85 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.network.protocol.game;
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| 
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.registries.Registries;
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| import net.minecraft.network.RegistryFriendlyByteBuf;
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| import net.minecraft.network.codec.ByteBufCodecs;
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| import net.minecraft.network.codec.StreamCodec;
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| import net.minecraft.network.protocol.Packet;
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| import net.minecraft.network.protocol.PacketType;
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| import net.minecraft.world.level.block.Block;
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| 
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| /**
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|  * Triggers a block event on the client.
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|  * 
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|  * @see Block#triggerEvent
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|  * @see Level#blockEvent
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|  */
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| public class ClientboundBlockEventPacket implements Packet<ClientGamePacketListener> {
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| 	public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundBlockEventPacket> STREAM_CODEC = Packet.codec(
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| 		ClientboundBlockEventPacket::write, ClientboundBlockEventPacket::new
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| 	);
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| 	private final BlockPos pos;
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| 	private final int b0;
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| 	private final int b1;
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| 	private final Block block;
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| 
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| 	/**
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| 	 * @param b0 first parameter of the block event. The meaning of this value depends on the block.
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| 	 * @param b1 second parameter of the block event. The meaning of this value depends on the block.
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| 	 */
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| 	public ClientboundBlockEventPacket(BlockPos pos, Block block, int b0, int b1) {
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| 		this.pos = pos;
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| 		this.block = block;
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| 		this.b0 = b0;
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| 		this.b1 = b1;
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| 	}
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| 
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| 	private ClientboundBlockEventPacket(RegistryFriendlyByteBuf buffer) {
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| 		this.pos = buffer.readBlockPos();
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| 		this.b0 = buffer.readUnsignedByte();
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| 		this.b1 = buffer.readUnsignedByte();
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| 		this.block = ByteBufCodecs.registry(Registries.BLOCK).decode(buffer);
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| 	}
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| 
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| 	private void write(RegistryFriendlyByteBuf buffer) {
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| 		buffer.writeBlockPos(this.pos);
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| 		buffer.writeByte(this.b0);
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| 		buffer.writeByte(this.b1);
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| 		ByteBufCodecs.registry(Registries.BLOCK).encode(buffer, this.block);
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| 	}
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| 
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| 	@Override
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| 	public PacketType<ClientboundBlockEventPacket> type() {
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| 		return GamePacketTypes.CLIENTBOUND_BLOCK_EVENT;
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| 	}
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| 
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| 	/**
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| 	 * Passes this Packet on to the NetHandler for processing.
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| 	 */
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| 	public void handle(ClientGamePacketListener handler) {
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| 		handler.handleBlockEvent(this);
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| 	}
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| 
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| 	public BlockPos getPos() {
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| 		return this.pos;
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| 	}
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| 
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| 	/**
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| 	 * First parameter of the block event. The meaning of this value depends on the block.
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| 	 */
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| 	public int getB0() {
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| 		return this.b0;
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| 	}
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| 
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| 	/**
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| 	 * Second parameter of the block event. The meaning of this value depends on the block.
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| 	 */
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| 	public int getB1() {
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| 		return this.b1;
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| 	}
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| 
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| 	public Block getBlock() {
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| 		return this.block;
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| 	}
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| }
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