Fluids.WATER.getSource(false);
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| 	}
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| 
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| 	@Override
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| 	public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
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| 		BlockState blockState = Blocks.TALL_SEAGRASS.defaultBlockState();
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| 		BlockState blockState2 = blockState.setValue(TallSeagrassBlock.HALF, DoubleBlockHalf.UPPER);
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| 		BlockPos blockPos = pos.above();
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| 		level.setBlock(pos, blockState, 2);
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| 		level.setBlock(blockPos, blockState2, 2);
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| 	}
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| 
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| 	@Override
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| 	public boolean canPlaceLiquid(@Nullable LivingEntity owner, BlockGetter level, BlockPos pos, BlockState state, Fluid fluid) {
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| 		return false;
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| 	}
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| 
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| 	@Override
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| 	public boolean placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) {
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| 		return false;
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| 	}
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| }
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