56 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.renderer.entity;
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| 
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| import com.mojang.blaze3d.vertex.PoseStack;
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| import com.mojang.blaze3d.vertex.VertexConsumer;
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.renderer.MultiBufferSource;
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| import net.minecraft.client.renderer.RenderType;
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| import net.minecraft.client.renderer.entity.state.EntityRenderState;
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| import net.minecraft.client.renderer.texture.OverlayTexture;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.resources.ResourceLocation;
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| import net.minecraft.world.entity.projectile.DragonFireball;
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| 
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| @Environment(EnvType.CLIENT)
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| public class DragonFireballRenderer extends EntityRenderer<DragonFireball, EntityRenderState> {
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| 	private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/enderdragon/dragon_fireball.png");
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| 	private static final RenderType RENDER_TYPE = RenderType.entityCutoutNoCull(TEXTURE_LOCATION);
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| 
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| 	public DragonFireballRenderer(EntityRendererProvider.Context context) {
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| 		super(context);
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| 	}
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| 
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| 	protected int getBlockLightLevel(DragonFireball entity, BlockPos pos) {
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| 		return 15;
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| 	}
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| 
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| 	@Override
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| 	public void render(EntityRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) {
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| 		poseStack.pushPose();
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| 		poseStack.scale(2.0F, 2.0F, 2.0F);
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| 		poseStack.mulPose(this.entityRenderDispatcher.cameraOrientation());
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| 		PoseStack.Pose pose = poseStack.last();
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| 		VertexConsumer vertexConsumer = bufferSource.getBuffer(RENDER_TYPE);
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| 		vertex(vertexConsumer, pose, packedLight, 0.0F, 0, 0, 1);
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| 		vertex(vertexConsumer, pose, packedLight, 1.0F, 0, 1, 1);
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| 		vertex(vertexConsumer, pose, packedLight, 1.0F, 1, 1, 0);
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| 		vertex(vertexConsumer, pose, packedLight, 0.0F, 1, 0, 0);
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| 		poseStack.popPose();
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| 		super.render(renderState, poseStack, bufferSource, packedLight);
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| 	}
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| 
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| 	private static void vertex(VertexConsumer consumer, PoseStack.Pose pose, int packedLight, float x, int y, int u, int v) {
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| 		consumer.addVertex(pose, x - 0.5F, y - 0.25F, 0.0F)
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| 			.setColor(-1)
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| 			.setUv(u, v)
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| 			.setOverlay(OverlayTexture.NO_OVERLAY)
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| 			.setLight(packedLight)
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| 			.setNormal(pose, 0.0F, 1.0F, 0.0F);
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| 	}
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| 
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| 	@Override
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| 	public EntityRenderState createRenderState() {
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| 		return new EntityRenderState();
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| 	}
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| }
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