85 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.pathfinder.PathComputationType;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| 
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| public class SoulSandBlock extends Block {
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| 	public static final MapCodec<SoulSandBlock> CODEC = simpleCodec(SoulSandBlock::new);
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| 	private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 14.0);
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| 	private static final int BUBBLE_COLUMN_CHECK_DELAY = 20;
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| 
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| 	@Override
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| 	public MapCodec<SoulSandBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	public SoulSandBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return SHAPE;
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) {
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| 		return Shapes.block();
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return Shapes.block();
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| 	}
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| 
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| 	@Override
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| 	protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		BubbleColumnBlock.updateColumn(level, pos.above(), state);
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if (direction == Direction.UP && neighborState.is(Blocks.WATER)) {
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| 			scheduledTickAccess.scheduleTick(pos, this, 20);
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| 		}
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| 
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| 		return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 	}
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| 
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| 	@Override
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| 	protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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| 		level.scheduleTick(pos, this, 20);
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| 	}
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| 
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| 	@Override
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| 	protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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| 		return false;
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| 	}
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| 
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| 	@Override
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| 	protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) {
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| 		return 0.2F;
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| 	}
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| }
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