minecraft-src/com/mojang/blaze3d/systems/CommandEncoder.java
2025-09-18 12:37:33 +00:00

61 lines
2.5 KiB
Java

package com.mojang.blaze3d.systems;
import com.mojang.blaze3d.DontObfuscate;
import com.mojang.blaze3d.buffers.GpuBuffer;
import com.mojang.blaze3d.buffers.GpuBufferSlice;
import com.mojang.blaze3d.buffers.GpuFence;
import com.mojang.blaze3d.buffers.GpuBuffer.MappedView;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.platform.NativeImage.Format;
import com.mojang.blaze3d.textures.GpuTexture;
import com.mojang.blaze3d.textures.GpuTextureView;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.OptionalDouble;
import java.util.OptionalInt;
import java.util.function.Supplier;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
@DontObfuscate
public interface CommandEncoder {
RenderPass createRenderPass(Supplier<String> supplier, GpuTextureView gpuTextureView, OptionalInt optionalInt);
RenderPass createRenderPass(
Supplier<String> supplier, GpuTextureView gpuTextureView, OptionalInt optionalInt, @Nullable GpuTextureView gpuTextureView2, OptionalDouble optionalDouble
);
void clearColorTexture(GpuTexture gpuTexture, int i);
void clearColorAndDepthTextures(GpuTexture gpuTexture, int i, GpuTexture gpuTexture2, double d);
void clearColorAndDepthTextures(GpuTexture gpuTexture, int i, GpuTexture gpuTexture2, double d, int j, int k, int l, int m);
void clearDepthTexture(GpuTexture gpuTexture, double d);
void writeToBuffer(GpuBufferSlice gpuBufferSlice, ByteBuffer byteBuffer);
MappedView mapBuffer(GpuBuffer gpuBuffer, boolean bl, boolean bl2);
MappedView mapBuffer(GpuBufferSlice gpuBufferSlice, boolean bl, boolean bl2);
void copyToBuffer(GpuBufferSlice gpuBufferSlice, GpuBufferSlice gpuBufferSlice2);
void writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage);
void writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage, int i, int j, int k, int l, int m, int n, int o, int p);
void writeToTexture(GpuTexture gpuTexture, IntBuffer intBuffer, Format format, int i, int j, int k, int l, int m, int n);
void copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int i, Runnable runnable, int j);
void copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int i, Runnable runnable, int j, int k, int l, int m, int n);
void copyTextureToTexture(GpuTexture gpuTexture, GpuTexture gpuTexture2, int i, int j, int k, int l, int m, int n, int o);
void presentTexture(GpuTextureView gpuTextureView);
GpuFence createFence();
}