minecraft-src/com/mojang/blaze3d/platform/Lighting.java
2025-09-18 12:27:44 +00:00

83 lines
3.5 KiB
Java

package com.mojang.blaze3d.platform;
import com.mojang.blaze3d.buffers.GpuBuffer;
import com.mojang.blaze3d.buffers.Std140Builder;
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
import com.mojang.blaze3d.systems.GpuDevice;
import com.mojang.blaze3d.systems.RenderSystem;
import java.nio.ByteBuffer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.util.Mth;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.lwjgl.system.MemoryStack;
@Environment(EnvType.CLIENT)
public class Lighting implements AutoCloseable {
private static final Vector3f DIFFUSE_LIGHT_0 = new Vector3f(0.2F, 1.0F, -0.7F).normalize();
private static final Vector3f DIFFUSE_LIGHT_1 = new Vector3f(-0.2F, 1.0F, 0.7F).normalize();
private static final Vector3f NETHER_DIFFUSE_LIGHT_0 = new Vector3f(0.2F, 1.0F, -0.7F).normalize();
private static final Vector3f NETHER_DIFFUSE_LIGHT_1 = new Vector3f(-0.2F, -1.0F, 0.7F).normalize();
private static final Vector3f INVENTORY_DIFFUSE_LIGHT_0 = new Vector3f(0.2F, -1.0F, 1.0F).normalize();
private static final Vector3f INVENTORY_DIFFUSE_LIGHT_1 = new Vector3f(-0.2F, -1.0F, 0.0F).normalize();
public static final int UBO_SIZE = new Std140SizeCalculator().putVec3().putVec3().get();
private final GpuBuffer buffer;
private final int paddedSize;
public Lighting() {
GpuDevice gpuDevice = RenderSystem.getDevice();
this.paddedSize = Mth.roundToward(UBO_SIZE, gpuDevice.getUniformOffsetAlignment());
this.buffer = gpuDevice.createBuffer(() -> "Lighting UBO", 136, this.paddedSize * Lighting.Entry.values().length);
Matrix4f matrix4f = new Matrix4f().rotationY((float) (-Math.PI / 8)).rotateX((float) (Math.PI * 3.0 / 4.0));
this.updateBuffer(
Lighting.Entry.ITEMS_FLAT, matrix4f.transformDirection(DIFFUSE_LIGHT_0, new Vector3f()), matrix4f.transformDirection(DIFFUSE_LIGHT_1, new Vector3f())
);
Matrix4f matrix4f2 = new Matrix4f()
.scaling(1.0F, -1.0F, 1.0F)
.rotateYXZ(1.0821041F, 3.2375858F, 0.0F)
.rotateYXZ((float) (-Math.PI / 8), (float) (Math.PI * 3.0 / 4.0), 0.0F);
this.updateBuffer(
Lighting.Entry.ITEMS_3D, matrix4f2.transformDirection(DIFFUSE_LIGHT_0, new Vector3f()), matrix4f2.transformDirection(DIFFUSE_LIGHT_1, new Vector3f())
);
this.updateBuffer(Lighting.Entry.ENTITY_IN_UI, INVENTORY_DIFFUSE_LIGHT_0, INVENTORY_DIFFUSE_LIGHT_1);
Matrix4f matrix4f3 = new Matrix4f();
this.updateBuffer(
Lighting.Entry.PLAYER_SKIN,
matrix4f3.transformDirection(INVENTORY_DIFFUSE_LIGHT_0, new Vector3f()),
matrix4f3.transformDirection(INVENTORY_DIFFUSE_LIGHT_1, new Vector3f())
);
}
public void updateLevel(boolean nether) {
if (nether) {
this.updateBuffer(Lighting.Entry.LEVEL, NETHER_DIFFUSE_LIGHT_0, NETHER_DIFFUSE_LIGHT_1);
} else {
this.updateBuffer(Lighting.Entry.LEVEL, DIFFUSE_LIGHT_0, DIFFUSE_LIGHT_1);
}
}
private void updateBuffer(Lighting.Entry entry, Vector3f light0, Vector3f light1) {
try (MemoryStack memoryStack = MemoryStack.stackPush()) {
ByteBuffer byteBuffer = Std140Builder.onStack(memoryStack, UBO_SIZE).putVec3(light0).putVec3(light1).get();
RenderSystem.getDevice().createCommandEncoder().writeToBuffer(this.buffer.slice(entry.ordinal() * this.paddedSize, this.paddedSize), byteBuffer);
}
}
public void setupFor(Lighting.Entry entry) {
RenderSystem.setShaderLights(this.buffer.slice(entry.ordinal() * this.paddedSize, UBO_SIZE));
}
public void close() {
this.buffer.close();
}
@Environment(EnvType.CLIENT)
public static enum Entry {
LEVEL,
ITEMS_FLAT,
ITEMS_3D,
ENTITY_IN_UI,
PLAYER_SKIN;
}
}