40 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.renderer.entity.layers;
 | |
| 
 | |
| import com.mojang.blaze3d.vertex.PoseStack;
 | |
| import com.mojang.math.Axis;
 | |
| import net.fabricmc.api.EnvType;
 | |
| import net.fabricmc.api.Environment;
 | |
| import net.minecraft.client.model.IronGolemModel;
 | |
| import net.minecraft.client.model.geom.ModelPart;
 | |
| import net.minecraft.client.renderer.MultiBufferSource;
 | |
| import net.minecraft.client.renderer.block.BlockRenderDispatcher;
 | |
| import net.minecraft.client.renderer.entity.RenderLayerParent;
 | |
| import net.minecraft.client.renderer.entity.state.IronGolemRenderState;
 | |
| import net.minecraft.client.renderer.texture.OverlayTexture;
 | |
| import net.minecraft.world.level.block.Blocks;
 | |
| 
 | |
| @Environment(EnvType.CLIENT)
 | |
| public class IronGolemFlowerLayer extends RenderLayer<IronGolemRenderState, IronGolemModel> {
 | |
| 	private final BlockRenderDispatcher blockRenderer;
 | |
| 
 | |
| 	public IronGolemFlowerLayer(RenderLayerParent<IronGolemRenderState, IronGolemModel> renderer, BlockRenderDispatcher blockRenderer) {
 | |
| 		super(renderer);
 | |
| 		this.blockRenderer = blockRenderer;
 | |
| 	}
 | |
| 
 | |
| 	public void render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, IronGolemRenderState renderState, float yRot, float xRot) {
 | |
| 		if (renderState.offerFlowerTick != 0) {
 | |
| 			poseStack.pushPose();
 | |
| 			ModelPart modelPart = this.getParentModel().getFlowerHoldingArm();
 | |
| 			modelPart.translateAndRotate(poseStack);
 | |
| 			poseStack.translate(-1.1875F, 1.0625F, -0.9375F);
 | |
| 			poseStack.translate(0.5F, 0.5F, 0.5F);
 | |
| 			float f = 0.5F;
 | |
| 			poseStack.scale(0.5F, 0.5F, 0.5F);
 | |
| 			poseStack.mulPose(Axis.XP.rotationDegrees(-90.0F));
 | |
| 			poseStack.translate(-0.5F, -0.5F, -0.5F);
 | |
| 			this.blockRenderer.renderSingleBlock(Blocks.POPPY.defaultBlockState(), poseStack, bufferSource, packedLight, OverlayTexture.NO_OVERLAY);
 | |
| 			poseStack.popPose();
 | |
| 		}
 | |
| 	}
 | |
| }
 |