minecraft-src/net/minecraft/client/renderer/entity/layers/WolfArmorLayer.java
2025-09-18 12:27:44 +00:00

75 lines
3.5 KiB
Java

package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import java.util.Map;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.WolfModel;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.state.WolfRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.resources.model.EquipmentClientInfo;
import net.minecraft.core.component.DataComponents;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.Crackiness;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.equipment.EquipmentAsset;
import net.minecraft.world.item.equipment.Equippable;
@Environment(EnvType.CLIENT)
public class WolfArmorLayer extends RenderLayer<WolfRenderState, WolfModel> {
private final WolfModel adultModel;
private final WolfModel babyModel;
private final EquipmentLayerRenderer equipmentRenderer;
private static final Map<Crackiness.Level, ResourceLocation> ARMOR_CRACK_LOCATIONS = Map.of(
Crackiness.Level.LOW,
ResourceLocation.withDefaultNamespace("textures/entity/wolf/wolf_armor_crackiness_low.png"),
Crackiness.Level.MEDIUM,
ResourceLocation.withDefaultNamespace("textures/entity/wolf/wolf_armor_crackiness_medium.png"),
Crackiness.Level.HIGH,
ResourceLocation.withDefaultNamespace("textures/entity/wolf/wolf_armor_crackiness_high.png")
);
public WolfArmorLayer(RenderLayerParent<WolfRenderState, WolfModel> renderer, EntityModelSet entityModels, EquipmentLayerRenderer equipmentRenderer) {
super(renderer);
this.adultModel = new WolfModel(entityModels.bakeLayer(ModelLayers.WOLF_ARMOR));
this.babyModel = new WolfModel(entityModels.bakeLayer(ModelLayers.WOLF_BABY_ARMOR));
this.equipmentRenderer = equipmentRenderer;
}
public void render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, WolfRenderState renderState, float yRot, float xRot) {
ItemStack itemStack = renderState.bodyArmorItem;
Equippable equippable = itemStack.get(DataComponents.EQUIPPABLE);
if (equippable != null && !equippable.assetId().isEmpty()) {
WolfModel wolfModel = renderState.isBaby ? this.babyModel : this.adultModel;
wolfModel.setupAnim(renderState);
this.equipmentRenderer
.renderLayers(
EquipmentClientInfo.LayerType.WOLF_BODY,
(ResourceKey<EquipmentAsset>)equippable.assetId().get(),
wolfModel,
itemStack,
poseStack,
bufferSource,
packedLight
);
this.maybeRenderCracks(poseStack, bufferSource, packedLight, itemStack, wolfModel);
}
}
private void maybeRenderCracks(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemStack armorItem, Model model) {
Crackiness.Level level = Crackiness.WOLF_ARMOR.byDamage(armorItem);
if (level != Crackiness.Level.NONE) {
ResourceLocation resourceLocation = (ResourceLocation)ARMOR_CRACK_LOCATIONS.get(level);
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.armorTranslucent(resourceLocation));
model.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY);
}
}
}