76 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import com.mojang.serialization.codecs.RecordCodecBuilder;
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| import java.util.Map;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.EnumProperty;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| 
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| public class WallSkullBlock extends AbstractSkullBlock {
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| 	public static final MapCodec<WallSkullBlock> CODEC = RecordCodecBuilder.mapCodec(
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| 		instance -> instance.group(SkullBlock.Type.CODEC.fieldOf("kind").forGetter(AbstractSkullBlock::getType), propertiesCodec())
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| 			.apply(instance, WallSkullBlock::new)
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| 	);
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| 	public static final EnumProperty<Direction> FACING = HorizontalDirectionalBlock.FACING;
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| 	private static final Map<Direction, VoxelShape> SHAPES = Shapes.rotateHorizontal(Block.boxZ(8.0, 8.0, 16.0));
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| 
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| 	@Override
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| 	public MapCodec<? extends WallSkullBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected WallSkullBlock(SkullBlock.Type type, BlockBehaviour.Properties properties) {
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| 		super(type, properties);
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| 		this.registerDefaultState(this.defaultBlockState().setValue(FACING, Direction.NORTH));
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return (VoxelShape)SHAPES.get(state.getValue(FACING));
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		BlockState blockState = super.getStateForPlacement(context);
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| 		BlockGetter blockGetter = context.getLevel();
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| 		BlockPos blockPos = context.getClickedPos();
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| 		Direction[] directions = context.getNearestLookingDirections();
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| 
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| 		for (Direction direction : directions) {
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| 			if (direction.getAxis().isHorizontal()) {
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| 				Direction direction2 = direction.getOpposite();
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| 				blockState = blockState.setValue(FACING, direction2);
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| 				if (!blockGetter.getBlockState(blockPos.relative(direction)).canBeReplaced(context)) {
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| 					return blockState;
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| 				}
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| 			}
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| 		}
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| 
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| 		return null;
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| 	}
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| 
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| 	@Override
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| 	protected BlockState rotate(BlockState state, Rotation rotation) {
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| 		return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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| 	}
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| 
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| 	@Override
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| 	protected BlockState mirror(BlockState state, Mirror mirror) {
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| 		return state.rotate(mirror.getRotation(state.getValue(FACING)));
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		super.createBlockStateDefinition(builder);
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| 		builder.add(FACING);
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| 	}
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| }
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