116 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.renderer.blockentity;
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| 
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| import com.google.common.collect.ImmutableMap;
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| import com.mojang.blaze3d.vertex.PoseStack;
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| import com.mojang.blaze3d.vertex.VertexConsumer;
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| import com.mojang.math.Axis;
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| import java.util.Map;
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.model.Model;
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| import net.minecraft.client.model.geom.EntityModelSet;
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| import net.minecraft.client.model.geom.ModelLayerLocation;
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| import net.minecraft.client.model.geom.ModelLayers;
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| import net.minecraft.client.model.geom.PartPose;
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| import net.minecraft.client.model.geom.builders.CubeListBuilder;
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| import net.minecraft.client.model.geom.builders.LayerDefinition;
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| import net.minecraft.client.model.geom.builders.MeshDefinition;
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| import net.minecraft.client.model.geom.builders.PartDefinition;
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| import net.minecraft.client.renderer.MultiBufferSource;
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| import net.minecraft.client.renderer.RenderType;
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| import net.minecraft.client.renderer.Sheets;
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| import net.minecraft.client.resources.model.Material;
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| import net.minecraft.world.level.block.StandingSignBlock;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.properties.WoodType;
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| import net.minecraft.world.phys.Vec3;
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| 
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| @Environment(EnvType.CLIENT)
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| public class SignRenderer extends AbstractSignRenderer {
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| 	public static final float RENDER_SCALE = 0.6666667F;
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| 	private static final Vec3 TEXT_OFFSET = new Vec3(0.0, 0.33333334F, 0.046666667F);
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| 	private final Map<WoodType, SignRenderer.Models> signModels;
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| 
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| 	public SignRenderer(BlockEntityRendererProvider.Context context) {
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| 		super(context);
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| 		this.signModels = (Map<WoodType, SignRenderer.Models>)WoodType.values()
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| 			.collect(
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| 				ImmutableMap.toImmutableMap(
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| 					woodType -> woodType,
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| 					woodType -> new SignRenderer.Models(createSignModel(context.getModelSet(), woodType, true), createSignModel(context.getModelSet(), woodType, false))
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| 				)
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| 			);
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| 	}
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| 
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| 	@Override
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| 	protected Model getSignModel(BlockState state, WoodType woodType) {
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| 		SignRenderer.Models models = (SignRenderer.Models)this.signModels.get(woodType);
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| 		return state.getBlock() instanceof StandingSignBlock ? models.standing() : models.wall();
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| 	}
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| 
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| 	@Override
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| 	protected Material getSignMaterial(WoodType woodType) {
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| 		return Sheets.getSignMaterial(woodType);
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| 	}
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| 
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| 	@Override
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| 	protected float getSignModelRenderScale() {
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| 		return 0.6666667F;
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| 	}
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| 
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| 	@Override
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| 	protected float getSignTextRenderScale() {
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| 		return 0.6666667F;
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| 	}
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| 
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| 	private static void translateBase(PoseStack poseStack, float yRot) {
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| 		poseStack.translate(0.5F, 0.5F, 0.5F);
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| 		poseStack.mulPose(Axis.YP.rotationDegrees(yRot));
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| 	}
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| 
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| 	@Override
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| 	protected void translateSign(PoseStack poseStack, float yRot, BlockState state) {
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| 		translateBase(poseStack, yRot);
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| 		if (!(state.getBlock() instanceof StandingSignBlock)) {
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| 			poseStack.translate(0.0F, -0.3125F, -0.4375F);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected Vec3 getTextOffset() {
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| 		return TEXT_OFFSET;
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| 	}
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| 
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| 	public static void renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) {
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| 		poseStack.pushPose();
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| 		applyInHandTransforms(poseStack);
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| 		VertexConsumer vertexConsumer = material.buffer(bufferSource, model::renderType);
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| 		model.renderToBuffer(poseStack, vertexConsumer, packedLight, packedOverlay);
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| 		poseStack.popPose();
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| 	}
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| 
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| 	public static void applyInHandTransforms(PoseStack poseStack) {
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| 		translateBase(poseStack, 0.0F);
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| 		poseStack.scale(0.6666667F, -0.6666667F, -0.6666667F);
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| 	}
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| 
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| 	public static Model createSignModel(EntityModelSet modelSet, WoodType woodType, boolean standingSign) {
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| 		ModelLayerLocation modelLayerLocation = standingSign ? ModelLayers.createStandingSignModelName(woodType) : ModelLayers.createWallSignModelName(woodType);
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| 		return new Model.Simple(modelSet.bakeLayer(modelLayerLocation), RenderType::entityCutoutNoCull);
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| 	}
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| 
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| 	public static LayerDefinition createSignLayer(boolean standingSign) {
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| 		MeshDefinition meshDefinition = new MeshDefinition();
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| 		PartDefinition partDefinition = meshDefinition.getRoot();
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| 		partDefinition.addOrReplaceChild("sign", CubeListBuilder.create().texOffs(0, 0).addBox(-12.0F, -14.0F, -1.0F, 24.0F, 12.0F, 2.0F), PartPose.ZERO);
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| 		if (standingSign) {
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| 			partDefinition.addOrReplaceChild("stick", CubeListBuilder.create().texOffs(0, 14).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 14.0F, 2.0F), PartPose.ZERO);
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| 		}
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| 
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| 		return LayerDefinition.create(meshDefinition, 64, 32);
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| 	}
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| 
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| 	@Environment(EnvType.CLIENT)
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| 	record Models(Model standing, Model wall) {
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| 	}
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| }
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