141 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.renderer.blockentity;
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| 
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| import com.mojang.blaze3d.vertex.PoseStack;
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| import com.mojang.blaze3d.vertex.VertexConsumer;
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| import com.mojang.math.Axis;
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| import java.util.Set;
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.model.Model;
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| import net.minecraft.client.model.geom.EntityModelSet;
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| import net.minecraft.client.model.geom.ModelLayers;
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| import net.minecraft.client.model.geom.PartPose;
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| import net.minecraft.client.model.geom.builders.CubeListBuilder;
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| import net.minecraft.client.model.geom.builders.LayerDefinition;
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| import net.minecraft.client.model.geom.builders.MeshDefinition;
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| import net.minecraft.client.model.geom.builders.PartDefinition;
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| import net.minecraft.client.renderer.MultiBufferSource;
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| import net.minecraft.client.renderer.RenderType;
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| import net.minecraft.client.renderer.Sheets;
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| import net.minecraft.client.resources.model.Material;
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| import net.minecraft.core.Direction;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.block.BedBlock;
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| import net.minecraft.world.level.block.ChestBlock;
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| import net.minecraft.world.level.block.DoubleBlockCombiner;
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| import net.minecraft.world.level.block.entity.BedBlockEntity;
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| import net.minecraft.world.level.block.entity.BlockEntityType;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.properties.BedPart;
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| import net.minecraft.world.phys.Vec3;
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| import org.joml.Vector3f;
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| 
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| @Environment(EnvType.CLIENT)
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| public class BedRenderer implements BlockEntityRenderer<BedBlockEntity> {
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| 	private final Model headModel;
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| 	private final Model footModel;
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| 
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| 	public BedRenderer(BlockEntityRendererProvider.Context context) {
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| 		this(context.getModelSet());
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| 	}
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| 
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| 	public BedRenderer(EntityModelSet modelSet) {
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| 		this.headModel = new Model.Simple(modelSet.bakeLayer(ModelLayers.BED_HEAD), RenderType::entitySolid);
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| 		this.footModel = new Model.Simple(modelSet.bakeLayer(ModelLayers.BED_FOOT), RenderType::entitySolid);
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| 	}
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| 
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| 	public static LayerDefinition createHeadLayer() {
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| 		MeshDefinition meshDefinition = new MeshDefinition();
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| 		PartDefinition partDefinition = meshDefinition.getRoot();
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| 		partDefinition.addOrReplaceChild("main", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 0.0F, 0.0F, 16.0F, 16.0F, 6.0F), PartPose.ZERO);
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| 		partDefinition.addOrReplaceChild(
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| 			"left_leg",
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| 			CubeListBuilder.create().texOffs(50, 6).addBox(0.0F, 6.0F, 0.0F, 3.0F, 3.0F, 3.0F),
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| 			PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) (Math.PI / 2))
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| 		);
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| 		partDefinition.addOrReplaceChild(
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| 			"right_leg",
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| 			CubeListBuilder.create().texOffs(50, 18).addBox(-16.0F, 6.0F, 0.0F, 3.0F, 3.0F, 3.0F),
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| 			PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) Math.PI)
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| 		);
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| 		return LayerDefinition.create(meshDefinition, 64, 64);
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| 	}
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| 
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| 	public static LayerDefinition createFootLayer() {
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| 		MeshDefinition meshDefinition = new MeshDefinition();
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| 		PartDefinition partDefinition = meshDefinition.getRoot();
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| 		partDefinition.addOrReplaceChild("main", CubeListBuilder.create().texOffs(0, 22).addBox(0.0F, 0.0F, 0.0F, 16.0F, 16.0F, 6.0F), PartPose.ZERO);
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| 		partDefinition.addOrReplaceChild(
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| 			"left_leg", CubeListBuilder.create().texOffs(50, 0).addBox(0.0F, 6.0F, -16.0F, 3.0F, 3.0F, 3.0F), PartPose.rotation((float) (Math.PI / 2), 0.0F, 0.0F)
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| 		);
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| 		partDefinition.addOrReplaceChild(
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| 			"right_leg",
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| 			CubeListBuilder.create().texOffs(50, 12).addBox(-16.0F, 6.0F, -16.0F, 3.0F, 3.0F, 3.0F),
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| 			PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) (Math.PI * 3.0 / 2.0))
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| 		);
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| 		return LayerDefinition.create(meshDefinition, 64, 64);
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| 	}
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| 
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| 	public void render(
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| 		BedBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos
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| 	) {
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| 		Level level = blockEntity.getLevel();
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| 		if (level != null) {
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| 			Material material = Sheets.getBedMaterial(blockEntity.getColor());
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| 			BlockState blockState = blockEntity.getBlockState();
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| 			DoubleBlockCombiner.NeighborCombineResult<? extends BedBlockEntity> neighborCombineResult = DoubleBlockCombiner.combineWithNeigbour(
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| 				BlockEntityType.BED,
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| 				BedBlock::getBlockType,
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| 				BedBlock::getConnectedDirection,
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| 				ChestBlock.FACING,
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| 				blockState,
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| 				level,
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| 				blockEntity.getBlockPos(),
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| 				(levelAccessor, blockPos) -> false
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| 			);
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| 			int i = neighborCombineResult.apply(new BrightnessCombiner<>()).get(packedLight);
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| 			this.renderPiece(
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| 				poseStack,
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| 				bufferSource,
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| 				blockState.getValue(BedBlock.PART) == BedPart.HEAD ? this.headModel : this.footModel,
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| 				blockState.getValue(BedBlock.FACING),
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| 				material,
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| 				i,
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| 				packedOverlay,
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| 				false
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| 			);
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| 		}
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| 	}
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| 
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| 	public void renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Material material) {
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| 		this.renderPiece(poseStack, bufferSource, this.headModel, Direction.SOUTH, material, packedLight, packedOverlay, false);
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| 		this.renderPiece(poseStack, bufferSource, this.footModel, Direction.SOUTH, material, packedLight, packedOverlay, true);
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| 	}
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| 
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| 	private void renderPiece(
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| 		PoseStack poseStack, MultiBufferSource bufferSource, Model model, Direction direction, Material material, int packedLight, int packedOverlay, boolean isFeet
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| 	) {
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| 		poseStack.pushPose();
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| 		preparePose(poseStack, isFeet, direction);
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| 		VertexConsumer vertexConsumer = material.buffer(bufferSource, RenderType::entitySolid);
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| 		model.renderToBuffer(poseStack, vertexConsumer, packedLight, packedOverlay);
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| 		poseStack.popPose();
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| 	}
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| 
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| 	private static void preparePose(PoseStack poseStack, boolean isFeet, Direction direction) {
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| 		poseStack.translate(0.0F, 0.5625F, isFeet ? -1.0F : 0.0F);
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| 		poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
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| 		poseStack.translate(0.5F, 0.5F, 0.5F);
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| 		poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F + direction.toYRot()));
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| 		poseStack.translate(-0.5F, -0.5F, -0.5F);
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| 	}
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| 
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| 	public void getExtents(Set<Vector3f> output) {
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| 		PoseStack poseStack = new PoseStack();
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| 		preparePose(poseStack, false, Direction.SOUTH);
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| 		this.headModel.root().getExtentsForGui(poseStack, output);
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| 		poseStack.setIdentity();
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| 		preparePose(poseStack, true, Direction.SOUTH);
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| 		this.footModel.root().getExtentsForGui(poseStack, output);
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| 	}
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| }
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