72 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.particles.ParticleTypes;
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| import net.minecraft.sounds.SoundEvents;
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| import net.minecraft.sounds.SoundSource;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| 
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| public class WetSpongeBlock extends Block {
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| 	public static final MapCodec<WetSpongeBlock> CODEC = simpleCodec(WetSpongeBlock::new);
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| 
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| 	@Override
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| 	public MapCodec<WetSpongeBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	protected WetSpongeBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 	}
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| 
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| 	@Override
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| 	protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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| 		if (level.dimensionType().ultraWarm()) {
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| 			level.setBlock(pos, Blocks.SPONGE.defaultBlockState(), 3);
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| 			level.levelEvent(2009, pos, 0);
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| 			level.playSound(null, pos, SoundEvents.WET_SPONGE_DRIES, SoundSource.BLOCKS, 1.0F, (1.0F + level.getRandom().nextFloat() * 0.2F) * 0.7F);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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| 		Direction direction = Direction.getRandom(random);
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| 		if (direction != Direction.UP) {
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| 			BlockPos blockPos = pos.relative(direction);
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| 			BlockState blockState = level.getBlockState(blockPos);
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| 			if (!state.canOcclude() || !blockState.isFaceSturdy(level, blockPos, direction.getOpposite())) {
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| 				double d = pos.getX();
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| 				double e = pos.getY();
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| 				double f = pos.getZ();
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| 				if (direction == Direction.DOWN) {
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| 					e -= 0.05;
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| 					d += random.nextDouble();
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| 					f += random.nextDouble();
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| 				} else {
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| 					e += random.nextDouble() * 0.8;
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| 					if (direction.getAxis() == Direction.Axis.X) {
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| 						f += random.nextDouble();
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| 						if (direction == Direction.EAST) {
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| 							d++;
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| 						} else {
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| 							d += 0.05;
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| 						}
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| 					} else {
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| 						d += random.nextDouble();
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| 						if (direction == Direction.SOUTH) {
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| 							f++;
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| 						} else {
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| 							f += 0.05;
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| 						}
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| 					}
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| 				}
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| 
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| 				level.addParticle(ParticleTypes.DRIPPING_WATER, d, e, f, 0.0, 0.0, 0.0);
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| 			}
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| 		}
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| 	}
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| }
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