90 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.model;
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| 
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| import com.mojang.blaze3d.vertex.PoseStack;
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.model.geom.ModelPart;
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| import net.minecraft.client.model.geom.PartPose;
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| import net.minecraft.client.model.geom.builders.CubeDeformation;
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| import net.minecraft.client.model.geom.builders.CubeListBuilder;
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| import net.minecraft.client.model.geom.builders.LayerDefinition;
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| import net.minecraft.client.model.geom.builders.MeshDefinition;
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| import net.minecraft.client.model.geom.builders.PartDefinition;
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| import net.minecraft.client.renderer.entity.state.ArmorStandRenderState;
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| import net.minecraft.world.entity.HumanoidArm;
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| 
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| @Environment(EnvType.CLIENT)
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| public class ArmorStandModel extends ArmorStandArmorModel {
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| 	private static final String RIGHT_BODY_STICK = "right_body_stick";
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| 	private static final String LEFT_BODY_STICK = "left_body_stick";
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| 	private static final String SHOULDER_STICK = "shoulder_stick";
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| 	private static final String BASE_PLATE = "base_plate";
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| 	private final ModelPart rightBodyStick;
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| 	private final ModelPart leftBodyStick;
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| 	private final ModelPart shoulderStick;
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| 	private final ModelPart basePlate;
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| 
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| 	public ArmorStandModel(ModelPart root) {
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| 		super(root);
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| 		this.rightBodyStick = root.getChild("right_body_stick");
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| 		this.leftBodyStick = root.getChild("left_body_stick");
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| 		this.shoulderStick = root.getChild("shoulder_stick");
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| 		this.basePlate = root.getChild("base_plate");
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| 		this.hat.visible = false;
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| 	}
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| 
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| 	public static LayerDefinition createBodyLayer() {
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| 		MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
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| 		PartDefinition partDefinition = meshDefinition.getRoot();
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| 		partDefinition.addOrReplaceChild(
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| 			"head", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.offset(0.0F, 1.0F, 0.0F)
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| 		);
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| 		partDefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 26).addBox(-6.0F, 0.0F, -1.5F, 12.0F, 3.0F, 3.0F), PartPose.ZERO);
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| 		partDefinition.addOrReplaceChild(
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| 			"right_arm", CubeListBuilder.create().texOffs(24, 0).addBox(-2.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
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| 		);
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| 		partDefinition.addOrReplaceChild(
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| 			"left_arm", CubeListBuilder.create().texOffs(32, 16).mirror().addBox(0.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F)
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| 		);
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| 		partDefinition.addOrReplaceChild(
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| 			"right_leg", CubeListBuilder.create().texOffs(8, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(-1.9F, 12.0F, 0.0F)
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| 		);
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| 		partDefinition.addOrReplaceChild(
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| 			"left_leg", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(1.9F, 12.0F, 0.0F)
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| 		);
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| 		partDefinition.addOrReplaceChild("right_body_stick", CubeListBuilder.create().texOffs(16, 0).addBox(-3.0F, 3.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.ZERO);
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| 		partDefinition.addOrReplaceChild("left_body_stick", CubeListBuilder.create().texOffs(48, 16).addBox(1.0F, 3.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.ZERO);
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| 		partDefinition.addOrReplaceChild("shoulder_stick", CubeListBuilder.create().texOffs(0, 48).addBox(-4.0F, 10.0F, -1.0F, 8.0F, 2.0F, 2.0F), PartPose.ZERO);
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| 		partDefinition.addOrReplaceChild(
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| 			"base_plate", CubeListBuilder.create().texOffs(0, 32).addBox(-6.0F, 11.0F, -6.0F, 12.0F, 1.0F, 12.0F), PartPose.offset(0.0F, 12.0F, 0.0F)
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| 		);
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| 		return LayerDefinition.create(meshDefinition, 64, 64);
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| 	}
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| 
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| 	@Override
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| 	public void setupAnim(ArmorStandRenderState renderState) {
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| 		super.setupAnim(renderState);
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| 		this.basePlate.yRot = (float) (Math.PI / 180.0) * -renderState.yRot;
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| 		this.leftArm.visible = renderState.showArms;
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| 		this.rightArm.visible = renderState.showArms;
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| 		this.basePlate.visible = renderState.showBasePlate;
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| 		this.rightBodyStick.xRot = (float) (Math.PI / 180.0) * renderState.bodyPose.x();
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| 		this.rightBodyStick.yRot = (float) (Math.PI / 180.0) * renderState.bodyPose.y();
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| 		this.rightBodyStick.zRot = (float) (Math.PI / 180.0) * renderState.bodyPose.z();
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| 		this.leftBodyStick.xRot = (float) (Math.PI / 180.0) * renderState.bodyPose.x();
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| 		this.leftBodyStick.yRot = (float) (Math.PI / 180.0) * renderState.bodyPose.y();
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| 		this.leftBodyStick.zRot = (float) (Math.PI / 180.0) * renderState.bodyPose.z();
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| 		this.shoulderStick.xRot = (float) (Math.PI / 180.0) * renderState.bodyPose.x();
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| 		this.shoulderStick.yRot = (float) (Math.PI / 180.0) * renderState.bodyPose.y();
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| 		this.shoulderStick.zRot = (float) (Math.PI / 180.0) * renderState.bodyPose.z();
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| 	}
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| 
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| 	@Override
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| 	public void translateToHand(HumanoidArm side, PoseStack poseStack) {
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| 		ModelPart modelPart = this.getArm(side);
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| 		boolean bl = modelPart.visible;
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| 		modelPart.visible = true;
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| 		super.translateToHand(side, poseStack);
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| 		modelPart.visible = bl;
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| 	}
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| }
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