125 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import com.mojang.serialization.codecs.RecordCodecBuilder;
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| import java.util.Map;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.particles.ParticleTypes;
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| import net.minecraft.core.particles.SimpleParticleType;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.EnumProperty;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.Shapes;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class WallTorchBlock extends TorchBlock {
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| 	public static final MapCodec<WallTorchBlock> CODEC = RecordCodecBuilder.mapCodec(
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| 		instance -> instance.group(PARTICLE_OPTIONS_FIELD.forGetter(wallTorchBlock -> wallTorchBlock.flameParticle), propertiesCodec())
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| 			.apply(instance, WallTorchBlock::new)
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| 	);
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| 	public static final EnumProperty<Direction> FACING = HorizontalDirectionalBlock.FACING;
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| 	private static final Map<Direction, VoxelShape> SHAPES = Shapes.rotateHorizontal(Block.boxZ(5.0, 3.0, 13.0, 11.0, 16.0));
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| 
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| 	@Override
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| 	public MapCodec<WallTorchBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected WallTorchBlock(SimpleParticleType flameParticle, BlockBehaviour.Properties properties) {
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| 		super(flameParticle, properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH));
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| 	}
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| 
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| 	@Override
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| 	protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return getShape(state);
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| 	}
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| 
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| 	public static VoxelShape getShape(BlockState state) {
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| 		return (VoxelShape)SHAPES.get(state.getValue(FACING));
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| 	}
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| 
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| 	@Override
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| 	protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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| 		return canSurvive(level, pos, state.getValue(FACING));
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| 	}
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| 
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| 	public static boolean canSurvive(LevelReader level, BlockPos pos, Direction facing) {
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| 		BlockPos blockPos = pos.relative(facing.getOpposite());
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| 		BlockState blockState = level.getBlockState(blockPos);
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| 		return blockState.isFaceSturdy(level, blockPos, facing);
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| 	}
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| 
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| 	@Nullable
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		BlockState blockState = this.defaultBlockState();
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| 		LevelReader levelReader = context.getLevel();
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| 		BlockPos blockPos = context.getClickedPos();
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| 		Direction[] directions = context.getNearestLookingDirections();
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| 
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| 		for (Direction direction : directions) {
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| 			if (direction.getAxis().isHorizontal()) {
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| 				Direction direction2 = direction.getOpposite();
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| 				blockState = blockState.setValue(FACING, direction2);
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| 				if (blockState.canSurvive(levelReader, blockPos)) {
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| 					return blockState;
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| 				}
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| 			}
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| 		}
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| 
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| 		return null;
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		return direction.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : state;
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| 	}
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| 
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| 	@Override
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| 	public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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| 		Direction direction = state.getValue(FACING);
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| 		double d = pos.getX() + 0.5;
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| 		double e = pos.getY() + 0.7;
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| 		double f = pos.getZ() + 0.5;
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| 		double g = 0.22;
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| 		double h = 0.27;
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| 		Direction direction2 = direction.getOpposite();
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| 		level.addParticle(ParticleTypes.SMOKE, d + 0.27 * direction2.getStepX(), e + 0.22, f + 0.27 * direction2.getStepZ(), 0.0, 0.0, 0.0);
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| 		level.addParticle(this.flameParticle, d + 0.27 * direction2.getStepX(), e + 0.22, f + 0.27 * direction2.getStepZ(), 0.0, 0.0, 0.0);
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| 	}
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| 
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| 	@Override
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| 	protected BlockState rotate(BlockState state, Rotation rotation) {
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| 		return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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| 	}
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| 
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| 	@Override
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| 	protected BlockState mirror(BlockState state, Mirror mirror) {
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| 		return state.rotate(mirror.getRotation(state.getValue(FACING)));
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(FACING);
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| 	}
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| }
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