58 lines
2 KiB
Java
58 lines
2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.block.state.properties.RailShape;
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public class RailBlock extends BaseRailBlock {
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public static final MapCodec<RailBlock> CODEC = simpleCodec(RailBlock::new);
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public static final EnumProperty<RailShape> SHAPE = BlockStateProperties.RAIL_SHAPE;
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@Override
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public MapCodec<RailBlock> codec() {
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return CODEC;
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}
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protected RailBlock(BlockBehaviour.Properties properties) {
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super(false, properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(SHAPE, RailShape.NORTH_SOUTH).setValue(WATERLOGGED, false));
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}
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@Override
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protected void updateState(BlockState state, Level level, BlockPos pos, Block neighborBlock) {
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if (neighborBlock.defaultBlockState().isSignalSource() && new RailState(level, pos, state).countPotentialConnections() == 3) {
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this.updateDir(level, pos, state, false);
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}
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}
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@Override
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public Property<RailShape> getShapeProperty() {
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return SHAPE;
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}
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@Override
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protected BlockState rotate(BlockState state, Rotation rotation) {
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RailShape railShape = state.getValue(SHAPE);
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RailShape railShape2 = this.rotate(railShape, rotation);
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return state.setValue(SHAPE, railShape2);
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}
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@Override
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protected BlockState mirror(BlockState state, Mirror mirror) {
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RailShape railShape = state.getValue(SHAPE);
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RailShape railShape2 = this.mirror(railShape, mirror);
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return state.setValue(SHAPE, railShape2);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(SHAPE, WATERLOGGED);
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}
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}
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