54 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.block.sounds.AmbientDesertBlockSoundsPlayer;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| 
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| public class TallDryGrassBlock extends DryVegetationBlock implements BonemealableBlock {
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| 	public static final MapCodec<TallDryGrassBlock> CODEC = simpleCodec(TallDryGrassBlock::new);
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| 	private static final VoxelShape SHAPE = Block.column(14.0, 0.0, 16.0);
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| 
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| 	@Override
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| 	public MapCodec<TallDryGrassBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected TallDryGrassBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return SHAPE;
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| 	}
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| 
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| 	@Override
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| 	public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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| 		AmbientDesertBlockSoundsPlayer.playAmbientDryGrassSounds(level, pos, random);
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| 	}
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| 
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| 	@Override
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| 	public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) {
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| 		return BonemealableBlock.hasSpreadableNeighbourPos(level, pos, Blocks.SHORT_DRY_GRASS.defaultBlockState());
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| 	}
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| 
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| 	@Override
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| 	public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
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| 		return true;
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| 	}
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| 
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| 	@Override
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| 	public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
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| 		BonemealableBlock.findSpreadableNeighbourPos(level, pos, Blocks.SHORT_DRY_GRASS.defaultBlockState())
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| 			.ifPresent(blockPos -> level.setBlockAndUpdate(blockPos, Blocks.SHORT_DRY_GRASS.defaultBlockState()));
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| 	}
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| }
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