48 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.DataResult;
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| import com.mojang.serialization.MapCodec;
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| import com.mojang.serialization.codecs.RecordCodecBuilder;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.particles.ParticleTypes;
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| import net.minecraft.core.particles.SimpleParticleType;
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| import net.minecraft.core.registries.BuiltInRegistries;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| 
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| public class TorchBlock extends BaseTorchBlock {
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| 	protected static final MapCodec<SimpleParticleType> PARTICLE_OPTIONS_FIELD = BuiltInRegistries.PARTICLE_TYPE
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| 		.byNameCodec()
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| 		.<SimpleParticleType>comapFlatMap(
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| 			particleType -> particleType instanceof SimpleParticleType simpleParticleType
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| 				? DataResult.success(simpleParticleType)
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| 				: DataResult.error(() -> "Not a SimpleParticleType: " + particleType),
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| 			simpleParticleType -> simpleParticleType
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| 		)
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| 		.fieldOf("particle_options");
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| 	public static final MapCodec<TorchBlock> CODEC = RecordCodecBuilder.mapCodec(
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| 		instance -> instance.group(PARTICLE_OPTIONS_FIELD.forGetter(torchBlock -> torchBlock.flameParticle), propertiesCodec()).apply(instance, TorchBlock::new)
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| 	);
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| 	protected final SimpleParticleType flameParticle;
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| 
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| 	@Override
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| 	public MapCodec<? extends TorchBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected TorchBlock(SimpleParticleType flameParticle, BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.flameParticle = flameParticle;
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| 	}
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| 
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| 	@Override
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| 	public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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| 		double d = pos.getX() + 0.5;
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| 		double e = pos.getY() + 0.7;
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| 		double f = pos.getZ() + 0.5;
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| 		level.addParticle(ParticleTypes.SMOKE, d, e, f, 0.0, 0.0, 0.0);
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| 		level.addParticle(this.flameParticle, d, e, f, 0.0, 0.0, 0.0);
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| 	}
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| }
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