43 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.model;
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| 
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.model.geom.ModelPart;
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| import net.minecraft.client.model.geom.PartPose;
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| import net.minecraft.client.model.geom.builders.CubeDeformation;
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| import net.minecraft.client.model.geom.builders.CubeListBuilder;
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| import net.minecraft.client.model.geom.builders.LayerDefinition;
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| import net.minecraft.client.model.geom.builders.MeshDefinition;
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| import net.minecraft.client.model.geom.builders.PartDefinition;
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| import net.minecraft.client.renderer.RenderType;
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| import net.minecraft.client.renderer.entity.state.ArrowRenderState;
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| import net.minecraft.util.Mth;
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| 
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| @Environment(EnvType.CLIENT)
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| public class ArrowModel extends EntityModel<ArrowRenderState> {
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| 	public ArrowModel(ModelPart root) {
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| 		super(root, RenderType::entityCutout);
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| 	}
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| 
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| 	public static LayerDefinition createBodyLayer() {
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| 		MeshDefinition meshDefinition = new MeshDefinition();
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| 		PartDefinition partDefinition = meshDefinition.getRoot();
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| 		partDefinition.addOrReplaceChild(
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| 			"back",
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| 			CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, -2.5F, -2.5F, 0.0F, 5.0F, 5.0F),
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| 			PartPose.offsetAndRotation(-11.0F, 0.0F, 0.0F, (float) (Math.PI / 4), 0.0F, 0.0F).withScale(0.8F)
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| 		);
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| 		CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(0, 0).addBox(-12.0F, -2.0F, 0.0F, 16.0F, 4.0F, 0.0F, CubeDeformation.NONE, 1.0F, 0.8F);
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| 		partDefinition.addOrReplaceChild("cross_1", cubeListBuilder, PartPose.rotation((float) (Math.PI / 4), 0.0F, 0.0F));
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| 		partDefinition.addOrReplaceChild("cross_2", cubeListBuilder, PartPose.rotation((float) (Math.PI * 3.0 / 4.0), 0.0F, 0.0F));
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| 		return LayerDefinition.create(meshDefinition.transformed(partPose -> partPose.scaled(0.9F)), 32, 32);
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| 	}
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| 
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| 	public void setupAnim(ArrowRenderState renderState) {
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| 		super.setupAnim(renderState);
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| 		if (renderState.shake > 0.0F) {
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| 			float f = -Mth.sin(renderState.shake * 3.0F) * renderState.shake;
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| 			this.root.zRot += f * (float) (Math.PI / 180.0);
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| 		}
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| 	}
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| }
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